> -----Original Message-----
> From: EXT Peter Ramos [mailto:primarch_at_...]
> Sent: 16. October 2000 19:43
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Core rule interpretations
>
>
> Hi!
>
> Different groups have different styles of play and they also
> have different
> was of interpretation and resolving rule mechanics. In our
> last games some
> questions regarding close combat interpretation and
> resolution came up. I
> gave the answers that GW had given long ago, but I wonder,
> here's some and
> lets see what you all think
>
> 1. Can the attacker select which models he will charge
> ganging up on a few
> models while ignoring others? Or do you need to engage all
> the enemy first
> before doubling up?
>
> The official answer is that you can charge and select however
> you want thus
> concentrating on a few models rather than diluting them over
> too many. Both
> methods have pros and cons, what do all you do?
>
The way we did it back when we still played was that you have to charge a
detachment rather than single stands, so you have to engage every model in
the detachment with one model before you can engage any models with two,
every model with two before a third can be added and so on.
> 2. Multiple combats, I have never been happy with this. It is
> clear that the
> player with the most models dictates how the combat is
> resolved, but it is
> common in large combats where many are engaging the same unit
> how and when
> to apply extra dice or even resolve them accordingly.
>
> How do most of you handle this? I have seen many ways of
> doing it, but none
> quite cut it.
>
Do you mean the situation when multiple models engage a single enemy model
in CC?
> Opinions?
>
> Peter
>
>
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Jyrki Saari
-There is no such thing as free lunch because eating takes time and time is
money.
Received on Tue Oct 17 2000 - 05:08:26 UTC