Re: [NetEpic ML] Warmonger Playtesting from Daniel

From: hellreich <hellreich_at_...>
Date: Mon, 13 Nov 2000 21:07:36 -0500

Yes when we started to play, the rules were to be simple math, cumulative on the roll for damage, simple, would be an easy +1, +2, and so on easy math. Remember this game was really targeted for ages 10 and up, us older timers seem to always complicate things or use advanced math formulas, instead of simple 1+1=2, we try to put it into x+y=z-2.
  ----- Original Message -----
  From: Daniel Wolf
  To: netepic_at_egroups.com
  Sent: Monday, November 13, 2000 2:15 PM
  Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel


  Hi!

  I really would do some playtesting first. The results compared to the normal system would interest me.

  (But i think over all the results are quite the same as with the other system stated in the rulebook; the only thing i like with hellreich's system is, that it seems a bit clearer and easier to understand for me...)

  Bye
  Dan Wolf
    ----- Original Message -----
    From: Peter Ramos
    To: netepic_at_egroups.com
    Sent: Monday, November 13, 2000 12:42 AM
    Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel


    Hi!

    I agree this looks like a better way of doing it, it also shows how titan busting weapons are vital in killing titans. If any weapon is allowed to destroy a titan on two damaging hits its no point to use the big guns, with this methods every shot counts and thus these weapons are more important.

    Depending on what people prefer we may make this the official ruling. We still need to see all the opinions involved.

    Peter
      humm We always thought it cumulative, cumulative means plus the number of hits, so in that sence 1 hit=0, 2 hits=1 so +1 to roll for damage, 3hits=2 so +2, and so on. But you are right about the CC 2 damage= a roll of 6 on the damage chat and was always one of the main reasons I was not a big Titan buyer, just to easy to take out, so put my $9, at that time each, into infatry/calvary instead, shear numbers would mean easy VP from enemy. But, when firing we just applied the rules for SH tanks and thought it the way it was. Playing this way dose show how go there armor really is, even for SH tanks.


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Received on Tue Nov 14 2000 - 02:07:36 UTC

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