Re: [NetEpic ML] Another question

From: Peter Ramos <primarch_at_...>
Date: Wed, 10 Jan 2001 09:42:27 -0500

Hi!

Don't worry Eivind at this point anything we do is strictly optional,
since after all it is unproven for the majority of gamers. Keep in mind
the final editing is under way, besides correcting mistakes and better
wording, we are not really adding anything "new" as core. We are however
adding as many optional rules as we can so players may "optimize" their
games to taste.

Thats why we haven't been voting or polling. Since its optional you dont
need to use it. if it doesn't suit your gaming style.

Peter

Eivind Borgeteien wrote:

> Hi
>
> I strongly resent this change! It will have great impact on the game,
> especially on the armies with low moral score.
>
>
>
> I think this is a change that requires a poll and a 2/3 majority to be
> included in the core-rules. If it doesnt make it, let it be an
> optional rule.
>
>
>
> What does the rest of you think?
>
>
>
> Eivind
>
> ----- Original Message -----
>
> From:Peter Ramos <mailto:primarch_at_...>
>
> To:netepic_at_egroups.com <mailto:netepic_at_egroups.com>
>
> Sent: Wednesday, January 10, 2001 1:54 AM
>
> Subject: Re: [NetEpic ML] Another question
>
>
> Hi!
>
> This seems to be the prefered way of doing it. If there are no
> dissenters this is the one to apply: "broken units will check for
> morale in the end phase of every turn until the game ends. These
> units may be rallied normally. This check is in addition to any
> others they may suffer due to game effects in the turn".
>
> Peter
>
> sarah-warren wrote:
>
>> Myself and the guys use option 1 and it works quite well, more chances of
>> failing
>>
>> Warren
>> -----Original Message-----
>> From: maxerdog_at_... <mailto:maxerdog_at_...> <maxerdog@...> <mailto:maxerdog@...>
>> To: netepic_at_egroups.com <mailto:netepic_at_egroups.com> <netepic_at_egroups.com> <mailto:netepic_at_egroups.com>
>> Date: 05 January 2001 11:57
>> Subject: [NetEpic ML] Another question
>>
>>
>>> Thanks for the reply to my previous question. My gaming partner and
>>> I are looking for a way to penalize units that have been broken but
>>> have passed their morale check. We do not like the way these units
>>> pass one morale check and then are immune to causalties for the rest
>>> of the game. Our two ideas.
>>>
>>> 1. A morale check every turn a broken unit suffers causities.
>>>
>>> or
>>>
>>> 2. A morale check to give broken units orders.
>>>
>>> Is one of these viable options? Will it unbalance things to much for
>>> armies with poor morale?
>>>
>>> Thanks,
>>> John
>>>
>>>
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>>
>>
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>>
>
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Received on Wed Jan 10 2001 - 14:42:27 UTC

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