Hi!
Unfortunately the original rule, it seems, is the supposed change and the way you and I do it the "alternate method".
As far the vote goes it ratifies the preference for doing it that way, but I am still inclined to leave a big disclaimer there so as to let people choose which way they want it done. Granted some what it one way thats it, but this may be unfair to those that don't like that particular interpretation.
Which is "official" and which is alteranate is only a matter of what book its in, use whichever is better to you and your group.
Again regardless of which is in the core rules a "disclaimer" WILL be included. Its only fair.
Peter
----- Original Message -----
From: quester
To: netepic_at_egroups.com
Sent: Wednesday, November 01, 2000 11:52 AM
Subject: Re: [NetEpic ML] Core Vote
hellreich <hellreich_at_...> wrote:
now does this seem like taking an easy thing, like charging , and making it a whole bag of worms
please leave the rules as is and let the one on one thing be opp. to thoese of you that use it as a rule it will be about 5 pages long with all its exceptions and examples and overcomplacates CC. remember if you pile on to much your wasting your man power,and i ve made manny an opponit pay for that and all that pile makes for a nice blast targetin the advance fire ph.
this 1 on 1 rule changes the whole way the game is played and game balance goes all to hell and as for tactics lots of them go away
all i m saying is let it alone you will play the way you want and you don t have to change the rules to do it and mess up the game
well your point about jump troops and skimmers is mute, if they can jump
over woods and biulding then they surly can jump over a line of foot troops.
As for other troops that move as normal then yes they would have to stop and
fight for your troops would not just let them run by them without taking a
wack or two at them. If you attack a 20 unit orks with 2/ 5 unit Eldar then
you would have to put one of each eldar on to 10 of the Orks thus you would
only be assulting 10 of the 20 orks, now if the ork player has charge orders
then he could double up on the Eldar but if not he can only wait till AF
phase and shoot you.
----- Original Message -----
From: warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, November 01, 2000 5:28 AM
Subject: Re: [NetEpic ML] Core Vote
> Hi Eivind!
>
> Comments on your comments.
>
>
>
>
> ---> eivind borgeteien wrote:
>
> > 2) If two smaller detachments attack a larger one, can they double up
> > on
> > the same defender, or must they attack enemy units of the same enemy
> > detachment, not engaged by the first attacking detachment?
> >
> > ---> They must attack enemy units of the same enemy detachment, not
> > engaged by the first attacking detachment.
> >
> > What if the second detachment does not have the movement to engage new
> >
> > enemies?
> >
> > --->Then they can double up on units within their range
> >
>
>
>
> This seems like cheeze to me. Either they can freely double up, or they
> can't. It's too easy to arrange a situation like this.
>
>
>
>
>
> > 4) If I space my infantry 6cm apart from each other, in a line, does
> > this mean the enemy must attack each stand in the detachment, before
> > moving through it? Or, can the enemy penetrate the line, without
> > moving
> > within 1cm of a stand.
> >
> > ---> He can penetrate your line if he can get between the units
> > without getting within 1 cm of either of your stands. Skimmers and inf
> > with jumppack can fly over them either way.
> >
>
> This is not how I understand it. The fact that the Skimmers/Jump Troops
> cannot be pinned, does not mean they can fly over the tops of enemy
> units. If you move within 1cm of an enemy stand/model, you are
> initiating Close Combat and must stop to battle that stand/model. You
> must have Close Combat orders.
>
> Also, in my opinion, a line of troops should not be able to be moved
> through and ignored, if these Core Rules are adopted.
>
> Hey, if a formation can not be ignored, (hence you must attack the whole
> detachment ), then you should not be allowed to move through it also. At
> least untill each stand in the enemy detachment has been Close
> Assaulted, AND there is room to fit in between stands (farther than 1cm)
>
>
>
>
>
> > 5) Are Command units considered detachments. How would combat be
> > initiated against them?---> As normal
> >
> > --->Where they are listed as separate detachments, they are regarded
> > as such. A SM company is listed with 3 detachments + one captain, the
> > captain is a seperate unit, also a chaplain bought as a specialcard.
> > The squat bikerguild has a different structure, where the guildmasters
> > are listed "within" the bikersquads, and not as seperate detachments.
> > Just take a look at the armylists.
> >
>
> So, it IS possible to double, triple, etc... up on a detachment, IF it
> is small enough. Big detachments, like Orks, do have an advantage over
> smaller formations, like Eldar.
>
>
>
>
>
> > 6) How are the large "Pile On" battles resolved? Please give a good
> > example of one.
> >
> > ---> I posted an example some time ago, I'll repost it here as a
> > powerpoint attachment. Hope it can help...
> >
>
>
> Sorry, your powerpoint attachment didn't show up. (Did I miss it
> somehow?) Could you please tell me where you posted it? Thanks ;)
>
>
> What does everyone else think?
>
> Warprat ;)
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>
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Received on Thu Nov 02 2000 - 23:14:26 UTC