Re: [NetEpic ML] points for warmonger

From: Daniel Wolf <MasterDanielWolf_at_...>
Date: Tue, 14 Nov 2000 20:41:35 +0100

Hi!


Hehehe Warmonger points cost rules! 1500 --> i like it! ;-))))

No seriously; i would recommend to do a few test games first and then see how the warmonger behaved. As other guys said, start high in points and lower them later.

(Look out! such words from ME, the one who always says that the warmonger must be cheaper than the imperator and that it's a lighter version! *g*).

Bye
Dan Wolf
  ----- Original Message -----
  From: quester
  To: netepic_at_egroups.com
  Sent: Tuesday, November 14, 2000 4:42 PM
  Subject: [NetEpic ML] points for warmonger











    HI guys



    I made a big one I used the wrong number for the max power of the Plasma Ann. I used it at 1 red plasma and it can use 4 of them as my girl friend pointed out to me when i had her go over my math God that thing can put out some fire power!!!! at max it can put out 1672points of fire power WOW !! and low power is 128 points



    its cost is 900 points not 289 thats drops the war monger down to 1500 points



    sorry


    Q....







    well lets work from here the plane I know comes in low most Special guys do but because they are special its auto 100pts even though he was 38. So if he is a choose then you can leave him at home for that battle and get the Titan 100pts cheaper. AA guns can we bring the range or hitting power down, since they will not suffer from the -1 to hit for snap fire as AA guns do do they need a TSM, this will bring there cost down. The Launcher is always going to hurt so we need to look at the other guns. What about the Turbo Laser stats I sent in, it is still a potent weapon we could lower the amount of dice for the red count to 4 instead of 6. Plus the Head guns use the normal Titan style. How do these come in now?
Received on Tue Nov 14 2000 - 19:41:35 UTC

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