Ok, then it makes more sense......
> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 5. oktober 2000 15:34
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Re: Slann defeated! (By a one time only
> mistake. ..)
>
> The reason for this is that the bigger titans have 2d6 save,
> while the smaller one has 1d6
>
> -----Original Message-----
> From: nils.saugen_at_... [mailto:nils.saugen@...]
> Sent: 5. oktober 2000 15:30
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Re: Slann defeated! (By a one time only
> mistake. ..)
>
>
> One question though.... maybe I just missed it before.....
>
> Any reason why the hull of the razorfang is "stronger" than that of the
> Kommodo and the Dragon King???? Both the Kommodo and the Dragon King has
> the
> Carapace/Warp Jump Generator hit location, while the Razor fang just have
> a
> Carpace hit location! Is this a type error or is there any particular
> reason
> for this? I sure makes the smalest Titan more resiliant than its larger
> brothers!
>
> Nils
>
> > -----Original Message-----
> > From: Eivind Borgeteien [SMTP:eivind.borgeteien_at_...]
> > Sent: 5. oktober 2000 14:56
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] Re: Slann defeated! (By a one time only
> > mistake...)
> >
> > Hi!
> >
> > Glad you liked my battlereport, and I apreciate the feedback given us.
> >
> > First of all, to say my SM force was cheesy was bad wording from my
> > part. What I meant was that this army was the one with the best
> > chance of beating slann in my gaming group If this army could not
> > beat slann, no other army in my group would either.
> >
> > This is what it is all about for my part, is it possible for any army
> > in my gaming group to beat slann? I think not. As it turned out, I
> > won, but only because of Runes mistake. If we play this game once
> > more I will loose.
> >
> > Im not out to force any changes upon the rest of you, but to get a
> > most possible ballanced Slann army for my gaming group. If the slann
> > army works for you, it fine, but it dos not quite work for us yet.
> >
> > If the slann forces works fine for the rest of you it is time for us
> > to take the discussion out of the netepic group and do it in private
> > until we get rules that works in our group. Then we can let you all
> > know how we are doing.
> >
> > Eivind
> >
> >
> >
> > --- In netepic_at_egroups.com, "dardman" <dardman_at_n...> wrote:
> > > Warprat,
> > > We have play tested the Slann for close to a year now. When we
> > first started
> > > they were total cheese and the other player thought they were
> > great. But
> > > everyone pointed out the cheesey parts of the army and we set to
> > fix them.
> > > The Slann shields were the first things to go and then the mantis
> > missile
> > > barrages that could only be fired every other turn and then the
> > raising of
> > > points of units.
> > > If you look at the Slann, they have a wide field of units ranging
> > from
> > > infantry to flyers. It depends how you set up your army. The key is
> > not to
> > > over do it with the firepower because the Slann need fodder to help
> > take
> > > objectives. The mech are great for firepower and if you take a
> > magus they
> > > can be even more deadly and be in the enemy's face quickly,
> > especially if
> > > you decided to take those long warp jumps (that is what the tadpole
> > mechs
> > > are for).
> > > Playing against them means being able to take a decently balanced
> > army of
> > > firepower and fodder.
> > > Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz
> > in
> > > quick.
> > > Space Marine--make sure you have firepower (land raider company or
> > > devastator company) with some speed and a titan if possible (he
> > draws a lot
> > > of fire).
> > > Squats-Praetorians, Guild bike brotherhoods and thunderers.
> > > IG--super heavives, levaithan, titan and a lot of fodder (rough
> > riders,
> > > beastmen and bikes).
> > > Now when we play we don't use flyers because the rules are still a
> > little
> > > shakey and we don't have any flyers. So our games are land based
> > tactics. I
> > > think the flyers would add a different dimension.
> > > Hope that helps.
> > > Darius
> > >
> > >
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Received on Thu Oct 05 2000 - 13:36:59 UTC