Re: [NetEpic ML] Return of the Slann first test: (long)

From: Hellreich <helreich_at_...>
Date: Wed, 21 Feb 2001 13:20:58 -0800

Yea I bet you do, knid of defeats the purpose of even have a first fire
rule. A charge can never be disrupted, units can never be pinned down.
uugghh what a hum drum game, guess you all leave your first fire markers at
home then.
----- Original Message -----
From: <nils.saugen_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Wednesday, February 21, 2001 6:11 AM
Subject: RE: [NetEpic ML] Return of the Slann first test: (long)


> Yupp, wonder where I got that Idea from........
>
> Thanks Peter!
>
> One point to remember, we don't use snapfire rules.....
> This means we can move much more freely!!! Rune is really eager to start
> using it, but the rest of us like the game to much without it.....
>
> Nils
>
> -----Original Message-----
> From: peter ramos [mailto:ramospeter_at_...]
> Sent: 21. februar 2001 14:56
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] Return of the Slann first test: (long)
>
>
> Hi!
>
>
>
> >Yes, i was also worried about these attacks. I cant really
> >see any defense against them. I could surround my mechs
> >with infantry, but then there's be less forces other
> >places, and he'd simply choose not to use them against
> >the mechs. How do i prepare for such attacks?!?
>
> I used this tactic against Ed once and it was highly effective. Of course
as
>
> I used it I thought about effective ways of countering:
>
> 1. At the early stages of the game, place your mechs out of line of sight,
> he scatters on average a lot more than if he can see the point of
emergence.
>
> 2. Remember you can snap fire at tunnelers when they come out, use necrons
> that dont have a snap fire penalty to do this. Image a nemesis necron tank
> blowing up moles <evil grin>. The hellbore is more difficult since it has
a
> template, but it is less threatening since all troops will come out of one
> transport in a limited area, you can thus divide your mechs far and wide
and
>
> he could only go after one or two detachments at the most. Moles are more
> effective since they can split up a little more (even more with
commissars),
>
> but they dont have a template so snap fire from necron is high yield in
this
>
> scenario.
>
> 3. infantry back up. Knights, of course cannot be pinned by infantry, so
> even if they are engaged you can still fire at the targets you battle plan
> dictates without being disrupted by the IG that close combat you. Of
course
> you cant totally ignore them because they are many and your CAF is low.
Use
> cheap Kroxigors as shock troops and help your knights, remeber, on average
> it takes 3 IG stands to take out a Mech for sure. If the Kroxigor takes
out
> on or two then its usually one-on-one with your mech and one IG, he should
> usuallt win.
>
> 4. Combine 2 and 3, very effective. Snap fire at the troops as they come
out
>
> to reduce their number then unleash kroxigors on them. Imagine a nearby
> group of gravguard with 4 attack dice each firing at IG stands, doesn't
look
>
> good for the IG.
>
> 5. Disruptor missiles. Slann forces are immune, when they engage you shoot
> disruptor missiles into the melee (this raises an omission, necron are
cold
> blooded so they may do this), the penalties will maount on the IG placing
> them in negative CAF, combine this with 4 and the IG will be wiped out!
>
> These ploys are cost effective for the slann since the units I would use
> might already be part of your standard army, so you dont buy extra
needless
> units for defense.
>
> >This is a good suggestion. The old Gravguards would be renamed
> >to Spawnguards, and the new gravguards get the long range HW
> >tank busters.
>
> Yes, I'll be testing this one, I think it will work fine.
>
> >This is really no biggie, its just that we didnt feel they
> >were worth the points. They made no real impact on the game,
> >and were taken out easily (granted, by volcano cannons).
> >Ill await your testing..
>
> We'll see, if it takes guns that big, it means they are probably worth the
> cost. As always some units work better against some armies than others.
>
> Peter
>
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Received on Wed Feb 21 2001 - 21:20:58 UTC

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