Re: [NetEpic ML] Slann battle report

From: Peter Ramos <primarch_at_...>
Date: Mon, 26 Feb 2001 07:53:06 -0500

Hi!

I think it was suggested among us that these should probably get less
attack dice and the 75cm range to function as an anti-armor units.
Perhaps one attack die 75cm range, -2 modifier and 4+ to hit and a 50cm
missile.

Hows that?

Peter

Karlsen Rune wrote:

> Hi!
>
> This is good news! I just have one question : What shall we
> do with the spawnguards if the Gravguards stay the way
> they are? They are so similar, they fill the same role.
>
> Rune
>
>> -----Original Message-----
>> From: Peter Ramos [mailto:primarch_at_...]
>> Sent: 25. februar 2001 18:15
>> To: netepic_at_yahoogroups.com
>> Subject: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> Well, we got some playtesting done, both games were similar
>> in results
>> (close games), so heres one of them from the slann perspective.
>>
>> Slann forces
>> Gravguard company
>> Necron raider company
>> Necron assault company
>> Frog Mech pod
>> Necron titan
>>
>> Small force, but I contructed armies to test the major
>> changes in rules
>> (warp jump), stat changes (gravguard, necron) and new units (titan).
>>
>> Squat forces
>> Cyclops
>> Collosus
>> Leviathan
>> Squat brotherhood
>> Squat bike company
>> Squat gyrocopter company
>> One tarantula detachment
>> 2 rhino detachments
>> 1 ironhammer detachment
>> 1 goliath mega-cannon
>> 1 thunderer detachment
>>
>> Each force is 4050 points. This is a rare battle were the squats have
>> numerical superiority.
>>
>> The objectives were in two ruins on the two flanks with an
>> objective in
>> the woods in the center.
>>
>> Turn one
>>
>> Necron assaults warp jump to all three objectives to take them, while
>> advance elements of the squat bike company engaged necron
>> assault units
>> in the woods and right flank.
>>
>> Gravguard and raiders followed on advance orders to give
>> cover fire. The
>> necron titan went for the bikes to and to get in range of the goliath
>> mega cannon.
>>
>> The squats sent out their gyrocopters deep into the slann
>> lines to cause
>> havoc. Using the hq gyrocopters line of sight, many barrages
>> fell in the
>> raiders lines knocking some out, but most would return next
>> turn after
>> their repair rolls.
>>
>> Slann kmights jump forwrd through the center and right flank
>> in support
>> to engage the hosts of thunderers there. I risked a long 60cm
>> jump with
>> commander bonus and lost one mech to the warp, but fell very close to
>> the thunderers.
>>
>> Squat first fire started to pound me with the praetorians and goliath
>> shooting many barrges. dmamge in the nend was minimal. The
>> necron titan
>> was a fire magnet, shot after shot hit it and either the armor or the
>> self-repair thwarted them all. Our fears of a pushover target were
>> rapidly fading.. Return fire for the slann was mostly in the advance
>> phase. Close combat left the woods in slann hands while
>> assault necrons
>> suffered badly in the right flank.
>>
>> The left flank was mostly in slann hands for the remainder
>> of the game.
>>
>> Slann fire was devastating. The necron titan took out a whole
>> detachment
>> of thunderers and the goliath cannon. Back up fire from
>> gravguards and
>> raiders wiped out most of the bikes and gyrocopters.
>>
>> Due to the suats high break point not much was given although they
>> suffered grievous losses. The mech pod sustained its break point.
>>
>> Turn one Slann 18, squats 13
>>
>> Turn two
>>
>> I sense I could finish this now so I moved in for the kill.
>> My raiders
>> and gravguard moved in advance further forward while the remaining
>> assault forces consolidated the objectives.
>>
>> The squats moved in their remaining bikes to attack the
>> center and right
>> flanks, the praetorians moved closer. The whole brotherhood company
>> moved to the left flank, but were too far to make it to the objective.
>>
>> Squat fired relentlessly into the necron titan, the thing was
>> impervious, not one shot got through. more casualties poured into the
>> raiders and necron assault. The Necron titan destroyed the
>> reminders of
>> the bike compnay breaking it. The squat held the right flank,
>> but lost
>> the center and left. Frog mechs jumped deep into squat lines,
>> destroyed
>> remaining thunderers and tarantula detachment. They started
>> wroking on
>> the cyclops downing shields.
>>
>> It was mostly a shooting turn with both sides dishing out a lot of
>> casualties. Repair rolls were not so good to me now and a lost a lot
>> more. The assault company broke.
>>
>> Slann 34, Squats 22
>>
>> Turn three
>>
>> I needed to break that brotherhood on the far left, so my titan went
>> that route. It was a gamble since I would leave my exposed
>> back to the
>> praetorians (in retrospect a very bad idea). I mustered what
>> I could to
>> take the right flank. The squats had so little left they
>> could not hope
>> to take the center and left. My gravguard and raiders moved closer.
>>
>> It was mainly shooting this turn.
>>
>> I could not muster enough forces to take the right flank and
>> praetorian
>> fire started to hurt as it broke the gravguards and raiders.
>> The final
>> blow was a hit got through the mighty titans defenses and turned the
>> reactor off, then a second shot penetrated the head. The titan still
>> stood, scarabs busily repairing damage. The third and final
>> shot ripped
>> through the head bursting it open. In the final act of defiance it
>> toppled over bringing down a nearby gyrocopter.
>>
>> Then I knew it was truely over.....
>>
>> Slann 43, Squats 46
>>
>> Comments
>>
>> CRAAAAP! What a heartbreaker! I played a good game until turn
>> three. I
>> should have charged the praetorians and make them eat warp
>> talon stew.
>> In the end my infantry broke the brotherhood, I gambled and
>> lost. Great
>> game!
>>
>> Regarding the slann units, quite frankly, I would not change
>> anything.
>> The gravguard functioned superbly with their 50cm range. They are
>> infantry support so as used them as such. The combination of
>> following
>> my assaults in advance was real good, even when the squats won close
>> combat I'd mop up the victory very easily with their
>> devastating fire. I
>> think if you want 75cm range you should by vehicles, thats
>> what they are
>> for. They dont need the range, they are excellent as is.
>>
>> The Assaults and raider lower CAF worked out very well too.
>> The raiders
>> are very good shooters a good counterpart to the assault troops.
>>
>> The warp jump rules are superb, just what is expected, the longer the
>> jump the bigger the risk, everyone was very satisfied how they worked.
>>
>> The necron titan worked extremely well, granted I was pretty lucky.
>> Darius and I agreed it should cost 750 points or so. I agree
>> with Rune
>> that it should repair on a 3+ like other slann titans. Its
>> only defense
>> is thsi save, especially versus mega-weapons like the cyclops
>> beam. Its
>> chances should be better than 50%, so a 3+ is better after all its a
>> titan. The weapons are very good, one short range but many
>> dice and the
>> other very effective titan/tank killer.
>>
>> I await more testing from you guys, but on our end we are pretty much
>> convinced we have achieved balance.
>>
>> Peter
>>
>>
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Received on Mon Feb 26 2001 - 12:53:06 UTC

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