A warp jump of 20cms is useless to units with 15 move, they can
move further on foot.
I always liked the idea of the scarabs, they are after all in thread
with the future of modern warfare. Infantry will have more and more
robots to complement their skills in the future. I see your point though,
but if they are removed, id say that the Necron stats/price should stay
the same and just say they are included.
Rune
-----Original Message-----
From: warprat [mailto:warprat_at_...]
Sent: 11. oktober 2000 02:46
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
Hi Peter!
I was thought about this, when reading the Slaan rules. Perhaps limit
the normal jump of Necrons to 20cm. Any further jumps would have to use
the Swallowed/Scattered table.
Your idea about the Scarabs is good. Integrate them into the Necron
units. Either keep the stats and cost the same, or boost the Necron
ability to Nulify at range as the Scarab does, AND boost the price up.
I would like to hear what Hellreich and Rune would say about this,
however.
Warprat ;)
Peter Ramos wrote:
>
> Hi!
>
> I have come to the conclusion that the scarab cards may be overkill,
perhaps
> just say they ARE part of Necron units keep stats as is and eliminate the
> scarab card. This way Necron assault are tough since they have scarabs
doing
> all this to the enemy.
>
> As for warp jump, Eldar warp spiders have this why shouldn't Necron who
are
> technologically superior? of course I'd add one thing, the danger of being
> lost into the warp like all slann units that have this, the good goes with
> the bad. how does that sound?
>
> Peter
>
> -----Original Message-----
> From: warprat [mailto:warprat_at_...]
> Sent: Tuesday, October 10, 2000 7:44 PM
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Slann victorious again?
>
> Hi Hellreich!
>
> Your point about the Bloodletters is, of course, true. But also
> consider that Chaos does not have good long range firepower.
> Bloodletters must make a slow appoach. A stand of them, knocked down to
> regenerate, will stop the whole detachment, due to unit cohesion.
>
> The Necrons, if they retain the jump ability, avoid this problem neatly.
> First Fire, and Snap fire is not allowed against them.
>
> Bloodletters are useless, if they don't get into Close Combat. Almost
> any Marine force can Snap fire against them, limit thier movement, then
> destroy them at range. Also, in order to take the Bloodletters, you
> would also have to purchase a Greater Deamon of Korne. You can't JUST
> buy the Bloodletters like you can the Necrons.
>
> What do you think about the Scarabs? The fluff says they USUALLY
> accompany a Necron force. Do you purchase these for your Necrons
> usually? If not, then I suggest we change the Fluff, or make them
> mandatory.
>
> Warprat ;)
>
> hellreich wrote:
> >
> > Necron Infantry should not be able to warp jump, they did not have this
> > before and some how it has snuck in. They should be slow moving troops,
> that
> > have to spend points on transports to move fast this is were the messup
> is.
> > As for your math it is a good point be a febble one at that, try this
one
> > and tell me who wins 600 pts of Bloodletters to 600 pts of SM forces.
> these
> > guys are about the same as Necron but they get to regen in CC.
> > ----- Original Message -----
> > From: warprat <warprat_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Tuesday, October 10, 2000 6:13 AM
> > Subject: Re: [NetEpic ML] Slann victorious again?
> >
> > > Hi Rune!
> > >
> > > The result is very bad, for the Imperials. Sorry!
> > >
> > >
> > > Warprat ;)
> > >
> > >
> > > Karlsen Rune wrote:
> > > >
> > > > Is the cost unbalanced? If you take 600 points of CC SM forces and
> > > > pitch them against the Necrons, what is the result?
> > > >
> > > > Rune
> > > >
> > > > -----Original Message-----
> > > > From: warprat [mailto:warprat_at_...]
> > > > Sent: 10. oktober 2000 11:55
> > > > To: netepic_at_egroups.com
> > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > >
> > > > Hi Nils!
> > > >
> > > > Are you sure about the regeneration? I was thinking the same thing
as
> > > > you, BUT I couldn't find it in the rules. Anyway, very few Necrons
> were
> > > > killed by CC.
> > > >
> > > > Even if -1 surprise mod is not used, and the Necrons killed in CC do
> not
> > > > regenerate, the end result is unballanced.
> > > >
> > > > Warprat ;)
> > > >
> > > > nils.saugen_at_... wrote:
> > > > >
> > > > > Hi,
> > > > >
> > > > > Two points, first Necrons killed in CC doesn't regenerate,
secondly
> > > > > Hellreich/Darius mentioned thet the -1 to CAF modifyer for units
> > charged
> > > > by
> > > > > mechs popping out of the warp, was due to the size of the mech! So
> we
> > have
> > > > > do not apply that penalty to units charget by warping Necron
Assault
> > > > > warriors.
> > > > >
> > > > > Nils
> > > > >
> > > >
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Received on Wed Oct 11 2000 - 06:33:32 UTC