> > Yeah, I suppose a heavy tank would have a save round 3+ or so.
> > Reduce the bazooka to -3 and PIAT to -2 ???
> >
>I would recommend giving the PIAT and Bazooka the same save mod, since PIAT
>had better penetration than the early bazooka (43) and only slightly worse
>than the late war models (44-).
yeah okay.
>
>If a heavy thank has a 3+ save on a d10, a bazooka would have 1/2 chance of
>killing a King Tiger by penetrating the frontal armor, while in Real
>Life(tm) the chance would be significantly lower.
>
>Which makes me still recommend a penetration based system.
>
Well, I would suggest that a bazooka stand would represent 2-3 bazooka armed
troops and 2 with rifles / carbines.
When cooperating they would stand a fair chance of destroying armor.
Alternatively we could make tanks heavier (2+ or 1+ armor). Also, destroying
a tank might reflect damaging or immobilizing it, resulting in the crew
bailing out
How would you do a penetration system???
Could you come up with some examples on how this should work?
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Received on Wed Nov 01 2000 - 08:54:35 UTC