RE: [NetEpic ML] Slann defeated! (By a one time only mistake...)

From: peter ramos <ramospeter_at_...>
Date: Thu, 05 Oct 2000 09:43:53 EDT

Hi!

Exactly. To date I beleive its Ed's/Darius"s groups that has the most
experience thus far with the new rules and the track record is acceptable
(mixed win and losses).

I agree tht the single most reason of players losing games is lack of focus.
Nost tend to spread out firepower reacting to the ever changing battlefield
circumstances. Those who tend to win its because they dont let up on a
certain detachment/company until it is broken and they keep good track of
who is close to breaking and who to ignore.

Peter

>I agree. We have to focus on playtesting with the new rules,
>and forget the track record. As it stands now, we've only
>played one game, and Slann lost that. I'd like to play against
>at least IG and Eldar to see exactly how the new Slann rules fare.
>In earlier battles ive played, the Slann really crushed the
>opponents, but now the point spread should be more equalized.
>If it's not, and my opponents still played well and i played
>lousy, then we'll talk. One of the major faults ive seen with
>at least one of our players, is the lack of focus. You have
>to focus on one company/Support/Special card to break that.
>Once you break one or two Slann cards, the points roll in
>really fast. Kill 4 medium mechs, get 9VP's. Kill 8 necrons,
>get 6 (or 8) VP's...
>
>In my next battle, id like to test the new titan, and leave
>the mechs at home. Nils? Eivind? Anyone up for a 4K game
>this Saturday?
>
>Rune
>
>-----Original Message-----
>From: peter ramos [mailto:ramospeter_at_...]
>Sent: 5. oktober 2000 14:36
>To: netepic_at_egroups.com
>Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
>mistake...)
>
>
>Hi!
>
>I am glad that we are having a lot of good feedback about the slann, its
>the
>
>only way to fine tune things.
>
>Several points to be taken into account:
>
>1. At this point, the slann may need at most single unit stat
>modifications,
>
>the general rules and abiities seem fine and no one has complained about
>those. Keep in mind that the standard armies also have thier flukes and it
>is inherently harder to beat some armies with others. For example its far
>easier to beat Eldar with say marines and chaos than it is with orks due to
>mobility (although force selection can counter this). The bottom line is
>the
>
>slann will "work" better against "shooty" armies than against close combat
>armies, thats their inherent nature.
>
>2. Keep in mind that whatever the track record of the Slann only those
>games
>
>with the most recent modifications should be considered, we all agree that
>the original draft were very unbalanced. Also (as has been done), play
>different armies different compositions, this gives a better assessment of
>their stregnth and weaknessess. Up to what has been said the opponent fairs
>better if he adopts a "up and close" strategy rather than a "stand back and
>shoot" strategy since the slann are pretty good at shooting
>
>3. Its a good thing that at this point most clamour for change falls into
>the "it may need change but I dont know exactly what to change" category,
>this means we are pretty close to having the list just the way we like
>them.
>
>I would suggest that the testers look into specific units snd single out
>those that perform to good.
>
>4. Its very difficult sometimes to differentiate between the effects of
>tactics and the effects of an unbalanced unit, the present posts and
>commentary have me thinking it is at this point more tactic related than
>unit related since the wording of reports has not really emphasized that
>"X"
>
>unit won the game for me. Note a unit can win a single game for you, but it
>should not win every single game for you.
>
>5. This one is very important, especially for those just starting out to
>use
>
>the slann army lisr. There is a learning curve involved. Any army that is
>new will "seem" to look somewhat too good. This is more of a reflection of
>the experience one has playing against them. For those who have played epic
>for a while just remember how it was when the new army box sets came out
>for
>
>each of the armies. For a while the newer armies with newer rules seemed a
>little overpowered until people got used to them, once that level was
>reached then it was business as usual.
>The slight difference in opinion between Ed's and Darius's group and
>Evinds,
>
>Rune, Nils groups is now getting very small as the experience with them
>grows. Its logical that a group that has used them more will see less
>problems than a newer one, once the group hits and passes a specific point
>in the learning curve them differences are much reduced (as they seem to be
>now).
>
>Thanks for the input.
>
>peter
>
>
> >From: "dardman" <dardman_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: <netepic_at_egroups.com>
> >Subject: Re: [NetEpic ML] Slann defeated! (By a one time only mistake...)
> >Date: Thu, 5 Oct 2000 07:59:14 -0400
> >
> >Warprat,
> >We have play tested the Slann for close to a year now. When we first
> >started
> >they were total cheese and the other player thought they were great. But
> >everyone pointed out the cheesey parts of the army and we set to fix
>them.
> >The Slann shields were the first things to go and then the mantis missile
> >barrages that could only be fired every other turn and then the raising
>of
> >points of units.
> >If you look at the Slann, they have a wide field of units ranging from
> >infantry to flyers. It depends how you set up your army. The key is not
>to
> >over do it with the firepower because the Slann need fodder to help take
> >objectives. The mech are great for firepower and if you take a magus they
> >can be even more deadly and be in the enemy's face quickly, especially if
> >you decided to take those long warp jumps (that is what the tadpole mechs
> >are for).
> >Playing against them means being able to take a decently balanced army of
> >firepower and fodder.
> >Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz in
> >quick.
> >Space Marine--make sure you have firepower (land raider company or
> >devastator company) with some speed and a titan if possible (he draws a
>lot
> >of fire).
> >Squats-Praetorians, Guild bike brotherhoods and thunderers.
> >IG--super heavives, levaithan, titan and a lot of fodder (rough riders,
> >beastmen and bikes).
> >Now when we play we don't use flyers because the rules are still a little
> >shakey and we don't have any flyers. So our games are land based tactics.
>I
> >think the flyers would add a different dimension.
> >Hope that helps.
> >Darius
> >
> >
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Received on Thu Oct 05 2000 - 13:43:53 UTC

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