The Necron Assault ability to warp jump has been since version 1.0.
If they're supposed to use transports, then why isn't there a company
card with transports included?!? Anyways, i think they should keep the
warp jump, but maybe lose the ability to warp past 40cms. That would be
fairer than taking it away..
Remember that the Slann have no bikes or other really fast attack units.
You should think that the most technically advanced race would have some
sort of crack taskforce for quick intervention. That's how i see the
Necrons anyways :)
Rune
-----Original Message-----
From: hellreich [mailto:hellreich_at_...]
Sent: 10. oktober 2000 21:26
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Slann victorious again?
Necron Infantry should not be able to warp jump, they did not have this
before and some how it has snuck in. They should be slow moving troops, that
have to spend points on transports to move fast this is were the messup is.
As for your math it is a good point be a febble one at that, try this one
and tell me who wins 600 pts of Bloodletters to 600 pts of SM forces. these
guys are about the same as Necron but they get to regen in CC.
----- Original Message -----
From: warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, October 10, 2000 6:13 AM
Subject: Re: [NetEpic ML] Slann victorious again?
> Hi Rune!
>
> The result is very bad, for the Imperials. Sorry!
>
>
> Warprat ;)
>
>
> Karlsen Rune wrote:
> >
> > Is the cost unbalanced? If you take 600 points of CC SM forces and
> > pitch them against the Necrons, what is the result?
> >
> > Rune
> >
> > -----Original Message-----
> > From: warprat [mailto:warprat_at_...]
> > Sent: 10. oktober 2000 11:55
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Slann victorious again?
> >
> > Hi Nils!
> >
> > Are you sure about the regeneration? I was thinking the same thing as
> > you, BUT I couldn't find it in the rules. Anyway, very few Necrons were
> > killed by CC.
> >
> > Even if -1 surprise mod is not used, and the Necrons killed in CC do not
> > regenerate, the end result is unballanced.
> >
> > Warprat ;)
> >
> > nils.saugen_at_... wrote:
> > >
> > > Hi,
> > >
> > > Two points, first Necrons killed in CC doesn't regenerate, secondly
> > > Hellreich/Darius mentioned thet the -1 to CAF modifyer for units
charged
> > by
> > > mechs popping out of the warp, was due to the size of the mech! So we
have
> > > do not apply that penalty to units charget by warping Necron Assault
> > > warriors.
> > >
> > > Nils
> > >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>
_____NetZero Free Internet Access and Email______
http://www.netzero.net/download/index.html
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Received on Tue Oct 10 2000 - 22:08:05 UTC