Re: [NetEpic ML] Slann defeated! (By a one time only mistake...)

From: hellreich <hellreich_at_...>
Date: Thu, 5 Oct 2000 17:13:16 -0400

Them DARN biker giulds, Just can't seem to have enogh guns to kill them all.
OOO lets not forget the Thunderers killing two foot troop companies.
----- Original Message -----
From: peter ramos <ramospeter_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, October 05, 2000 9:48 AM
Subject: RE: [NetEpic ML] Slann defeated! (By a one time only mistake...)


> Hi!
>
> This is the way to go, try out other forces and see how it goes.
>
> In case of the IG I would go with a lot of infantry and those nifty cheap
> heavy companies. Use some moles and termites to get into the thick of
> battle. Although individually they are weak enmasse they are pretty good.
> Actually I envision several effective ways of taking the slann out with IG
> and they seem easier in mind than using SM.
>
> In truth, the only armiy I have trouble thinking of an effective way of
> beating the slann are the squats, but that has been accomplished by Darius
> already (how you do it by the way?).
>
> Peter
>
>
> >From: nils.saugen_at_...
> >Reply-To: netepic_at_egroups.com
> >To: netepic_at_egroups.com
> >Subject: RE: [NetEpic ML] Slann defeated! (By a one time only mistake...)
> >Date: Thu, 5 Oct 2000 15:06:51 +0200
> >
> >I'we taken up the challenge, I'll field an IG Army against Slann this
> >saturday. We'll let you know how it works out.......
> >
> >Nils
> >
> > > -----Original Message-----
> > > From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> > > Sent: 5. oktober 2000 14:51
> > > To: 'netepic_at_egroups.com'
> > > Subject: RE: [NetEpic ML] Slann defeated! (By a one time only
> > > mistake...)
> > >
> > > I agree. We have to focus on playtesting with the new rules,
> > > and forget the track record. As it stands now, we've only
> > > played one game, and Slann lost that. I'd like to play against
> > > at least IG and Eldar to see exactly how the new Slann rules fare.
> > > In earlier battles ive played, the Slann really crushed the
> > > opponents, but now the point spread should be more equalized.
> > > If it's not, and my opponents still played well and i played
> > > lousy, then we'll talk. One of the major faults ive seen with
> > > at least one of our players, is the lack of focus. You have
> > > to focus on one company/Support/Special card to break that.
> > > Once you break one or two Slann cards, the points roll in
> > > really fast. Kill 4 medium mechs, get 9VP's. Kill 8 necrons,
> > > get 6 (or 8) VP's...
> > >
> > > In my next battle, id like to test the new titan, and leave
> > > the mechs at home. Nils? Eivind? Anyone up for a 4K game
> > > this Saturday?
> > >
> > > Rune
> > >
> > > -----Original Message-----
> > > From: peter ramos [mailto:ramospeter_at_...]
> > > Sent: 5. oktober 2000 14:36
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
> > > mistake...)
> > >
> > >
> > > Hi!
> > >
> > > I am glad that we are having a lot of good feedback about the slann,
its
> > > the
> > >
> > > only way to fine tune things.
> > >
> > > Several points to be taken into account:
> > >
> > > 1. At this point, the slann may need at most single unit stat
> > > modifications,
> > >
> > > the general rules and abiities seem fine and no one has complained
about
> > > those. Keep in mind that the standard armies also have thier flukes
and
> >it
> > >
> > > is inherently harder to beat some armies with others. For example its
> >far
> > > easier to beat Eldar with say marines and chaos than it is with orks
due
> > > to
> > > mobility (although force selection can counter this). The bottom line
is
> > > the
> > >
> > > slann will "work" better against "shooty" armies than against close
> >combat
> > >
> > > armies, thats their inherent nature.
> > >
> > > 2. Keep in mind that whatever the track record of the Slann only those
> > > games
> > >
> > > with the most recent modifications should be considered, we all agree
> >that
> > >
> > > the original draft were very unbalanced. Also (as has been done), play
> > > different armies different compositions, this gives a better
assessment
> >of
> > >
> > > their stregnth and weaknessess. Up to what has been said the opponent
> > > fairs
> > > better if he adopts a "up and close" strategy rather than a "stand
back
> > > and
> > > shoot" strategy since the slann are pretty good at shooting
> > >
> > > 3. Its a good thing that at this point most clamour for change falls
> >into
> > > the "it may need change but I dont know exactly what to change"
> >category,
> > > this means we are pretty close to having the list just the way we like
> > > them.
> > >
> > > I would suggest that the testers look into specific units snd single
out
> > > those that perform to good.
> > >
> > > 4. Its very difficult sometimes to differentiate between the effects
of
> > > tactics and the effects of an unbalanced unit, the present posts and
> > > commentary have me thinking it is at this point more tactic related
than
> > > unit related since the wording of reports has not really emphasized
that
> > > "X"
> > >
> > > unit won the game for me. Note a unit can win a single game for you,
but
> > > it
> > > should not win every single game for you.
> > >
> > > 5. This one is very important, especially for those just starting out
to
> > > use
> > >
> > > the slann army lisr. There is a learning curve involved. Any army that
> >is
> > > new will "seem" to look somewhat too good. This is more of a
reflection
> >of
> > >
> > > the experience one has playing against them. For those who have played
> > > epic
> > > for a while just remember how it was when the new army box sets came
out
> > > for
> > >
> > > each of the armies. For a while the newer armies with newer rules
seemed
> >a
> > >
> > > little overpowered until people got used to them, once that level was
> > > reached then it was business as usual.
> > > The slight difference in opinion between Ed's and Darius's group and
> > > Evinds,
> > >
> > > Rune, Nils groups is now getting very small as the experience with
them
> > > grows. Its logical that a group that has used them more will see less
> > > problems than a newer one, once the group hits and passes a specific
> >point
> > >
> > > in the learning curve them differences are much reduced (as they seem
to
> > > be
> > > now).
> > >
> > > Thanks for the input.
> > >
> > > peter
> > >
> > >
> > > >From: "dardman" <dardman_at_...>
> > > >Reply-To: netepic_at_egroups.com
> > > >To: <netepic_at_egroups.com>
> > > >Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
> >mistake...)
> > > >Date: Thu, 5 Oct 2000 07:59:14 -0400
> > > >
> > > >Warprat,
> > > >We have play tested the Slann for close to a year now. When we first
> > > >started
> > > >they were total cheese and the other player thought they were great.
> >But
> > > >everyone pointed out the cheesey parts of the army and we set to fix
> > > them.
> > > >The Slann shields were the first things to go and then the mantis
> >missile
> > > >barrages that could only be fired every other turn and then the
raising
> > > of
> > > >points of units.
> > > >If you look at the Slann, they have a wide field of units ranging
from
> > > >infantry to flyers. It depends how you set up your army. The key is
not
> > > to
> > > >over do it with the firepower because the Slann need fodder to help
> >take
> > > >objectives. The mech are great for firepower and if you take a magus
> >they
> > > >can be even more deadly and be in the enemy's face quickly,
especially
> >if
> > > >you decided to take those long warp jumps (that is what the tadpole
> >mechs
> > > >are for).
> > > >Playing against them means being able to take a decently balanced
army
> >of
> > > >firepower and fodder.
> > > >Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz
in
> > > >quick.
> > > >Space Marine--make sure you have firepower (land raider company or
> > > >devastator company) with some speed and a titan if possible (he draws
a
> > > lot
> > > >of fire).
> > > >Squats-Praetorians, Guild bike brotherhoods and thunderers.
> > > >IG--super heavives, levaithan, titan and a lot of fodder (rough
riders,
> > > >beastmen and bikes).
> > > >Now when we play we don't use flyers because the rules are still a
> >little
> > > >shakey and we don't have any flyers. So our games are land based
> >tactics.
> > > I
> > > >think the flyers would add a different dimension.
> > > >Hope that helps.
> > > >Darius
> > > >
> > > >
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Received on Thu Oct 05 2000 - 21:13:16 UTC

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