Re: [NetEpic ML] Slann battle report

From: Hellreich <helreich_at_...>
Date: Mon, 26 Feb 2001 08:41:34 -0800

Yup that is what we said, some long range punch and also some short range cover fire. This makes the Spawnguards your trianed troops, while the gravs are militia.
  ----- Original Message -----
  From: Peter Ramos
  To: netepic_at_yahoogroups.com
  Sent: Monday, February 26, 2001 4:53 AM
  Subject: Re: [NetEpic ML] Slann battle report


  Hi!

  I think it was suggested among us that these should probably get less attack dice and the 75cm range to function as an anti-armor units. Perhaps one attack die 75cm range, -2 modifier and 4+ to hit and a 50cm missile.

  Hows that?

  Peter

  Karlsen Rune wrote:

Hi!This is good news! I just have one question : What shall wedo with the spawnguards if the Gravguards stay the waythey are? They are so similar, they fill the same role.Rune
-----Original Message-----From: Peter Ramos [mailto:primarch_at_...]Sent: 25. februar 2001 18:15To: netepic_at_yahoogroups.comSubject: [NetEpic ML] Slann battle reportHi!Well, we got some playtesting done, both games were similar in results (close games), so heres one of them from the slann perspective.Slann forcesGravguard companyNecron raider companyNecron assault companyFrog Mech podNecron titanSmall force, but I contructed armies to test the major changes in rules (warp jump), stat changes (gravguard, necron) and new units (titan).Squat forcesCyclopsCollosusLeviathanSquat brotherhoodSquat bike companySquat gyrocopter companyOne tarantula detachment2 !
rhino detachments1 ironhammer detachment1 goliath mega-cannon1 thunderer detachmentEach force is 4050 points. This is a rare battle were the squats have numerical superiority.The objectives were in two ruins on the two flanks with an objective in the woods in the center.Turn oneNecron assaults warp jump to all three objectives to take them, while advance elements of the squat bike company engaged necron assault units in the woods and right flank.Gravguard and raiders followed on advance orders to give cover fire. The necron titan went for the bikes to and to get in range of the goliath mega cannon.The squats sent out their gyrocopters deep into the slann lines to cause havoc. Using the hq gyrocopters line of sight, many barrages fell in the raiders lines knocking some out, but most would return next turn after their repair rolls.Slann kmights jump for!
wrd through the center and right flank in support to engage the hosts of thunderers there. I risked a long 60cm jump with commander bonus and lost one mech to the warp, but fell very close to the thunderers.Squat first fire started to pound me with the praetorians and goliath shooting many barrges. dmamge in the nend was minimal. The necron titan was a fire magnet, shot after shot hit it and either the armor or the self-repair thwarted them all. Our fears of a pushover target were rapidly fading.. Return fire for the slann was mostly in the advance phase. Close combat left the woods in slann hands while assault necrons suffered badly in the right flank.The left flank was mostly in slann hands for the remainder of the game.Slann fire was devastating. The necron titan took out a whole detachment of thunderers and the goliath cannon. Back up fire from gravguards and raiders wiped out!
 most of the bikes and gyrocopters.Due to the suats high break point not much was given although they suffered grievous losses. The mech pod sustained its break point.Turn one Slann 18, squats 13Turn twoI sense I could finish this now so I moved in for the kill. My raiders and gravguard moved in advance further forward while the remaining assault forces consolidated the objectives.The squats moved in their remaining bikes to attack the center and right flanks, the praetorians moved closer. The whole brotherhood company moved to the left flank, but were too far to make it to the objective.Squat fired relentlessly into the necron titan, the thing was impervious, not one shot got through. more casualties poured into the raiders and necron assault. The Necron titan destroyed the reminders of the bike compnay breaking it. The squat held the right flank, but lost the center and left. !
Frog mechs jumped deep into squat lines, destroyed remaining thunderers and tarantula detachment. They started wroking on the cyclops downing shields.It was mostly a shooting turn with both sides dishing out a lot of casualties. Repair rolls were not so good to me now and a lost a lot more. The assault company broke.Slann 34, Squats 22Turn threeI needed to break that brotherhood on the far left, so my titan went that route. It was a gamble since I would leave my exposed back to the praetorians (in retrospect a very bad idea). I mustered what I could to take the right flank. The squats had so little left they could not hope to take the center and left. My gravguard and raiders moved closer.It was mainly shooting this turn.I could not muster enough forces to take the right flank and praetorian fire started to hurt as it broke the gravguards and raiders. The final b!
low was a hit got through the mighty titans defenses and turned the reactor off, then a second shot penetrated the head. The titan still stood, scarabs busily repairing damage. The third and final shot ripped through the head bursting it open. In the final act of defiance it toppled over bringing down a nearby gyrocopter.Then I knew it was truely over.....Slann 43, Squats 46CommentsCRAAAAP! What a heartbreaker! I played a good game until turn three. I should have charged the praetorians and make them eat warp talon stew. In the end my infantry broke the brotherhood, I gambled and lost. Great game!Regarding the slann units, quite frankly, I would not change anything. The gravguard functioned superbly with their 50cm range. They are infantry support so as used them as such. The combination of following my assaults in advance was real good, even when the squats won close co!
mbat I'd mop up the victory very easily with their devastating fire. I think if you want 75cm range you should by vehicles, thats what they are for. They dont need the range, they are excellent as is.The Assaults and raider lower CAF worked out very well too. The raiders are very good shooters a good counterpart to the assault troops.The warp jump rules are superb, just what is expected, the longer the jump the bigger the risk, everyone was very satisfied how they worked.The necron titan worked extremely well, granted I was pretty lucky. Darius and I agreed it should cost 750 points or so. I agree with Rune that it should repair on a 3+ like other slann titans. Its only defense is thsi save, especially versus mega-weapons like the cyclops beam. Its chances should be better than 50%, so a 3+ is better after all its a titan. The weapons are very good, one short range but many dice and the other very effective titan/tank killer.I await more testing from you guys, but on our end we are pretty much convinced we have achieved balance.Peter------------------------ Yahoo! Groups Sponsor ---------------------~-~>eGroups is now Yahoo! GroupsClick here for more detailshttp://us.click.yahoo.com/kWP7PD/pYNCAA/4ihDAA/JfNVlB/TM---------------------------------------------------------------------_->To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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Received on Mon Feb 26 2001 - 16:41:34 UTC

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