Hi!
I can live with this. After the game with Darius, I thought the stats
were perhaps a little too good, although the company was at 1000. I like
what these two look like now.
Peter
Karlsen Rune wrote:
> With the beta rules, that is :
>
> Spawnguard 15cm 5+fixed +4 Minigun 25cm 5+ 2 0
> Missiles 50cm 5+ 1
> -2
>
> They come out at 750 (250 for one detach of 5).
>
> The Gravguards came out at 900 with these stats
>
> Gravguard 15cm 5+fixed +2 Laser 75cm 4+ 2 -1 (not -2 as
> previously
> mentioned)
>
> I think those prices are pretty fair, and are very close to the ones
> we've been using all the time, except they now have fewer attacks and
> worse tohit roll. They were probably too cheap earlier.
>
> Rune
>
>> -----Original Message-----
>> From: Peter Ramos [mailto:primarch_at_...]
>> Sent: 26. februar 2001 14:20
>> To: netepic_at_yahoogroups.com
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> Thats probably the wiser move, the spawnguard have better
>> CAF, it would
>> make the unit very expensive, still the fire power is better, if they
>> are 900 by formula, how mcuh would the spawnguard be?
>>
>> Peter
>>
>> Karlsen Rune wrote:
>>
>>> No, Nils and I suggested the Spawnguards stay the same, and
>>
>> the Gravguards
>>
>>> take on
>>> the role of HW support with a lighter version of the laser.
>>
>> 2 at's, 75cm,
>>
>>> 4+, -2 at a cost
>>> of 900 (according to the formula)
>>>
>>> Rune
>>> -----Original Message-----
>>> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
>>> Sent: 26. februar 2001 14:17
>>> To: netepic_at_yahoogroups.com
>>> Subject: Re: [NetEpic ML] Slann battle report
>>>
>>>
>>> Hi
>>> How about the usual AT stats for infantry, 2 dice, 75 cm,
>>
>> -1 modifier, 5+ to
>>
>>> hit and since they are supposed to be good, lets throw in a
>>
>> 50 cm missile
>>
>>> also.
>>>
>>> I belive it was this Nils suggested after the test-battle.
>>>
>>> Eivind
>>>
>>> ----- Original Message -----
>>> From: Peter Ramos <mailto:primarch_at_...>
>>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> Sent: Monday, February 26, 2001 1:53 PM
>>> Subject: Re: [NetEpic ML] Slann battle report
>>>
>>> Hi!
>>>
>>> I think it was suggested among us that these should
>>
>> probably get less attack
>>
>>> dice and the 75cm range to function as an anti-armor units.
>>
>> Perhaps one
>>
>>> attack die 75cm range, -2 modifier and 4+ to hit and a 50cm missile.
>>>
>>> Hows that?
>>>
>>> Peter
>>>
>>> Karlsen Rune wrote:
>>>
>>>
>>> Hi!
>>>
>>> This is good news! I just have one question : What shall we
>>> do with the spawnguards if the Gravguards stay the way
>>> they are? They are so similar, they fill the same role.
>>>
>>> Rune
>>>
>>>
>>> -----Original Message-----
>>> From: Peter Ramos [ mailto:primarch_at_...
>>> <mailto:primarch_at_...> ]
>>> Sent: 25. februar 2001 18:15
>>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> Subject: [NetEpic ML] Slann battle report
>>>
>>>
>>> Hi!
>>>
>>> Well, we got some playtesting done, both games were similar
>>> in results
>>> (close games), so heres one of them from the slann perspective.
>>>
>>> Slann forces
>>> Gravguard company
>>> Necron raider company
>>> Necron assault company
>>> Frog Mech pod
>>> Necron titan
>>>
>>> Small force, but I contructed armies to test the major
>>> changes in rules
>>> (warp jump), stat changes (gravguard, necron) and new units (titan).
>>>
>>> Squat forces
>>> Cyclops
>>> Collosus
>>> Leviathan
>>> Squat brotherhood
>>> Squat bike company
>>> Squat gyrocopter company
>>> One tarantula detachment
>>> 2 !
>>>
>>> rhino detachments
>>> 1 ironhammer detachment
>>> 1 goliath mega-cannon
>>> 1 thunderer detachment
>>>
>>> Each force is 4050 points. This is a rare battle were the
>>
>> squats have
>>
>>> numerical superiority.
>>>
>>> The objectives were in two ruins on the two flanks with an
>>> objective in
>>> the woods in the center.
>>>
>>> Turn one
>>>
>>> Necron assaults warp jump to all three objectives to take
>>
>> them, while
>>
>>> advance elements of the squat bike company engaged necron
>>> assault units
>>> in the woods and right flank.
>>>
>>> Gravguard and raiders followed on advance orders to give
>>> cover fire. The
>>> necron titan went for the bikes to and to get in range of
>>
>> the goliath
>>
>>> mega cannon.
>>>
>>> The squats sent out their gyrocopters deep into the slann
>>> lines to cause
>>> havoc. Using the hq gyrocopters line of sight, many barrages
>>> fell in the
>>> raiders lines knocking some out, but most would return next
>>> turn after
>>> their repair rolls.
>>>
>>> Slann kmights jump for!
>>>
>>> !
>>>
>>> wrd through the center and right flank
>>> in support
>>> to engage the hosts of thunderers there. I risked a long 60cm
>>> jump with
>>> commander bonus and lost one mech to the warp, but fell
>>
>> very close to
>>
>>> the thunderers.
>>>
>>> Squat first fire started to pound me with the praetorians
>>
>> and goliath
>>
>>> shooting many barrges. dmamge in the nend was minimal. The
>>> necron titan
>>> was a fire magnet, shot after shot hit it and either the
>>
>> armor or the
>>
>>> self-repair thwarted them all. Our fears of a pushover target were
>>> rapidly fading.. Return fire for the slann was mostly in
>>
>> the advance
>>
>>> phase. Close combat left the woods in slann hands while
>>> assault necrons
>>> suffered badly in the right flank.
>>>
>>> The left flank was mostly in slann hands for the remainder
>>> of the game.
>>>
>>> Slann fire was devastating. The necron titan took out a whole
>>> detachment
>>> of thunderers and the goliath cannon. Back up fire from
>>> gravguards and
>>> raiders wiped out!
>>>
>>> !
>>>
>>> most of the bikes and gyrocopters.
>>>
>>> Due to the suats high break point not much was given although they
>>> suffered grievous losses. The mech pod sustained its break point.
>>>
>>> Turn one Slann 18, squats 13
>>>
>>> Turn two
>>>
>>> I sense I could finish this now so I moved in for the kill.
>>> My raiders
>>> and gravguard moved in advance further forward while the remaining
>>> assault forces consolidated the objectives.
>>>
>>> The squats moved in their remaining bikes to attack the
>>> center and right
>>> flanks, the praetorians moved closer. The whole brotherhood company
>>> moved to the left flank, but were too far to make it to the
>>
>> objective.
>>
>>> Squat fired relentlessly into the necron titan, the thing was
>>> impervious, not one shot got through. more casualties
>>
>> poured into the
>>
>>> raiders and necron assault. The Necron titan destroyed the
>>> reminders of
>>> the bike compnay breaking it. The squat held the right flank,
>>> but lost
>>> the center and left. !
>>>
>>> !
>>>
>>> Frog mechs jumped deep into squat lines,
>>> destroyed
>>> remaining thunderers and tarantula detachment. They started
>>> wroking on
>>> the cyclops downing shields.
>>>
>>> It was mostly a shooting turn with both sides dishing out a lot of
>>> casualties. Repair rolls were not so good to me now and a
>>
>> lost a lot
>>
>>> more. The assault company broke.
>>>
>>> Slann 34, Squats 22
>>>
>>> Turn three
>>>
>>> I needed to break that brotherhood on the far left, so my
>>
>> titan went
>>
>>> that route. It was a gamble since I would leave my exposed
>>> back to the
>>> praetorians (in retrospect a very bad idea). I mustered what
>>> I could to
>>> take the right flank. The squats had so little left they
>>> could not hope
>>> to take the center and left. My gravguard and raiders moved closer.
>>>
>>> It was mainly shooting this turn.
>>>
>>> I could not muster enough forces to take the right flank and
>>> praetorian
>>> fire started to hurt as it broke the gravguards and raiders.
>>> The final
>>> b!
>>>
>>> !
>>>
>>> low was a hit got through the mighty titans defenses and turned the
>>> reactor off, then a second shot penetrated the head. The
>>
>> titan still
>>
>>> stood, scarabs busily repairing damage. The third and final
>>> shot ripped
>>> through the head bursting it open. In the final act of defiance it
>>> toppled over bringing down a nearby gyrocopter.
>>>
>>> Then I knew it was truely over.....
>>>
>>> Slann 43, Squats 46
>>>
>>> Comments
>>>
>>> CRAAAAP! What a heartbreaker! I played a good game until turn
>>> three. I
>>> should have charged the praetorians and make them eat warp
>>> talon stew.
>>> In the end my infantry broke the brotherhood, I gambled and
>>> lost. Great
>>> game!
>>>
>>> Regarding the slann units, quite frankly, I would not change
>>> anything.
>>> The gravguard functioned superbly with their 50cm range. They are
>>> infantry support so as used them as such. The combination of
>>> following
>>> my assaults in advance was real good, even when the squats
>>
>> won close
>>
>>> co!
>>>
>>> !
>>>
>>> mbat I'd mop up the victory very easily with their
>>> devastating fire. I
>>> think if you want 75cm range you should by vehicles, thats
>>> what they are
>>> for. They dont need the range, they are excellent as is.
>>>
>>> The Assaults and raider lower CAF worked out very well too.
>>> The raiders
>>> are very good shooters a good counterpart to the assault troops.
>>>
>>> The warp jump rules are superb, just what is expected, the
>>
>> longer the
>>
>>> jump the bigger the risk, everyone was very satisfied how
>>
>> they worked.
>>
>>> The necron titan worked extremely well, granted I was pretty lucky.
>>> Darius and I agreed it should cost 750 points or so. I agree
>>> with Rune
>>> that it should repair on a 3+ like other slann titans. Its
>>> only defense
>>> is thsi save, especially versus mega-weapons like the cyclops
>>> beam. Its
>>> chances should be better than 50%, so a 3+ is better after
>>
>> all its a
>>
>>> titan. The weapons are very good, one short range but many
>>> dice and the other very effective titan/tank killer.
>>>
>>> I await more testing from you guys, but on our end we are
>>
>> pretty much
>>
>>> convinced we have achieved balance.
>>>
>>> Peter
>>>
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Received on Mon Feb 26 2001 - 15:53:49 UTC