Re: [NetEpic ML] Slann battle report

From: Peter Ramos <primarch_at_...>
Date: Mon, 26 Feb 2001 12:42:41 -0500

Hi!

I have the titan templates for the necron titan ready, I will include it
in the slann army list draft, then mail it to those involved in the testing.

Peter

Karlsen Rune wrote:

> Hi again :)
>
> Do you have a document with the titan templates and
> stuff? Could you post it or mail it to me please?
> I'd like to try it out this saturday :)
>
> Rune
>
>> -----Original Message-----
>> From: Karlsen Rune [mailto:rune.karlsen_at_...]
>> Sent: 26. februar 2001 17:49
>> To: 'netepic_at_yahoogroups.com'
>> Subject: RE: [NetEpic ML] Slann battle report
>>
>>
>> Hi,
>>
>> One question regarding the Necron Titan and psychic powers. How will
>> this work? What about the Chaos ability to take over any unit (i think
>> this is too good personally)?
>>
>> Rune
>> -----Original Message-----
>> From: Peter Ramos [mailto:primarch_at_...]
>> Sent: 26. februar 2001 17:40
>> To: netepic_at_yahoogroups.com
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> If this is all (the gravguard and spawnguard changes) it can
>> be put in final
>> form very quickly. Note it still needs to be edited by
>> Daniel, but the beta
>> file can reflect its "final" form and be used. The changes in
>> editing are
>> mainly organizational.
>>
>> Peter
>>
>> Karlsen Rune wrote:
>>
>>
>> Great!
>>
>> Any chance all the changes can be put in a "final" version soon?
>> As far as i know, there aren't really any other changes on the
>> agenda.
>>
>> As far as i can remember, these are the new changes from the
>> beta version :
>> -Gravguards and Spawnguards, now with different roles (see
>> previous post or
>> below)
>> -Necron Lord, +1 to warp jump table
>> -Vanguards, priced at 400 (according to cost formula, and me
>> and Nils:)
>> -Great Mage classified as Greater Demon when it comes to
>> psychic checks
>> (where applicable)
>> -Implent the Necron Titan (save 3+ and cost 750?) btw, i cant
>> wait to try
>> this one out :)
>>
>> I assume the Exodus are balanced, i really dont play them
>> that much, i havnt
>> got
>> many of them. If anything comes up, it's easy to correct..
>>
>> Anything to add to this? You didn't test the Necron Knight prices, but
>> they're easi!
>>
>> !
>>
>> ly
>> fixed if we find them too expensive.
>>
>> Hopefully, i can play with these rules this Saturday.
>>
>> Rune
>>
>>
>>
>> -----Original Message-----
>> From: Peter Ramos [ mailto:primarch_at_...
>> <mailto:primarch_at_...> ]
>> Sent: 26. februar 2001 16:54
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> I can live with this. After the game with Darius, I thought
>> the stats were
>> perhaps a little too good, although the company was at 1000.
>> I like what
>> these two look like now.
>>
>> Peter
>>
>> Karlsen Rune wrote:
>>
>>
>> With the beta rules, that is :
>>
>> Spawnguard 15cm 5+fixed +4 Minigun 25cm 5+ 2 0
>> Missiles
>> 50cm 5+ 1
>> -2
>>
>> They come out at 750 (250 for one detach of 5).
>>
>> The Gravguards came out at 900 with these stats
>>
>> Gravgua!
>>
>> !
>>
>> rd 15cm 5+fixed +2 Laser 75cm 4+ 2 -1 (not -2 as
>> previously
>> mentioned)
>>
>> I think those prices are pretty fair, and are very close to the ones
>> we've been using all the time, except they now have fewer attacks and
>> worse tohit roll. They were probably too cheap earlier.
>>
>> Rune
>>
>>
>> -----Original Message-----
>> From: Peter Ramos [ mailto:primarch_at_...
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...> ]
>> Sent: 26. februar 2001 14:20
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> Thats probably the wiser move, the spawnguard have better
>> CAF, it !
>>
>> !
>>
>> would
>> make the unit very expensive, still the fire power is better, if they
>> are 900 by formula, how mcuh would the spawnguard be?
>>
>> Peter
>>
>> Karlsen Rune wrote:
>>
>>
>> No, Nils and I suggested the Spawnguards stay the same, and
>>
>> the Gravguards
>>
>> take on
>> the role of HW support with a lighter version of the laser.
>>
>> 2 at's, 75cm,
>> !
>>
>> !
>>
>> 4+, -2 at a cost
>> of 900 (according to the formula)
>>
>> Rune
>> -----Original Message-----
>> From: Eivind Borgeteien [ mailto:eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...>
>> <mailto:eivind.borgeteien_at_...>
>> <mailto:eivind.borgeteien_at_...> ]
>> Sent: 26. februar 2001 14:17
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepi!
>>
>> !
>>
>> c_at_yahoogroups.com>
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>>
>> Hi
>> How about the usual AT stats for infantry, 2 dice, 75 cm,
>>
>> -1 modifier, 5+ to
>>
>> hit and since they are supposed to be good, lets throw in a
>>
>> 50 cm missile
>>
>> also.
>>
>> I belive it was this Nils suggested after the test-battle.
>>
>> Eivind
>>
>> ----- Original Message -----
>> From: Peter Ramos <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>!
>>
>> !
>>
>>
>> Sent: Monday, February 26, 2001 1:53 PM
>> Subject: Re: [NetEpic ML] Slann battle report
>>
>> Hi!
>>
>> I think it was suggested among us that these should
>>
>> probably get less attack
>>
>> dice and the 75cm range to function as an anti-armor units.
>>
>> Perhaps one
>>
>> attack die 75cm range, -2 modifier and 4+ to hit and a 50cm missile.
>>
>> Hows that?
>>
>> Peter
>>
>> Karlsen Rune wrote:
>>
>>
>> Hi!
>>
>> This is good news! I just have one question : What shall we
>> do with the spawnguards if the Gravguards stay the!
>>
>> !
>>
>> way
>> they are? They are so similar, they fill the same role.
>>
>> Rune
>>
>>
>> -----Original Message-----
>> From: Peter Ramos [ mailto:primarch_at_...
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...>
>> <mailto:primarch_at_...> ]
>> Sent: 25. februar 2001 18:15
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> Subject: [NetEpic ML] Slann battle report
>>
>>
>> Hi!
>>
>> Well, we got some playtesting done, both games were similar
>> in results
>> (close games), so heres one of them from the slann perspective.
>>
>> Slann forces
>> Gravguard company
>> Necron raider company
>> Necron assault company
>> !
>>
>> !
>>
>> Frog Mech pod
>> Necron titan
>>
>> Small force, but I con!
>>
>> !
>>
>> tructed armies to test the major
>> changes in rules
>> (warp jump), stat changes (gravguard, necron) and new units (titan).
>>
>> Squat forces
>> Cyclops
>> Collosus
>> Leviathan
>> Squat brotherhood
>> Squat bike company
>> Squat gyrocopter company
>> One tarantula detachment
>> 2 !
>>
>> rhino detachments
>> 1 ironhammer detachment
>> 1 goliath mega-cannon
>> 1 thunderer detachment
>>
>> Each force is 4050 points. This is a rare battle were the
>>
>> squats have
>>
>> numerical superiority.
>>
>> The objectives were in two ruins on the two flanks with an
>> objective in
>> the woods in the center.
>>
>> Turn one
>>
>> Necron assaults warp jump to all three objectives to take
>>
>> them, while
>>
>> advance elements of the squat bike company engaged necron
>> assault units
>> in the woods and right flank.
>>
>> Gravguard a!
>>
>> !
>>
>> nd raiders followed on advance orders t!
>>
>> !
>>
>> o give
>> cover fire. The
>> necron titan went for the bikes to and to get in range of
>>
>> the goliath
>>
>> mega cannon.
>>
>> The squats sent out their gyrocopters deep into the slann
>> lines to cause
>> havoc. Using the hq gyrocopters line of sight, many barrages
>> fell in the
>> raiders lines knocking some out, but most would return next
>> turn after
>> their repair rolls.
>>
>> Slann kmights jump for!
>>
>> !
>>
>> wrd through the center and right flank
>> in support
>> to engage the hosts of thunderers there. I risked a long 60cm
>> jump with
>> commander bonus and lost one mech to the warp, but fell
>>
>> very close to
>>
>> the thunderers.
>>
>> Squat first fire started to pound me with the praetorians
>>
>> and goliath
>> shooting many barrges. dmamge in the nend was minimal. The
>> necron titan
>> was a fire magnet, shot after shot hit it and either the
>>
>> armor or the
>>
>> self-repair thwarted them all. Our fears of a push!
>>
>> !
>>
>> over target were
>> rapidly fading.. Return fire for the slann was mostly in
>>
>> the advance
>>
>> phase. Close combat left the woods in slann hands while
>> assault necrons
>> suffered badly in the right flank.
>>
>> The left flank was mostly in slann hands for the remainder
>> of the game.
>>
>> Slann fire was devastating. The necron titan took out a whole
>> detachment
>> of thunderers and the goliath cannon. Back up fire from
>> gravguards and
>> raiders wiped out!
>>
>> !
>>
>> most of the bikes and gyrocopters.
>>
>> Due to the suats high break point not much was given although t!
>>
>> !
>>
>> hey
>> suffered grievous losses. The mech pod sustained its break point.
>>
>> Turn one Slann 18, squats 13
>>
>> Turn two
>>
>> I sense I could finish this now so I moved in for the kill.
>> My raiders
>> and gravguard moved in advance further forward while the remaining
>> assault forces consolidated the objectives.
>>
>> The squats moved in their !
>>
>> !
>>
>> remaining bikes to attack the
>> center and right
>> flanks, the praetorians moved closer. The whole brotherhood company
>> moved to the left flank, but were too far to make it to the
>>
>> objective.
>>
>> Squat fired relentlessly into the necron titan, the thing was
>> impervious, not one shot got through. more casualties
>>
>> poured into the
>>
>> raiders and necron assault. The Necron titan destroyed the
>> reminders of
>> the bike compnay breaking it. The squat held the rig!
>>
>> !
>>
>> ht flank,
>> but lost
>> the center and left. !
>>
>> !
>>
>> Frog mechs jumped deep into squat lines,
>> destroyed
>> remaining thunderers and tarantula detachment. They started
>> wroking on
>> the cyclops downing shields.
>>
>> It was mostly a shooting turn with both sides dishing out a lot of
>> casualties. Repair rolls were not so good to me now and a
>>
>> lost a lot
>>
>> more. The assault company broke.
>>
>> Slann 34, Squats 22
>>
>> Turn three
>> I needed to break that brotherhood on the far left, so my
>>
>> titan went
>>
>> that route. It was a gamble since I would leave my exposed
>> back to the
>> praetorians (in retrospect a very bad idea). I mustered what
>> I could to
>> take the right flank. The squats had so little left they
>> could not hope
>> to take the center and left. My gravguard and raider!
>>
>> !
>>
>> s moved closer.
>>
>> It was mainly shooting this turn.
>>
>> I could not muster enough forces to take the right flank and
>> praetorian
>> fire started to hurt as it broke the gravguards and raiders.
>> The final
>> b!
>>
>> !
>>
>> low was a hit got through the mighty titans defenses and turned the
>> reactor off, then a second shot penetrated the head. The
>>
>> titan still
>>
>> stood, scarabs busily repairing damage. The third and final
>> shot ripped
>> through the head bursting it open. In the final act of defiance it
>> toppled over bringing down a nearby gyroco!
>>
>> !
>>
>> pter.
>>
>> Then I knew it was truely over.....
>>
>> Slann 43, Squats 46
>>
>> Comments
>>
>> CRAAAAP! What a heartbreaker! I played a good game until turn
>> three. I
>> should have charged the praetorians and make them eat warp
>> talon stew.
>> In the end my infantry broke the brotherhood, I gambled and
>> lost. Great!
>>
>> !
>>
>>
>> game!
>>
>> Regarding the slann units, quite frankly, I would not change
>> anything.
>> The gravguard functioned superbly with their 50cm range. They are
>> infantry support so as used them as such. The combination of
>> following
>> my assaults in advance was real good, even when the squats
>>
>> won close
>>
>> co!
>>
>> !
>>
>> mbat I'd mop up the victory very easily with their
>> devastating fire. I
>> think if you want 75cm range you should by vehicles, thats
>> what they are
>> for. They dont need the range, they are excellent as is.
>>
>> The Assaults and raider lower CAF worked out very well too.
>> Th!
>>
>> !
>>
>> e raiders
>> are very good shooters a good counterpart to the assault troops.
>>
>> The warp jump rules are superb, just what is expected, the
>>
>> longer the
>>
>> jump the bigger the risk, everyone was very !
>>
>> !
>>
>> satisfied how
>>
>> they worked.
>>
>> The necron titan worked extremely well, granted I was pretty lucky.
>> Darius and I agreed it should cost 750 points or so. I agree
>> with Rune
>> that it should repair on a 3+ like other slann titans. Its
>> only defense
>> is thsi save, especially versus mega-weapons like the cyclops
>> beam. Its
>> chances should be better than 50%, so a 3+ is better after
>>
>> all its a
>>
>> titan. The weapons are very good, one short range but many
>> dice and the other very effective titan/tank killer.
>>
>> I await more testing from you guys, but on our end we are
>>
>> pretty much
>>
>> convinced we have achieved balance.
>>
>> Peter
>>
>>
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Received on Mon Feb 26 2001 - 17:42:41 UTC

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