Hi!
I had similar reservations until I playtested it last night. I pushed it
to its limits and it did very well (see battle report).
Peter
Karlsen Rune wrote:
> I like the idea of a Necron Titan, and Nils has
> actually bought a model he's been planning to
> make rules for (A ronin miniature i think).
> I like your ideas, but am a little worried this
> titan will be able to be taken out in one semi-lucky
> shot. I suggest that it either gets a regen of 3+ (to
> reflect the amount of scarabs a titan can actually
> hold) and/or saves which go up to a certain point, like
> some necrons have. And, no locations which can be easily
> hit which will draw the titan into the warp or something,
> that's just too nasty!
>
> :)
>
> Rune
>
>> -----Original Message-----
>> From: Peter Ramos [mailto:primarch_at_...]
>> Sent: 24. februar 2001 16:11
>> To: netepic_at_yahoogroups.com
>> Subject: [NetEpic ML] New Slann Titan
>>
>>
>> Hi!
>>
>> A little while ago I received one of those "troll order
>> magazines" with
>> some epic stuff I picked up in the bargain basement section. I rarely
>> pay these mind since they only have 40k/fantasy stuff. Lately
>> they have
>> this section of conversion kits for that vehicle book they
>> released for
>> 40k. The kits are usally a hodge-podge of bits from many
>> models to make
>> a unique unit.
>>
>> In issue #37 I stumbled upon the "Necron'nought" a kit for making a
>> necron dreadnought for 40k. After a glance I knew this model
>> would serve
>> us well! It is mostly made up of epic titan parts and sucj
>> with some 40k
>> bits thrown in. I must say it had the makings of a necron
>> titan written
>> all over it. I picked up three of these and the pictures are
>> now in the
>> vault at:
>>
>>
>> The model is titan sized and requires some conversion work,
>> but it looks
>> pretty damn good!!
>>
>> The kit is available through US mail order for 25 dollars
>> (not bad). The
>> good thing about this is that the bits are always available
>> so you could
>> always get them separately. Below is a list of the bits and
>> code numbers
>> for those interested:
>>
>> 010202605 x 1 Talon of horus
>> 011000503 x 1 Necron destroyer gauss cannon
>> 030400301 x 1 Phantom titan torso
>> 030400308 x 1 Phantom titan left leg
>> 030400309 x 1 Phantom titan right leg
>> 030700109 x 1 Warlord titan leg joint
>> 030700114 x 1 Warlord titan left leg
>> 030700115 x 1 Warlord titan right leg
>> 030700116 x 2 Warlord titan foot
>> 040301814 x 1 Kutta arm 2 (left)
>> 040301816 x 1 Shoota arm 2 (left)
>> FECK001J x 1 Emperor titan metal head
>>
>> Rules, I'll cook up a template soon, but here are some stats for the
>> titan and its weapons.
>>
>> Move 25cm (fast and agile), may make as many 90 degree turns
>> as needed
>> like Phantom titans and warhounds
>> CAF + 14
>>
>> weapons
>> The necron titan has only two weapons:
>>
>> Warp talon
>> It functions as a power fist in close combat and much like its eldar
>> counterpart it has a weapon mounted on its fist. It mounts
>> two altered
>> turbo guass mini-guns, it has the same stats as the mini guns
>> (3 attack
>> dice, hits on 5+, -1 modifier), but its range is augmented to 50cm.
>>
>> Conversion beamer cannon
>> This is simple the same weapon mounted on the annihilator
>> battlefortess
>> with its same sats. Its bascially a long range titan buster
>> weapon (like
>> the volcano cannon).
>>
>> Abilities
>> The Necron titan has no shields to protect it from harm, its
>> only (and
>> very significant) defense is its self-repair ability. Now most titan
>> have this already, where the Necron titans ability differs is that it
>> occurs during the combat phase after damage is inflicted, not
>> in the end
>> phase like other titans.
>>
>> This doesn't mean the titan can be blown appart and the pieces will
>> magically fly back together. The way it works is after the
>> titan is hit
>> and fails its armor location save it THEN rolls its repair
>> roll BEFORE
>> any damage is rolled. This is the repair systems trying to
>> deal with the
>> damage before it becomes critical. It reality the repair
>> system is none
>> other that thousands of "scarabs" flowing to the damaged area and
>> repairing it with lightning speed, very much how a clot forms
>> and heals
>> our wounds, but many times quicker.
>>
>> If the repair roll is failed the roll damage normally and
>> apply the results.
>>
>> Some systems (if not totally destroyed) maybe repaired in the
>> end phase
>> like other titans can.
>>
>> The necron titan also possess the other standard abilites Necron
>> possess, but its field DOES affect titan/praetorian sized
>> units due to
>> its power.
>>
>> I wanted a titan to fill that niche missing in the slann list for a
>> cheap titan. The ones we have although effective are pretty expensive
>> and only fielded in larger games.
>>
>> I propose the cost of this unit be 800, the average price of
>> a Warlord
>> titan. While self-repair can be powerful, the lack of any
>> shields make
>> it very vulnerable. You need fail but one save and that may mean the
>> destruction of this titan. It doesn't "shunt" aside damage as most
>> titans do by defenses, but "absorbs it" try to nullify damage by its
>> prodigious reapir abilities. This titan has a lot more in common with
>> the bio-titan than other imperial titans in the way it works.
>>
>> Opinions?
>>
>> Peter
>>
>>
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Received on Sun Feb 25 2001 - 16:27:05 UTC