RE: [NetEpic ML] Slann battle report

From: Karlsen Rune <rune.karlsen_at_...>
Date: Mon, 26 Feb 2001 17:54:24 +0100

Hi again :)

Do you have a document with the titan templates and
stuff? Could you post it or mail it to me please?
I'd like to try it out this saturday :)

Rune

> -----Original Message-----
> From: Karlsen Rune [mailto:rune.karlsen_at_...]
> Sent: 26. februar 2001 17:49
> To: 'netepic_at_yahoogroups.com'
> Subject: RE: [NetEpic ML] Slann battle report
>
>
> Hi,
>
> One question regarding the Necron Titan and psychic powers. How will
> this work? What about the Chaos ability to take over any unit (i think
> this is too good personally)?
>
> Rune
> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 26. februar 2001 17:40
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Slann battle report
>
>
> Hi!
>
> If this is all (the gravguard and spawnguard changes) it can
> be put in final
> form very quickly. Note it still needs to be edited by
> Daniel, but the beta
> file can reflect its "final" form and be used. The changes in
> editing are
> mainly organizational.
>
> Peter
>
> Karlsen Rune wrote:
>
>
> Great!
>
> Any chance all the changes can be put in a "final" version soon?
> As far as i know, there aren't really any other changes on the
> agenda.
>
> As far as i can remember, these are the new changes from the
> beta version :
> -Gravguards and Spawnguards, now with different roles (see
> previous post or
> below)
> -Necron Lord, +1 to warp jump table
> -Vanguards, priced at 400 (according to cost formula, and me
> and Nils:)
> -Great Mage classified as Greater Demon when it comes to
> psychic checks
> (where applicable)
> -Implent the Necron Titan (save 3+ and cost 750?) btw, i cant
> wait to try
> this one out :)
>
> I assume the Exodus are balanced, i really dont play them
> that much, i havnt
> got
> many of them. If anything comes up, it's easy to correct..
>
> Anything to add to this? You didn't test the Necron Knight prices, but
> they're easi!
>
> !
>
> ly
> fixed if we find them too expensive.
>
> Hopefully, i can play with these rules this Saturday.
>
> Rune
>
>
>
> -----Original Message-----
> From: Peter Ramos [ mailto:primarch_at_...
> <mailto:primarch_at_...> ]
> Sent: 26. februar 2001 16:54
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> Subject: Re: [NetEpic ML] Slann battle report
>
>
> Hi!
>
> I can live with this. After the game with Darius, I thought
> the stats were
> perhaps a little too good, although the company was at 1000.
> I like what
> these two look like now.
>
> Peter
>
> Karlsen Rune wrote:
>
>
> With the beta rules, that is :
>
> Spawnguard 15cm 5+fixed +4 Minigun 25cm 5+ 2 0
> Missiles
> 50cm 5+ 1
> -2
>
> They come out at 750 (250 for one detach of 5).
>
> The Gravguards came out at 900 with these stats
>
> Gravgua!
>
> !
>
> rd 15cm 5+fixed +2 Laser 75cm 4+ 2 -1 (not -2 as
> previously
> mentioned)
>
> I think those prices are pretty fair, and are very close to the ones
> we've been using all the time, except they now have fewer attacks and
> worse tohit roll. They were probably too cheap earlier.
>
> Rune
>
>
> -----Original Message-----
> From: Peter Ramos [ mailto:primarch_at_...
> <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> <mailto:primarch_at_...> ]
> Sent: 26. februar 2001 14:20
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
> Subject: Re: [NetEpic ML] Slann battle report
>
>
> Hi!
>
> Thats probably the wiser move, the spawnguard have better
> CAF, it !
>
> !
>
> would
> make the unit very expensive, still the fire power is better, if they
> are 900 by formula, how mcuh would the spawnguard be?
>
> Peter
>
> Karlsen Rune wrote:
>
>
> No, Nils and I suggested the Spawnguards stay the same, and
>
> the Gravguards
>
> take on
> the role of HW support with a lighter version of the laser.
>
> 2 at's, 75cm,
> !
>
> !
>
> 4+, -2 at a cost
> of 900 (according to the formula)
>
> Rune
> -----Original Message-----
> From: Eivind Borgeteien [ mailto:eivind.borgeteien_at_...
> <mailto:eivind.borgeteien_at_...>
> <mailto:eivind.borgeteien_at_...>
> <mailto:eivind.borgeteien_at_...> ]
> Sent: 26. februar 2001 14:17
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepi!
>
> !
>
> c_at_yahoogroups.com>
> Subject: Re: [NetEpic ML] Slann battle report
>
>
> Hi
> How about the usual AT stats for infantry, 2 dice, 75 cm,
>
> -1 modifier, 5+ to
>
> hit and since they are supposed to be good, lets throw in a
>
> 50 cm missile
>
> also.
>
> I belive it was this Nils suggested after the test-battle.
>
> Eivind
>
> ----- Original Message -----
> From: Peter Ramos <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
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> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>!
>
> !
>
>
> Sent: Monday, February 26, 2001 1:53 PM
> Subject: Re: [NetEpic ML] Slann battle report
>
> Hi!
>
> I think it was suggested among us that these should
>
> probably get less attack
>
> dice and the 75cm range to function as an anti-armor units.
>
> Perhaps one
>
> attack die 75cm range, -2 modifier and 4+ to hit and a 50cm missile.
>
> Hows that?
>
> Peter
>
> Karlsen Rune wrote:
>
>
> Hi!
>
> This is good news! I just have one question : What shall we
> do with the spawnguards if the Gravguards stay the!
>
> !
>
> way
> they are? They are so similar, they fill the same role.
>
> Rune
>
>
> -----Original Message-----
> From: Peter Ramos [ mailto:primarch_at_...
> <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> <mailto:primarch_at_...>
> <mailto:primarch_at_...> ]
> Sent: 25. februar 2001 18:15
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
> Subject: [NetEpic ML] Slann battle report
>
>
> Hi!
>
> Well, we got some playtesting done, both games were similar
> in results
> (close games), so heres one of them from the slann perspective.
>
> Slann forces
> Gravguard company
> Necron raider company
> Necron assault company
> !
>
> !
>
> Frog Mech pod
> Necron titan
>
> Small force, but I con!
>
> !
>
> tructed armies to test the major
> changes in rules
> (warp jump), stat changes (gravguard, necron) and new units (titan).
>
> Squat forces
> Cyclops
> Collosus
> Leviathan
> Squat brotherhood
> Squat bike company
> Squat gyrocopter company
> One tarantula detachment
> 2 !
>
> rhino detachments
> 1 ironhammer detachment
> 1 goliath mega-cannon
> 1 thunderer detachment
>
> Each force is 4050 points. This is a rare battle were the
>
> squats have
>
> numerical superiority.
>
> The objectives were in two ruins on the two flanks with an
> objective in
> the woods in the center.
>
> Turn one
>
> Necron assaults warp jump to all three objectives to take
>
> them, while
>
> advance elements of the squat bike company engaged necron
> assault units
> in the woods and right flank.
>
> Gravguard a!
>
> !
>
> nd raiders followed on advance orders t!
>
> !
>
> o give
> cover fire. The
> necron titan went for the bikes to and to get in range of
>
> the goliath
>
> mega cannon.
>
> The squats sent out their gyrocopters deep into the slann
> lines to cause
> havoc. Using the hq gyrocopters line of sight, many barrages
> fell in the
> raiders lines knocking some out, but most would return next
> turn after
> their repair rolls.
>
> Slann kmights jump for!
>
> !
>
> wrd through the center and right flank
> in support
> to engage the hosts of thunderers there. I risked a long 60cm
> jump with
> commander bonus and lost one mech to the warp, but fell
>
> very close to
>
> the thunderers.
>
> Squat first fire started to pound me with the praetorians
>
> and goliath
> shooting many barrges. dmamge in the nend was minimal. The
> necron titan
> was a fire magnet, shot after shot hit it and either the
>
> armor or the
>
> self-repair thwarted them all. Our fears of a push!
>
> !
>
> over target were
> rapidly fading.. Return fire for the slann was mostly in
>
> the advance
>
> phase. Close combat left the woods in slann hands while
> assault necrons
> suffered badly in the right flank.
>
> The left flank was mostly in slann hands for the remainder
> of the game.
>
> Slann fire was devastating. The necron titan took out a whole
> detachment
> of thunderers and the goliath cannon. Back up fire from
> gravguards and
> raiders wiped out!
>
> !
>
> most of the bikes and gyrocopters.
>
> Due to the suats high break point not much was given although t!
>
> !
>
> hey
> suffered grievous losses. The mech pod sustained its break point.
>
> Turn one Slann 18, squats 13
>
> Turn two
>
> I sense I could finish this now so I moved in for the kill.
> My raiders
> and gravguard moved in advance further forward while the remaining
> assault forces consolidated the objectives.
>
> The squats moved in their !
>
> !
>
> remaining bikes to attack the
> center and right
> flanks, the praetorians moved closer. The whole brotherhood company
> moved to the left flank, but were too far to make it to the
>
> objective.
>
> Squat fired relentlessly into the necron titan, the thing was
> impervious, not one shot got through. more casualties
>
> poured into the
>
> raiders and necron assault. The Necron titan destroyed the
> reminders of
> the bike compnay breaking it. The squat held the rig!
>
> !
>
> ht flank,
> but lost
> the center and left. !
>
> !
>
> Frog mechs jumped deep into squat lines,
> destroyed
> remaining thunderers and tarantula detachment. They started
> wroking on
> the cyclops downing shields.
>
> It was mostly a shooting turn with both sides dishing out a lot of
> casualties. Repair rolls were not so good to me now and a
>
> lost a lot
>
> more. The assault company broke.
>
> Slann 34, Squats 22
>
> Turn three
> I needed to break that brotherhood on the far left, so my
>
> titan went
>
> that route. It was a gamble since I would leave my exposed
> back to the
> praetorians (in retrospect a very bad idea). I mustered what
> I could to
> take the right flank. The squats had so little left they
> could not hope
> to take the center and left. My gravguard and raider!
>
> !
>
> s moved closer.
>
> It was mainly shooting this turn.
>
> I could not muster enough forces to take the right flank and
> praetorian
> fire started to hurt as it broke the gravguards and raiders.
> The final
> b!
>
> !
>
> low was a hit got through the mighty titans defenses and turned the
> reactor off, then a second shot penetrated the head. The
>
> titan still
>
> stood, scarabs busily repairing damage. The third and final
> shot ripped
> through the head bursting it open. In the final act of defiance it
> toppled over bringing down a nearby gyroco!
>
> !
>
> pter.
>
> Then I knew it was truely over.....
>
> Slann 43, Squats 46
>
> Comments
>
> CRAAAAP! What a heartbreaker! I played a good game until turn
> three. I
> should have charged the praetorians and make them eat warp
> talon stew.
> In the end my infantry broke the brotherhood, I gambled and
> lost. Great!
>
> !
>
>
> game!
>
> Regarding the slann units, quite frankly, I would not change
> anything.
> The gravguard functioned superbly with their 50cm range. They are
> infantry support so as used them as such. The combination of
> following
> my assaults in advance was real good, even when the squats
>
> won close
>
> co!
>
> !
>
> mbat I'd mop up the victory very easily with their
> devastating fire. I
> think if you want 75cm range you should by vehicles, thats
> what they are
> for. They dont need the range, they are excellent as is.
>
> The Assaults and raider lower CAF worked out very well too.
> Th!
>
> !
>
> e raiders
> are very good shooters a good counterpart to the assault troops.
>
> The warp jump rules are superb, just what is expected, the
>
> longer the
>
> jump the bigger the risk, everyone was very !
>
> !
>
> satisfied how
>
> they worked.
>
> The necron titan worked extremely well, granted I was pretty lucky.
> Darius and I agreed it should cost 750 points or so. I agree
> with Rune
> that it should repair on a 3+ like other slann titans. Its
> only defense
> is thsi save, especially versus mega-weapons like the cyclops
> beam. Its
> chances should be better than 50%, so a 3+ is better after
>
> all its a
>
> titan. The weapons are very good, one short range but many
> dice and the other very effective titan/tank killer.
>
> I await more testing from you guys, but on our end we are
>
> pretty much
>
> convinced we have achieved balance.
>
> Peter
>
>
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Received on Mon Feb 26 2001 - 16:54:24 UTC

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