Re: [NetEpic ML] Another question

From: Hellreich <helreich_at_...>
Date: Fri, 5 Jan 2001 07:46:24 -0800

1. A morale check every turn a broken unit suffers causities.
UUhhhmmm this is the way it works. Once a unit is broke it test, by the
rules each causity after that is below the amount needed to test. Thus a
Test is called for.
----- Original Message -----
From: <maxerdog_at_...>
To: <netepic_at_egroups.com>
Sent: Friday, January 05, 2001 3:56 AM
Subject: [NetEpic ML] Another question


> Thanks for the reply to my previous question. My gaming partner and
> I are looking for a way to penalize units that have been broken but
> have passed their morale check. We do not like the way these units
> pass one morale check and then are immune to causalties for the rest
> of the game. Our two ideas.
>
> 1. A morale check every turn a broken unit suffers causities.
>
> or
>
> 2. A morale check to give broken units orders.
>
> Is one of these viable options? Will it unbalance things to much for
> armies with poor morale?
>
> Thanks,
> John
>
>
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Received on Fri Jan 05 2001 - 15:46:24 UTC

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