Re: [NetEpic ML] Slann points cost and army lists

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Mon, 12 Feb 2001 18:41:59 +0100

EUREKA!!!!

This is good!

My Squat and Dark Angel armies will be ready anyday!!! (Well, eeehhh,
almost any day that is.....)

Eivind
----- Original Message -----
From: "peter ramos" <ramospeter_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Monday, February 12, 2001 6:22 PM
Subject: Re: [NetEpic ML] Slann points cost and army lists


> Hi!
>
> Okay, lets do the following:
>
> Since I have already decided some time ago to leave the the slann army
list
> editing last, tehre is no rush, besides i am not making army cards for
them
> until I paint them.
>
> I will issue a "beta" copy to those who are going to test then in the
> following weeks, namely Nils, Eivind and Rune's group as well as me and
> Darius, Ed's group.
>
> This beta copy will include the list of suggested changes, WITHOUT the
> points change. In other words, test them with the current cost and
> modifications. I'll also leave out the increased break point issue until
you
> guys get back to me.
>
> One idea I really liked was to not make a strict list as far as who could
> ally with who, but let true, slann company cards attach any type of
support
> cards (both exodus or necron), and company cards of other types can only
> attach support cards of that type.
>
> This means necron/exodus support cards can ONLY be attached to
necron/exodus
> company cards. You could not for example attach a necron support card to a
> exodus company card or viceversa. True slann company cards can attach
> anycsupport card from any army for flexibility. Note true slann support
> cards however can ONLY be attached to true slann company cards.
>
> I really like it this is way, because people have the flexibility they
need
> without getting too much.
>
> I'll start this beta copy and distribute it to the interested parties.
>
> Peter
>
>
> >From: "Eivind Borgeteien" <eivind.borgeteien_at_...>
> >Reply-To: netepic_at_yahoogroups.com
> >To: <netepic_at_yahoogroups.com>
> >Subject: Re: [NetEpic ML] Slann points cost and army lists
> >Date: Mon, 12 Feb 2001 17:18:25 +0100
> >
> >Hi
> >I do agree with Nils here, lets not change the pointcosts just yet. Lets
do
> >one thing at a time!
> >
> >I think we should first playtest 8 - 10 games with the current changes,
> >without the pricereduction. While doing this, we should however have the
> >new prices in mind to see if some of the units actually should have a new
> >price.
> >
> >If we should aply this new BP on necrons, the chance of regenerating
should
> >go down, and the VPs should go up. The VPs for the squat is on average 1
> >more than their pointcost should ascribe. This should also be the case of
> >necrons.
> >
> >I dont really like the 75% BP on the necron units, with the save and
> >regeneration they are really hard to take out. Because they where few in
> >numbers, they where given good save and regeneration, and on top of this,
> >they dont check moral so they never fall back! There is no need to
increase
> >their BP.
> >
> >Eivind
> >
> >
> >----- Original Message -----
> >From: <nils.saugen_at_...>
> >To: <netepic_at_yahoogroups.com>
> >Sent: Monday, February 12, 2001 12:41 PM
> >Subject: RE: [NetEpic ML] Slann points cost and army lists
> >
> >
> > > Hi,
> > >
> > > Firstly I think the Break Point increase of the Necron is a bad idea.
> > > Secondly if we insists on changing it, I say lets be consistent and
add
> >it
> > > to all Necron units. But I think this should be accompanied by both a
> >cost
> > > and VP increase!
> > >
> > > If we decide to do the BP increase just for the infantry, without a
cost
> > > increase, then IMO we MUST add to the VP value of the cards!!!!
> > >
> > > Nils
> > >
> > > -----Original Message-----
> > > From: Peter Ramos [mailto:primarch_at_...]
> > > Sent: 10. februar 2001 22:47
> > > To: netepic_at_yahoogroups.com
> > > Subject: [NetEpic ML] Slann points cost and army lists
> > >
> > >
> > > Hi!
> > >
> > > Heres the proposed list and costs.
> > >
> > > Necron army list
> > >
> > > Necron raiders, 200 per detachment, 600 per company. Break point is 12
> > > (75% casualties)
> > > Necron assault, 250 per detachment, 750 per company. Break point is 12
> > > (75% casaulties)
> > > Necron protector, 100 per detachment
> > > Necron cubekeeper, 150 per detachment
> > > Necron cubemaster, 200 per detachment
> > > Necron nemesis, 250 per detachment
> > > Necron tormentor, 250 per detachment
> > > Necron punisher, 250 per detachment
> > > Necron mantis missile, 150 per detachment, no in groups of three
models.
> > > Necron warp locust, 200 per model
> > > Necron conqueror, 350 per model
> > > Necron cloud dragon, 350 per squadron
> > > Necron moon dragon, 450 per squadron
> > > Necron ethereal dragon, 200 per model
> > > Necron annihilator, 600 per model
> > > Necron arachnid, 200 per detachment of three
> > > Necron stalker, 600 per detachment
> > >
> > > In epic there are three ways to do the break points, the first and
most
> > > common is half (rounded up) the amount of total units. Next is the 75%
> > > casualties, but with attendant increase in VP's (but not cost) as per
> > > squat. The third, which applies to the Necron is the 75%-100 percent
> > > casualties for breaking applied to units that are mechanical in nature
> > > and suffer no morale checks (like robots). In this case there is NO
> > > attendant increase in VP for cost. Since necrons are the closest to
this
> > > group I have applied that. Note this ONLY applies to their infantry no
> > > other units.
> > >
> > > Do to the changes in weapon stats all vehicle units are reduced an
> > > average of 50 points.
> > >
> > > The above units MAY NOT be used by exodus slann.
> > >
> > > Exodus slann army list
> > > Regulator company, no changes in draons stays at 600 per company
> > > Exodus raiders, no change 650 per company
> > > Exodus Spawnband, 650 per company
> > > Exodus warriors, 150 per detachment
> > > Exodus ghost warrriors, 200 per detachment
> > > Exodus ghost warriors, 250 per detachment
> > > Exodus skinks, 150 per detachment
> > > Exodus regulars, 200 per detachment
> > > Exodus kroxigor, 150 per detachment
> > > Exodus coldones, 200 per detachment
> > > Exodus taradon, 225 per detachment
> > > Exodus dragoon, 250 per detachment
> > > Exodus raptor, 150 per detachment
> > > Exodus mantis 100 per detachment
> > > Exodus frog, 250 per detachment
> > > Exodus tiger moth, 200 per detachment
> > > Exodus salamander, 150 per detachment
> > > Exodus dragon fly, 175 per detachment
> > > Exodus mage chief, 150 per card
> > > Exodus war cheif, 150 per card
> > > Exodus temple guard, 50 per card
> > > Exodus stagadon, 300 per model
> > >
> > > Overall most exodus had a reduction of 50 points per detachment. Most
> > > dracon units remain the same.
> > >
> > > The above units are ONLY exodus units. Can NOT be used by necrons.
> > >
> > > True slann, these units CAN be used by BOTH necron and exodus
> > > Gravguard, 250 per detachment, 750 per company. The reduction of range
> > > and to hit number lowered this.
> > > Spawnguards 200 per detachment, 600 per company
> > > Tadpole mech, no change 300 per detachment, but company card should be
> > > 600 since all other armies get free commander
> > > Frog mech, 400 per detachment, 800 for company, same as above.
> > > Bullfrog, 500 per detachment, support only.
> > > Vanguard, 400 points, special card only
> > > Great magus 150 per card
> > > Mage in tadpole, 300 per model
> > > Mage in frog, 400 per model
> > > Mage in bull frog, 500 per model
> > > Time mage, 500 per model
> > >
> > > These may all be used by BOTH sides
> > >
> > > Titans
> > >
> > > I know it has been said that the exodus should not have these, but
these
> > > are really true slann units NOT exodus units, shouldn't they be
brought
> > > to wherever they support? I think they should be shared units, at
least
> > > the smaller mechs.
> > >
> > > I think I covered everything.
> > >
> > > Peter
> > >
> > >
> > >
> > >
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> > >
> > >
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> > >
> >
> >
> >
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> >
>
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Received on Mon Feb 12 2001 - 17:41:59 UTC

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