Re: [NetEpic ML] Warmonger Playtesting from Daniel

From: hellreich <hellreich_at_...>
Date: Sun, 12 Nov 2000 17:45:00 -0500

oopps yes like you said, It has also been proposed that a successive penetrating hit increases the damage level of the previous hit, yes and this dose this as cumulative +1 for each next hit unsaved to the damage roll
  ----- Original Message -----
  From: Peter Ramos
  To: netepic_at_egroups.com
  Sent: Sunday, November 12, 2000 5:01 PM
  Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel


  Hi!

  Hmmm.. Not really. The original epic rules state that if a damaged location fails a save a second time it is destroyed with results similar to rolling a 6 in the damage chart.

  Net epic adopted the following variant of this rule: A damaged location that fails a second save rolls for damage normally and ADDS the second die roll to the original damage result. This on average menas destructions, but a location can also survive multiple small damages this way.

  It has also been proposed that a successive penetrating hit increases the damage level of the previous hit, thus if a reactor is hit with a 1-2 roll result the second penetrating hit raises it to the 3-4 result and so forth.

  Peter

    NONONO, the next time you roll for damage if it did not repair, you add +1 to damage rolls. so if second shot to same location, and it did not repair, roll on damage chart 1 D6+1. This is how it is done . So 3 shots to the same location is that has not repaired would be 1D6+2 and so on so yes they could bring it down but will take more than 1 trun to do it, plus lets not for get you could counter charge in the following turns and get them out. So if we change it to 1 D3 it will take 2-3 turns to destroy it, but you could always counter charge it and take it back.

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Received on Sun Nov 12 2000 - 22:45:00 UTC

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