Re: [NetEpic ML] Re: Core Vote

From: warprat <warprat_at_...>
Date: Wed, 01 Nov 2000 18:19:50 -0800

Hi Eivind!

I agree with the 2/3 vote. It's hard to get, if it does pass, it's
probably for the best. Those groups who don't like it, can do thier own
thing. But if our groups ever meet, we have a common rule.

Of course, I'm going to do my best to convince others to vote my way.
After it's all over, and if the vote passes, I'll do my best to live
with any new rules and make them playable and easy to understand.


Warprat ;)





Eivind Borgeteien wrote:
>
> It seems like we got a rather loud minority here, but I'd say we do
> the right thing and let the poll decide.
>
> Just one question, is this one of the polls we should have a 2/3
> majority to change the rules?
>
> Eivind
>
> --- In netepic_at_egroups.com, quester <quester666_at_y...> wrote:
> >
> >
> >
> > hellreich <hellreich_at_n...> wrote:
> >
> > now does this seem like taking an easy thing, like charging , and
> making it a whole bag of worms
> >
> > please leave the rules as is and let the one on one thing be opp.
> to thoese of you that use it as a rule it will be about 5 pages long
> with all its exceptions and examples and overcomplacates CC. remember
> if you pile on to much your wasting your man power,and i ve made
> manny an opponit pay for that and all that pile makes for a nice
> blast targetin the advance fire ph.
> >
> > this 1 on 1 rule changes the whole way the game is played and game
> balance goes all to hell and as for tactics lots of them go away
> > all i m saying is let it alone you will play the way you want and
> you don t have to change the rules to do it and mess up the game
> > well your point about jump troops and skimmers is mute, if they can
> jump
> > over woods and biulding then they surly can jump over a line of
> foot troops.
> > As for other troops that move as normal then yes they would have to
> stop and
> > fight for your troops would not just let them run by them without
> taking a
> > wack or two at them. If you attack a 20 unit orks with 2/ 5 unit
> Eldar then
> > you would have to put one of each eldar on to 10 of the Orks thus
> you would
> > only be assulting 10 of the 20 orks, now if the ork player has
> charge orders
> > then he could double up on the Eldar but if not he can only wait
> till AF
> > phase and shoot you.
> > ----- Original Message -----
> > From: warprat <warprat_at_j...>
> > To: <netepic_at_egroups.com>
> > Sent: Wednesday, November 01, 2000 5:28 AM
> > Subject: Re: [NetEpic ML] Core Vote
> >
> >
> > > Hi Eivind!
> > >
> > > Comments on your comments.
> > >
> > >
> > >
> > >
> > > ---> eivind borgeteien wrote:
> > >
> > > > 2) If two smaller detachments attack a larger one, can they
> double up
> > > > on
> > > > the same defender, or must they attack enemy units of the same
> enemy
> > > > detachment, not engaged by the first attacking detachment?
> > > >
> > > > ---> They must attack enemy units of the same enemy detachment,
> not
> > > > engaged by the first attacking detachment.
> > > >
> > > > What if the second detachment does not have the movement to
> engage new
> > > >
> > > > enemies?
> > > >
> > > > --->Then they can double up on units within their range
> > > >
> > >
> > >
> > >
> > > This seems like cheeze to me. Either they can freely double up,
> or they
> > > can't. It's too easy to arrange a situation like this.
> > >
> > >
> > >
> > >
> > >
> > > > 4) If I space my infantry 6cm apart from each other, in a line,
> does
> > > > this mean the enemy must attack each stand in the detachment,
> before
> > > > moving through it? Or, can the enemy penetrate the line,
> without
> > > > moving
> > > > within 1cm of a stand.
> > > >
> > > > ---> He can penetrate your line if he can get between the units
> > > > without getting within 1 cm of either of your stands. Skimmers
> and inf
> > > > with jumppack can fly over them either way.
> > > >
> > >
> > > This is not how I understand it. The fact that the Skimmers/Jump
> Troops
> > > cannot be pinned, does not mean they can fly over the tops of
> enemy
> > > units. If you move within 1cm of an enemy stand/model, you are
> > > initiating Close Combat and must stop to battle that
> stand/model. You
> > > must have Close Combat orders.
> > >
> > > Also, in my opinion, a line of troops should not be able to be
> moved
> > > through and ignored, if these Core Rules are adopted.
> > >
> > > Hey, if a formation can not be ignored, (hence you must attack
> the whole
> > > detachment ), then you should not be allowed to move through it
> also. At
> > > least untill each stand in the enemy detachment has been Close
> > > Assaulted, AND there is room to fit in between stands (farther
> than 1cm)
> > >
> > >
> > >
> > >
> > >
> > > > 5) Are Command units considered detachments. How would combat
> be
> > > > initiated against them?---> As normal
> > > >
> > > > --->Where they are listed as separate detachments, they are
> regarded
> > > > as such. A SM company is listed with 3 detachments + one
> captain, the
> > > > captain is a seperate unit, also a chaplain bought as a
> specialcard.
> > > > The squat bikerguild has a different structure, where the
> guildmasters
> > > > are listed "within" the bikersquads, and not as seperate
> detachments.
> > > > Just take a look at the armylists.
> > > >
> > >
> > > So, it IS possible to double, triple, etc... up on a detachment,
> IF it
> > > is small enough. Big detachments, like Orks, do have an
> advantage over
> > > smaller formations, like Eldar.
> > >
> > >
> > >
> > >
> > >
> > > > 6) How are the large "Pile On" battles resolved? Please give a
> good
> > > > example of one.
> > > >
> > > > ---> I posted an example some time ago, I'll repost it here as a
> > > > powerpoint attachment. Hope it can help...
> > > >
> > >
> > >
> > > Sorry, your powerpoint attachment didn't show up. (Did I miss it
> > > somehow?) Could you please tell me where you posted it?
> Thanks ;)
> > >
> > >
> > > What does everyone else think?
> > >
> > > Warprat ;)
> > >
> > >
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> > >
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> >
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Received on Thu Nov 02 2000 - 02:19:50 UTC

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