Re: [NetEpic ML] Special characters

From: Michael Presnal <m_presnal_at_...>
Date: Thu, 02 Nov 2000 22:43:40 EST

Hi!
   according to "Space Marine Battles"
Ragnar Blackmane has:
move: 10 , saving throw: 4+ fixed , caf: 8+ ,wpn.: bolt pistol,
range: 15 , attack dice: 2 , roll to hit: 4+ , save mod.: -1

    His battle cry: all Space Wolf infantry within 35 cm have their orders
changed to charge. they move triple their normal move. Long Fangs have
restraint to remain unaffected. they do not have to go onto charge orders
unless you want them to.




  p.s. for more info on the other space wolf characters just ask




                                        mike










>From: "Weasel Fierce" <septimus__at_...>
>Reply-To: netepic_at_egroups.com
>To: netepic_at_egroups.com
>Subject: [NetEpic ML] Special characters
>Date: Wed, 01 Nov 2000 09:47:49 GMT
>
>I was wondering whether anyone has made rules for special characters in
>NetEpic???
>
>The availability of special characters serves nicely to reinforce scenarios
>and are wonderfull for campaigns. Besides they are just plain fun....!
>
>WHat can kill 'em is if players use them consistently and constantly as
>regular parts of their force.
>
>
>Listed below is as many marine special characters as I could remember for
>40K.
>There are no point values as I want a little feedback from people before
>assigning this.
>
>Check 'em out (And remember, these guys are OPTIONAL allthough it would be
>nice to have the finished file on the EpiCenter)
>
>Each character has a requirement which is a minimum number of points (in
>case of marines from a single chapter) which must be fielded to include
>that
>special character. To keep the numbers down, points "used" to field one
>character cannot be used for another. For example, if a character requires
>you to field 3000 points of dark angel troops, and another require 1500
>points, then the total required to field both would be 4500 points.
>
>Most special characters are based on an existing character type, with some
>modifications and changes. Most notably, that all special characters have
>fixed saves to reflect the survivability of a legendary hero.
>
>Ultramarines:
>
>Marneus Calgar
>Calgar is the chapter master and supreme commander of the ultramarines. He
>is a great warrior, charismatic leader and one of the best strategists in
>the universe.
>Type: Marneus Calgar is a special card
>Requirement: 4000 points of ultramarines
>Model: Marneus is a space marine commander with the following
>modifications:
>He get +3 CAF, 5+ fixed saving throw.
>Brilliant tactician: Marneus may always change the orders of a nearby unit,
>in addition to the normal choice for being a commander. I.E. he could makes
>units force march AND change an order, or he could change two orders.
>
>Chief Librarian Tigurius
>Tigurius is the oldest and most potent of the ultramarine librarians, and
>is
>often consulted because of his prophetic abilities.
>Type: Tigurius is a special card
>Requirement: 3000 points of ultramarines
>Model: Tigurius is a librarian but receive +2 CAF and a 5+ fixed saving
>throw.
>Hood of hellfire: Tigurius wears the hood of hellfire, giving his ranged
>attacks a -1 save modifier and making them count as a physical psychic
>attack.
>Rod of Tigurius: Any psychic saving throws against powers used by tigurius
>suffer a -1 modifier
>
>Captain Invictus
>Invictus is the leader of the ultramarines first company.
>Type: Invictus replaces the HQ of a terminator company
>Requirement: 3000 points of ultramarines
>Model: Invictus is a terminator HQ, add +2 CAF and a 5+ fixed save.
>Terminator wargear: A company containing Invictus will be better equipped
>and carrying smoke launchers. Once per game, a detachment in Invictus'
>company, may fire smoke launchers incurring a -1 to hit penalty on all
>enemy
>fire towards them.
>
>Ancient Helveticus
>Helveticus is a chaplain of the ultramarines and has a fierce hatred of
>tyranids.
>Type: Special card
>Requirement: 2000 points of ultramarines
>Model: Chaplain. Add +1 CAF and 6+ fixed save.
>Kill the abominations ! : Any unit having a model within 10 cm. of
>Helveticus will pass morale tests automatically when fighting tyranids.
>Helveticus himself get +1 CAF against tyranids and zoats.
>
>Commander Dante
>Dante is the chapter master of the Blood Angels and a fearsome fighter.
>Type: Special card
>Requirement: 4000 points of blood angels
>Model: Dante is a commander but adds +4 CAF, 5+ fixed save and jump pack.
>Bodyguard: Dante is accompanied by a bodyguard of 5 veteran marines with
>jump packs. This unit forms a detachment on its own (no rhinos) and is not
>broken unless Dante is killed.
>
>Brother captain Tycho
>Tycho is a captain of the Blood Angels and has a fierce hatred of orks
>Type: Special card
>Requirement: 3000 points of blood angels
>Model: Tycho is a commander but adds +2 CAF and a 5+ fixed save.
>Hatred: Tycho may reroll any roll of 1 when fighting orks in close combat.
>This also applies to any allied forces within 10 cm.
>Armageddon note: Tycho joins the death company and dies during the battles
>of armageddon (3rd war). To reflect Tycho in this battle add +2 to CAF +1
>to
>saving throw and use attach him to a death company squad.
>
>Mephiston lord of death
>Mephisotn is the only blood angel to have been taken by teh red thirst and
>then overcoming it.
>Type: Special card
>Requirement: 3000 poitns of blood angels
>Model: Mephiston is a librarian but adds +4 CAF and a 4+ fixed save.
>Transfixing stare: Any model in base contact with mephiston must pass a
>morale check or lose 1d6 from its assault roll.
>
>Chaplain Lemartes
>Lemartes is a chaplain of the blood angels and the the only person being
>able to fully keep the death company in check
>Type: Replaces the chaplain in a death company
>Requirement: 3000 points of blood angels
>Model: Chaplain. Add +1d3 CAF and 5+ fixed save.
>Control: As well as leading the death company, Lemartes counts as a regualr
>chaplain to any nearby troops.
>
>Moriar the chosen
>Moriar is the only blood angel dreadnought known to have entered the death
>company and he is a fearsome enemy
>Type: Special card
>Requirement: 3000 points of blood angels. Army must include a death company
>Model: Scatolo assault dreadnought. Add +3 CAF, save is never modified
>below
>5+.
>Berserk: Moriar must advance towards the closest enemy and assault if at
>all
>possible.
>
>Corbulo, keeper of the grail
>Corbulo is a sanguinary priest and carries the legendary red grail into
>battle, inspiring the blood angels to fight on through impossible odds.
>Type: Special card
>Requirement: 3000 points of blood angels
>Model: Medic. Add +1 CAF and 6+ fixed save
>Inspiration: Blood angels within 10 cm. of Corbulo may add +5 cm. to their
>speed (doubled for charging)
>
>Commander Azrael
>Azrael is the leader and master of the dark angels and a fine strategist as
>well.
>Type: Special card
>Requirement: 4000 points of dark angels
>Model: Commander. Add +3 CAF and 5+ fixed save.
>Lion helm: ALL models within 10 cm. receive a 6+ fixed saving throw
>Brillian strategy: As for Marneus above
>
>Ezekiel master of librarians
>Ezekiel is a dark angel chief librarian as well as the hodler of the book
>of
>salvation
>Type: Special card
>Requirement: 3000 points of dark angels
>Model: Librarian. Add +1 CAF and 5+ fixed save.
>Book of Salvation: If killed, leave a marker to indicate the position of
>the
>book. Until it is retrieved, all dark angels within 50 cm. get +1 to morale
>checks and dark angels within 20 cm. get +1 to CAF.
>For every turn the book is not retrieved, the opponent earns 2 VP
>
>Brother Bethor
>Bethor carries the sacred standards of the dark angels into battle.
>Type: Added to a marine infantry company.
>Requirements: 3000 points of dark angels
>Model: Tactical space marine. Add 6+ fixed save.
>Sacred standards: All dark angels within 10 cm. get +1 to morale rolls and
>CAF
>
>Scout sergeant Namaan
>Namaan (or possibly Naaman) is the most experience of the the dark angel
>scout sergeants.
>Type: Special card
>Requirements: 1500 points of dark angels
>Model: HQ unit. Add 6+ fixed save and +1 CAF
>Scout commandos: Namaan make up a detachment together with 5 scout stands.
>These stands have morale 2 and are not broken before Namaan is killed.
>Infiltration master: Namaans detachment may infiltrate after ALL other
>infiltrators have done so
>
>Captain Cortez
>Cortez is one of the most stubborn and resilient of the crimson fists.
>Type: Replaces a veteran HQ
>Requirement: 3000 poitns of crimson fists
>Model: HQ unit. Add +1 CAF and a 3+ fixed save.
>Resilience: Due to his extreme resiliency, cortez can avoid even things
>which kill models outright on a 6+ roll (no modifiers)
>
>Sergeant Lysander
>Lysander is a veteran sergeant of the imperial fists known for his
>experience with bolter use
>Type: Special card
>Requirement: 1500 points of imperial fists
>Model: Veteran space marine. Add 6+ fixed save.
>Bolter drill: All marines within 10 cm. of Lysander may reroll failed to
>hit
>rolls when firing bolters
>
>Chaplain Xavier
>Xavier serves the Salamanders as their supreme chaplain nad leader of the
>cult prometheus
>Type: Special card
>Requirement: 3000 points
>Model: Chaplain. Add +1 CAF and 4+ fixed save
>Master artisan: Xavier may repair vehicles just like a techmarine
>
>The Emperors Champion
>When the black templars fight, one of their number is appointed as the
>emeperors champion.
>Type: Special card
>Requirement: 2000 points of Black templars
>Model: Veteran space marine with +2 CAF and 5+ fixed save.
>Challenge: The Emperors champion may also charge and target command stands
>regardless of other enemy troops, even being allowed to charge through
>enemy
>enemy stands to get at a command stand.
>
>Ragnar Blackmane
>Ragnar is the ferocious leader of a space wolf great company.
>Type: Replaces one of the wolf guard stands leading a great company
>Requirement: 3000 points of space wolves
>Model: Wolf guard with +3 CAF, +5 movement and 5+ fixed save.
>Wolf howl: Ragnar may emit a wolf howl once per game. THis encourages all
>space wolves within 20 cm. adding +5 to their speed and CAF
>
>Logan Grimnar
>Logan is the maste rof the space wolves and both a revered leader and a
>great warrior
>Type: Special card
>Requirement: 4000 points of space wolves
>Model: Commander with +3 CAF and 4+ fixed save.
>Ferocious warrior: Logan is a dangerous warrior wielding a mighty weapon
>and
>may pin vehicle models.
>Charismatic leader: Any imperial troops within 20 cm. of Logan receive +1
>to
>morale rolls
>
>Ulrik the Slayer
>Ulrik serves the space wolves as a rune priest and is responsible for
>training many young warriors
>Type: Special card
>Requirement: 3000 poitns of space wolves
>Model: Rune priest with +2 CAF and 5+ fixed save
>Training: If including Ulrik in an army, you may pick a wolf guard
>detachment in power armor that receives a +1 bonus to CAF.
>
>
>
>What you think of these???
>Feedback please.
>
>
>If there is anything i have forgotten please get in touch.
>
>IG coming next :)
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Received on Fri Nov 03 2000 - 03:43:40 UTC

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