RE: [NetEpic ML] Re: Slann defeated! (By a one time only mistake. ..)

From: Karlsen Rune <rune.karlsen_at_...>
Date: Fri, 6 Oct 2000 15:11:03 +0200

Lo!

First : if we're going to change anything else, it will be after more
playtesting, as proposed earlier.

Secondly : I think the Necrons are probably the most balanced Slann units
now, alongside the Dracons (I havnt actually played the Dracons, i dont
have many of them, but the feedback from Hellreich and company seems sound).

Thirdly: The Slann "shootiness" is part of what kind of army they are. The
problem, i think, doesn't arise from the Slann shootiness per se,
but rather when you combine them with the great Necron CC infantry.
A pure Slann army would suck at CC. Even though some of their units
have above average CAF, they are still way too few/expensive to
hold their own against any other army in CC. The Disruptor missiles
are powerful, but they aren't plentiful. They only stop, not kill.
With the Heavy Mechs now as support cards, much was remedied. In addition,
the shield is now 4+, not 3+.
The Frogs (Medium Mechs) have only 1 Disruptor missile each, for a total
of 7 for a Company Card. With an average of 3,5 missiles actually working,
that's not too scary, is it? They're one-shot, and have to be used
sparingly. There's plenty of more powerful artillery out there, and
i havn't heard too many complaints about them. Sure, the mechs are
powerful, but they cost much as well. They also have a CAF of 3, which any
terminator can laugh at :) Take out 4 Medium mechs (easy, bring along
some heavy weapons with a good tsm), and you get 9 VP's. The real problem
here, as i see it, is a tactical one. I always put my mechs on FF, and i
tend to win initiative. I then try to take out the units closest to the
mechs which i suspect are on FF as well. The solution? Bring more Heavy
Weaponry and put them on FF as well, that should even out the odds.
If my opponent wins initiative? Well, fire away :)

Well, ive ranted along as i usually do, and only more playtesting will
show if im right :) I'll play against IG/TG tomorrow, and will post a
little Battlereport as soon as the outcome is decided. I guess we all
love to read battlereports, and they're also very fun to write:)

Rune





-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 6. oktober 2000 13:28
To: netepic_at_egroups.com
Subject: [NetEpic ML] Re: Slann defeated! (By a one time only
mistake...)


Hi!
It is good to see some action on this list again, it has been very
quiet lately.

Great idea Warprat! It would be nice if more groups tried out the
slann. Now it seems like there only are two groups playing slann, and
I think there are some distinct differences in playingstyles in
theese two groups. The more games played, the better evaluation.

In the forthcomming battles with slann our focus will be this:

The CAF of necrons:
With the nullify field the necron inf. has an effective CAF of
respectevly +9, +5, +7. Maybe we reduce it by 2

Disruptor missiles:
Now each stand beneath the template must make a roll to see if it can
move. If you for example have 3 or 4 bikes under a template at least
one is bound to miss. Then the whole detachment is impaired because
of the coherency rule. A more fair game would be just one roll for
all of the units beneath the template.

"Shootiness:"
True slann infantry and the mechs are very good shooters. Maybe
their ability should be somewhat reduced.

Eivind


--- In netepic_at_egroups.com, warprat <warprat_at_j...> wrote:
> Hi Hellreich,
>
> Good comments and advice! And, after reading the good comments
> everyone else has posted, I feel the Slann might be worth a trial
game
> or two.
>
> Since this army might still need a very small amount of tweeking, I
> think it would be good to post wins and loses every once in a
while. The
> early battles should be discarded from the totals, however.
>
> It might also help if ALL the members of the various playing groups
> tried playing the Slann also. This would help to ballance the
results.
> Hey, it's just an idea... but it just might be fun to walk in the
other
> guys shoes for a game or two.
>
>
> Warprat ;)
>
>
>
>
>
> hellreich wrote:
> >
> > ----- Original Message -----
> > From: warprat <warprat_at_j...>
> > To: <netepic_at_egroups.com>
> > Sent: Thursday, October 05, 2000 1:51 AM
> > Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
mistake...)
> >
> > > Hi Darius!
> > >
> > > My playing group has been uneasy about the Slann army for a
while now.
> > > The Slann have, at least in the past, needed ballancing.
Frankly, we're
> > > waiting for other groups to play test them, before we spend our
money
> > > and time.
> > >
> > > 1) What is the number of wins and loses, and ties playing the
Slann?
> > > We would like to see somewhat equal numbers of wins and loses.
> > >
> > Well I have a 6 win outof 10 games with Slann, this ofcourse
being from the
> > very start of the Slann version 1.0, as I tested and made changes
to Slann
> > list posting the changes in versions for others to test also
Thank You for
> > your help and input RUNE. Though I tend to play a more Slann
Exodus and Ture
> > Slann army I've also time to time cheesed it out. Not hard to do
as you
> > write the rules you know the units by hart. But since the last
version I
> > have got a 4 out of 10 win record some really dumb moves on my
part. Like
> > forgetting about the wind host not moving yet and putting my
Mechs in charge
> > range of them OOOpppsss, bye bye company.
> > >
> > > 2) I noticed in your post that some armies did not have as much
success
> > > with the Slann, as did other armies. Do you think this is
player
> > > caused, or a weakness in the Slann rules? If there is a
weakness in the
> > > rules, maybe it IS time to revise?
> > >
> > Most of the time it was player mistake, the other times it was my
loaded
> > dice for craps, HE HE HE :-). The thing to remember when playing
the Slann
> > is they have fire power to match or out gun you but suck at Close
Combat.
> > Keep your army on the move, since my group has learned this I've
had to come
> > up with new ways to fight and surprise them The later is the key
to most
> > victories.
> > >
> > > But hey, my group dosn't have ANY experience playing this army,
so I'd
> > > like to hear from anyone who has an opinion.
> > >
> > > Comments anyone?
> > >
> > Well, if you like to try the Slann just use your SM models, This
is what I
> > did till I got the right models. In fact I still use Sm infantry
as my
> > Exodus Slann this way I have two armies SM and Slann. Use Knights
as Mechs,
> > leman russ tanks as Necron tanks just make sure you tell your
opponet which
> > is which like robots as Necron foot troops. This way you can try
them out
> > and if your group likes them then you can get what models you
need in time.
> > >
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > > dardman wrote:
> > > >
> > > > Congratulations on your victory against the Slann. We have
played
> > > > extensively against the Slann using Ork, Eldar, Space
Marine/IG and
> > Squats.
> > > >
> > > > My problem lie with the fact that you want to fine tune them
again. The
> > > > Slann don't need to be changed just because "was the
most "cheesy" SM
> > force
> > > > I have ever fielded". They are well balanced and your
opponent made some
> > > > tactical errors. I crushed newest version Slann with orks and
Squats and
> > had
> > > > some sucess with IG and Space Marine. I don't win everytime
but it is to
> > the
> > > > point where if we make the Slann anymore expensive or reduce
the number
> > of
> > > > attacks why play them. He could only fire at your troops and
not your
> > > > flyers. It seems you meant to take him out in CC with troops
and
> > sacrificing
> > > > your troops in drop pods to cause him to snap-fire, which I
don't think
> > he
> > > > can do since only infantry and AA weapons can snap-fire on
drop-pods and
> > > > flyers. You had no tanks???? I took broke a frog pod with
concentrated
> > > > firepower of nobz. My troops took the objectives and my
opponent never
> > FF
> > > > because if he did I would swarm him. I took serious
casualties but one
> > the
> > > > game because I held 3 of 4 objectives and most of his units.
2 of my 3
> > clans
> > > > were broken. My dice rolls were a little better than average
but not
> > great
> > > > and my opponents were average. The score was 58 to 35. This
was a 5000
> > pt
> > > > game.
> > > > Slann must be played with a balance of fodder and firepower.
You knew
> > your
> > > > player and devise a way to beat him, commendable. BUT DON'T
CHANGE THE
> > SLANN
> > > > RULES OR EVEN SUGGEST IT OR WILL THE EMPEROR FOREVER CURSE
YOUR ARMY.
> > > >
> > > > Darius
> > > >
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Received on Fri Oct 06 2000 - 13:11:03 UTC

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