Re: [NetEpic ML] more chaos..

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Mon, 26 Feb 2001 14:11:24 +0100

What is CC shields?
----- Original Message -----
From: "Karlsen Rune" <rune.karlsen_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Monday, February 26, 2001 1:36 PM
Subject: RE: [NetEpic ML] more chaos..


> And also CC shields...Otherwise, they're pointless...
>
> Rune
> -----Original Message-----
> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> Sent: 26. februar 2001 13:42
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] more chaos..
>
>
> I think so also, but could not find it anywhere in the rules, though Im
sure
> it is in there somewhere.
>
>
> Under the headings "Close Combat" and "Psychic Powers and Special
Abilities"
> I would like an entry going something like this:
>
> "The use of psychic powers requiers a great deal of concentration from the
> psycher so unless the psychic power is used to increase/decrease the CAF
of
> the stands involved in close combat, no psychic power can be used by a
stand
> involved in close combat"
>
> If this is the correct interpretation of the rules concearning psychers,
it
> would be nice if you could include the entry in the core rules.
>
> This way we can get around a lot of arguements....
>
> Eivind
>
> ----- Original Message -----
> From: Peter Ramos <mailto:primarch_at_...>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> Sent: Monday, February 26, 2001 3:11 AM
> Subject: Re: [NetEpic ML] more chaos..
>
> Hi!
>
> You are correct 8 eight objectives is the norm. If you want to increase
> lethality of your games (and the length) you lower the amount of
objectives.
> The games take longer but it gives you a better chance to test and army.
As
> my own rule I never use 8 objectives unless the game is 5000+. Smaller
games
> with 8 objectives is too easy to win by avoiding the enemy and grabbing as
> many as you can first turn and then break a support card or two for the 45
> VP needed to win.
>
> With the sole exception of the chaplain, all units with special powers may
> not use them in close combat UNLESS the power is close combat related. Its
a
> good general rule.
>
> Peter
>
> Eivind Borgeteien wrote:
>
>
> Hi
> Thanks for the battlereport. Good to see that the slann is taking shape!
We
> will test the rules further in our 10K game saturday.
>
> I have one question though, you played a 4k game with 3 objectives,
shouldnt
> it be 8? How did you work around that?
>
> We have just finished a 5k game squats vs chaos and a question came up:
Can
> the chaos magi use their psykic power when they are in CC?
>
> One of the powers is to give opponents a penalty in CC. Due to the nature
of
> this power it seems OK to use when the magi is in CC, but to use the use
of
> other powers smells a kind of gorgonzola to me....
>
>
>
>
>
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Received on Mon Feb 26 2001 - 13:11:24 UTC

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