Re: [NetEpic ML] Re: New file uploaded to netepic

From: Peter Ramos <primarch_at_...>
Date: Wed, 31 Jan 2001 11:13:04 -0500

Hi!

hehe. I remember the original snap fire. There was much trepidation on
how it would effect the game, if it would be too un-balancing. After 3
and a half years of using this rules here are my observations:

1. Theres no bookkeeping, a unit snap fires as a whole, you can't fire
some and not other or save fire for the regular phase.
2. the -1 penalty makes it a weak choice as compared to first fire, so
it is used only in very narrow circumstances
3. Overuse of snap fire is dangerous! you strip your army of support in
the combat phase, they enemy WILL walk all over you
4. units that ignore the snap fire penalty are golden, excellent
defensive units.

Its a good effective tool when used correctly, it will lose you the game
when used badly.

Peter

Karlsen Rune wrote:

> Aah...there we go with snapfire again. Yet another rule our
> experienced players have decided not to use, since it takes
> too long and requires some bookkeeping. I'd love to use
> snapfire, it would add another dimension to the game!
> Anything which increases game flavor is ok in my book,
> i dont care if it takes a little longer or requires
> some bookkeeping. It just adds some more playing time,
> and i dont play to finish fast, the longer a game,
> the better:)
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 30. januar 2001 22:01
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
>
>
> Hi!
>
> The standard chaos cards yes, but whats truely lethal is their chapter
> power, those specify when they can be cast. So first fire can wipe them
> out before this power comes into play. Also snap fire can pre-empt ANY
> playing of a card, use robot units like tarantulas who suffer no snap
> fire penalties and you have a powerful defense from this sort of attack.
>
> Peter
>
>
>
> Eivind Borgeteien wrote:
>
>> Hi
>>
>>
>>
>> Just one question regarding your point 3
>>
>>
>> 3. they are easy to defend against with some foresight. They disembark
>> on charge or advance orders, therefore some units on first fire can
>> wipe them out before their powers can manifest.
>>
>>
>>
>> I thought that the Chaos player could play the cards any time, meaning
>> land the marines nad play the card before you could do anything to
>> counter it?
>>
>>
>>
>> Eivind
>>
>>
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Received on Wed Jan 31 2001 - 16:13:04 UTC

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