The Slann have superior warp capacity, and on a roll of 1, a warp
jumped Necron Assault scatters 3d6 cms. I think that's pretty fair,
considering...
-----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 11. oktober 2000 01:59
To: netepic_at_egroups.com
Subject: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
Hi!
I have come to the conclusion that the scarab cards may be overkill, perhaps
just say they ARE part of Necron units keep stats as is and eliminate the
scarab card. This way Necron assault are tough since they have scarabs doing
all this to the enemy.
As for warp jump, Eldar warp spiders have this why shouldn't Necron who are
technologically superior? of course I'd add one thing, the danger of being
lost into the warp like all slann units that have this, the good goes with
the bad. how does that sound?
Peter
-----Original Message-----
From: warprat [mailto:warprat_at_...]
Sent: Tuesday, October 10, 2000 7:44 PM
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Slann victorious again?
Hi Hellreich!
Your point about the Bloodletters is, of course, true. But also
consider that Chaos does not have good long range firepower.
Bloodletters must make a slow appoach. A stand of them, knocked down to
regenerate, will stop the whole detachment, due to unit cohesion.
The Necrons, if they retain the jump ability, avoid this problem neatly.
First Fire, and Snap fire is not allowed against them.
Bloodletters are useless, if they don't get into Close Combat. Almost
any Marine force can Snap fire against them, limit thier movement, then
destroy them at range. Also, in order to take the Bloodletters, you
would also have to purchase a Greater Deamon of Korne. You can't JUST
buy the Bloodletters like you can the Necrons.
What do you think about the Scarabs? The fluff says they USUALLY
accompany a Necron force. Do you purchase these for your Necrons
usually? If not, then I suggest we change the Fluff, or make them
mandatory.
Warprat ;)
hellreich wrote:
>
> Necron Infantry should not be able to warp jump, they did not have this
> before and some how it has snuck in. They should be slow moving troops,
that
> have to spend points on transports to move fast this is were the messup
is.
> As for your math it is a good point be a febble one at that, try this one
> and tell me who wins 600 pts of Bloodletters to 600 pts of SM forces.
these
> guys are about the same as Necron but they get to regen in CC.
> ----- Original Message -----
> From: warprat <warprat_at_...>
> To: <netepic_at_egroups.com>
> Sent: Tuesday, October 10, 2000 6:13 AM
> Subject: Re: [NetEpic ML] Slann victorious again?
>
> > Hi Rune!
> >
> > The result is very bad, for the Imperials. Sorry!
> >
> >
> > Warprat ;)
> >
> >
> > Karlsen Rune wrote:
> > >
> > > Is the cost unbalanced? If you take 600 points of CC SM forces and
> > > pitch them against the Necrons, what is the result?
> > >
> > > Rune
> > >
> > > -----Original Message-----
> > > From: warprat [mailto:warprat_at_...]
> > > Sent: 10. oktober 2000 11:55
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] Slann victorious again?
> > >
> > > Hi Nils!
> > >
> > > Are you sure about the regeneration? I was thinking the same thing as
> > > you, BUT I couldn't find it in the rules. Anyway, very few Necrons
were
> > > killed by CC.
> > >
> > > Even if -1 surprise mod is not used, and the Necrons killed in CC do
not
> > > regenerate, the end result is unballanced.
> > >
> > > Warprat ;)
> > >
> > > nils.saugen_at_... wrote:
> > > >
> > > > Hi,
> > > >
> > > > Two points, first Necrons killed in CC doesn't regenerate, secondly
> > > > Hellreich/Darius mentioned thet the -1 to CAF modifyer for units
> charged
> > > by
> > > > mechs popping out of the warp, was due to the size of the mech! So
we
> have
> > > > do not apply that penalty to units charget by warping Necron Assault
> > > > warriors.
> > > >
> > > > Nils
> > > >
> > >
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> > >
> > >
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> >
> >
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> >
> >
>
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Received on Wed Oct 11 2000 - 06:31:07 UTC