Hi!
Hhehe, can't argue with that! Good point.
Peter
nils.saugen_at_... wrote:
> I agree completely!
>
> Nils
>
> -----Original Message-----
> From: eivind.borgeteien_at_... [mailto:eivind.borgeteien_at_...]
> Sent: 5. januar 2001 15:34
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: Another question
>
>
> Hi!
> I dont think we should change the rules regarding moral because
>
> 1) It would severly weaken armies with poor morale. Orks & IG would
> be worst off, but lets take another example; Eldar vs Squats.
>
> Squats are really hard to break with their large formations and 75%
> breakpoint, and when they do break they have a good morale score of 1
> or 2. Eldar units are small, has 50% breakpoint and poorer moral.
> With this rule, the eldar forces would most likely have fled the
> battleground even before the squats where near their breaking point.
>
> 2) It would change "the feel of the game." I rather like the idea of
> units taking heavy casualities but keep on fighting nonetheless. And
> if they do flee, you get a fighting chance of rally them to claim
> that last objective you need. Quite heroic and not so realistic, but
> if want realism, I watch the news.
>
> Please, lets not change this!
>
> Eivind
>
>
>
> --- In netepic_at_egroups.com, "Weasel Fierce" <septimus__at_h...> wrote:
>
>>> suffers additional casualties beyond the turn it actually breaks. A
>>> penalty is taken to the morale roll equal to the AMOUNT OF MODELS
>>
> LOST
>
>>> THAT TURN.
>>
>> This would make low morale armies (like orks and IG) much too poor.
>>
>> Especially orks (when the bastards finally break) would be blasted
>
> too badly
>
>> since they have clan breakpoints
>>
>> "oh, 8 casualties beyond break point, and morale 4....too bad, now
>
> you need
>
>> to roll 12+ on 1d6"
>>
>> But I like the idea of a morale test in each turn a broken unit
>
> takes
>
>> casualties. After all, they are BROKEN, they have suffered enough
>
> casualties
>
>> to cease existing as an effective fighting unit
>>
>>
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Received on Fri Jan 05 2001 - 15:47:49 UTC