RE: [NetEpic ML] Warmonger write-up from Daniel ;-)

From: <jyrki.saari_at_...>
Date: Mon, 13 Nov 2000 09:31:16 +0200

All things I have not comented are OK to me as proposed.
 
[snip]
 
B. Vengeance Cannon
Plasma: The accelerator chamber has place for two plasma counters.
 
A green counter gives this profile:
range attacks to hit TSM SP
100cm 1 3+ -4 --
 
A red counter gives this profile:
range attacks to hit TSM SP
100cm 2 3+ -4 +3 on
damage tables
 

When one of the barrels (or all two) have been overcharged, then a burn out
can happen on a roll of "1" on the "to hit" dice. A repair can be made as
per standard rules (!: If burn out happens both barrels have to be
repaired!).
 
[remark: with this kind of vengeance cannon i'm not quite happy with; i
tried to make it similar to a volcano cannon and not so good as the plasma
accelerator; i think it's a good start but maybe someone has a better idea?
 
 
<JS>: How about making the basic profile exactly like Volcano Cannon:
range attacks to hit TSM SP
100cm 1 3+ -4 +3 on
damage tables
 
And the overcharged mode like this:
range attacks to hit TSM SP
125 cm 2 3+ - 5 +3
on damage tables
 
Since Both barrels have to be energized separately, this still falls short
of the Annihilator.
 
</JS>

 
C. Flak Battery auto-cannons
Plasma: Fire control powered
range attacks to hit TSM SP
75cm 16 4+ -1 can shoot at
any targets; AA gun
 
[remark: maybe it's worth a try to say that these flak cannons can only
shoot at flyers, floaters, buldings and titans/praetorians as i originally
intended; i also would considerate to give them a to hit roll of 5+; this
would take the warmonger a whole punch of his firepower vs. normal troops
and would justify a decrease of the points cost!; or any mix of these ideas
will also be good;]
 
 
<JS> Reduce the to-hit to 5+ </JS>
 
 
[snip]

 

Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is
money.
Received on Mon Nov 13 2000 - 07:31:16 UTC

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