And also CC shields...Otherwise, they're pointless...
Rune
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 26. februar 2001 13:42
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] more chaos..
I think so also, but could not find it anywhere in the rules, though Im sure
it is in there somewhere.
Under the headings "Close Combat" and "Psychic Powers and Special Abilities"
I would like an entry going something like this:
"The use of psychic powers requiers a great deal of concentration from the
psycher so unless the psychic power is used to increase/decrease the CAF of
the stands involved in close combat, no psychic power can be used by a stand
involved in close combat"
If this is the correct interpretation of the rules concearning psychers, it
would be nice if you could include the entry in the core rules.
This way we can get around a lot of arguements....
Eivind
----- Original Message -----
From: Peter Ramos <mailto:primarch_at_...>
To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
Sent: Monday, February 26, 2001 3:11 AM
Subject: Re: [NetEpic ML] more chaos..
Hi!
You are correct 8 eight objectives is the norm. If you want to increase
lethality of your games (and the length) you lower the amount of objectives.
The games take longer but it gives you a better chance to test and army. As
my own rule I never use 8 objectives unless the game is 5000+. Smaller games
with 8 objectives is too easy to win by avoiding the enemy and grabbing as
many as you can first turn and then break a support card or two for the 45
VP needed to win.
With the sole exception of the chaplain, all units with special powers may
not use them in close combat UNLESS the power is close combat related. Its a
good general rule.
Peter
Eivind Borgeteien wrote:
Hi
Thanks for the battlereport. Good to see that the slann is taking shape! We
will test the rules further in our 10K game saturday.
I have one question though, you played a 4k game with 3 objectives, shouldnt
it be 8? How did you work around that?
We have just finished a 5k game squats vs chaos and a question came up: Can
the chaos magi use their psykic power when they are in CC?
One of the powers is to give opponents a penalty in CC. Due to the nature of
this power it seems OK to use when the magi is in CC, but to use the use of
other powers smells a kind of gorgonzola to me....
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Received on Mon Feb 26 2001 - 12:36:47 UTC