Re: War Monger

From: Luca Lettieri <magnus_at_...>
Date: Tue, 07 Nov 2000 09:23:03 -0000

First of all, it's refreshing to see how close the conception is :-)
Great minds DO think alike...

> The Doomstrike luncher needs 1 plasma to shoot
>
> 2 missiles/4 blasts each 3+ under temp -2
> can shoot 3 missiles on overcharge
>
> can change missiles to others, Adds stated points per and losing
> stock missile

Good idea, this gives us a "vanilla" configuration and makes
cheese-mongering expensive.
 
> Vengeance Cannon needs 1 plasma to shoot
> 120cm 2 4+ -4 +2 damage lists
> 4 attacks on overcharge

Fine by me; are the attacks splittable on different targets?
Alternatively, we could improve the hit to 3+ but require one
plasma counter for each attack (max 4 as above, or maybe 6?). This
would make the weapon more powerful, but also more expensive to fire.
I've noticed the plasma requirements are somewhat low for the 6+D6
standard plasma counters...
    
> Flak Battery auto-cannons fire control powered to shot on
> first fire
>
> 70cm 16 4+ -1 can not shoot at ground
> targets

Good stats, but no to the "cannot shoot at ground targets". I know
this makes it significantly more powerful, but considering the cost,
it ought to be. Limiting the weapon to AA roles is going to severely
curtail the Warmonger capability to defend itself from swamping
tactics.

   
> Head guns fire control powered to shot on first fire
> 70cm 2 3+ -2 none
 
> Secondary weapons fire control powered to shot
>
> 50cm 12 5+ -1 none
 
Good for me.
 
> standered Titan defence system fire control powered to work
>
> Sensorium adds 30cm to the range of all non seondary weapons
> when powered and undamaged

Of course, as soon as it gets damaged the increased range is lost. I
think that was implied :-)

> Spotter plane gives line of sight of table for Doomstrike
>
> 35cm 5+ +1
> bolters 15cm 2 5+ 0

Fine.
 
> 12 stands of troops in leg bastons only due to theres no room in
> the head any more towers are gone and more weapons and ammo

Ok to this, too.
 
> looks right at 2000 points what do you all think

Let's start at 2250. We can decrease it after playtesting, if it
fares worse than the Imperator. But with those increased ranges, I
doubt it...


Luca
Received on Tue Nov 07 2000 - 09:23:03 UTC

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