Well, if i remember correctly, i had no part in actually deciding the stats
and the cost, at least not
until V3.0. The nullify field has been changed drastically, that's why the
cost went down. Remember,
it was cumulative! That meant, moving into CC with 2 or more Necrons was
virtually impossible and
downright suicide. The regen in CC has also been removed. I never wanted
bigger companies at
lower cost, i actually wanted smaller ones (2 detachments), but that was
decided agaisnt apparently.
I have a suggestion. It'll take alot of work, but it will make everything
"statistically fair". Lets apply
the cost formula to every single unit in all the armies. We'll be rid of
this arguing as soon as that's
done. But no, that wouldn't be realistic, since the other armies are already
balanced, and some
units would get a whopping price increase. So, by what means should we
balance the Slann?
Why, the cost formula of course! Makes no sense to me. Im all for equal
opportunity. Do it to one,
do it to all, there can be no inbetween...
Rune
-----Original Message-----
From: hellreich [mailto:hellreich_at_...]
Sent: 12. oktober 2000 03:35
To: netepic_at_egroups.com
Subject: [NetEpic ML] Necron changes
Just one last thing is bugging me about the Necron Infantry, HOW MUCH THEY
CHANGED. Version 1.0 Necron assult squad Move 10cm, 6+fixed save, +2CAF,
weapon CC missiles, Nul field, no morale, self repair even in CC, warp jump
350pts. Necron Radiers squad 10cm, 6+ fixed save, +1 CAF, Guass Flayer 50cm,
TH 5+, no TSM, Nul field, no morale, self repair even in CC 300pts. Version
2.0 Raiders were dropped down to 250pts, CAF was up to +2, repair was
dropped from CC. Assult were dropped to 300pts, self repair was removed from
CC. Still Rune wanted more, Peter gave, Version 3.0 Assult and Raiders got
increase in move it was upped to 15cm, Raiders went up to +3 CAF, Assult
went up to +5 Caf way to high for either one. Like the original stats at the
new cost is fine by me, but this much increase is to much. Version 4.0 Rune
wants bigger Companies of Necron at lower cost, Original Companies were 2
squads, Raiders cost 600pts, Assult 700pts, Rune gets them New Companies are
3 squads but now some how cost change got me I don't understand this one,
Raiders 750pts, Assult 600pts. I would just like for someone anyone to
explain how a squad gets better stats but the price gets cheaper to buy, I'm
sure SM terminators would love to have there teloport back and heck for
1000pts they should have it by almeans, Heck I think SM should be able to
have whole bike companies, 3 squads one HQ, lets see 125pts per squad so 375
pts for company HQ if free right! this would balance out the Marines against
the Slann. Any other Ideas?
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Received on Thu Oct 12 2000 - 06:36:39 UTC