I agree to the fact that Slann units should be powerful (and expensive), but
weapons that outpower the vortex missile hugely and can be used each round?
It'd have to count as several special cards and the cost would be that of a
fully armed Warlord Titan for just the weapon...
Trygve
> -----Original Message-----
> From: Karlsen Rune [mailto:rune.karlsen_at_...]
> Sent: 27. februar 2001 15:25
> To: 'netepic_at_yahoogroups.com'
> Subject: RE: [NetEpic ML] New Slann Titan Weaponry Part 1 (Long)
>
>
> I made the weapons very powerful on purpose.
> Its easier to downgrade weaponry, than get
> people to agree to upgrade them.
> That's why, and i never expected them to
> pass as is. I just tried to be original, and
> some of the weapons are as far as i know
> very innovative, and hard to model on other
> weapons. I also didnt want all the weapons
> to be just a copy of other titan weaponry.
> Therefor, id like all the experienced
> players to comment on adjustments, and then
> compare them to other weapons so we can determine
> prices. Chassis prices for the Titans also have
> to be determined. I really dont want the weapons
> to be all powerful, there would be no point in
> playing then..
>
> Rune
>
> > -----Original Message-----
> > From: Trygve Bj�rnstad [mailto:trygve_at_...]
> > Sent: 27. februar 2001 14:37
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] New Slann Titan Weaponry Part 1 (Long)
> >
> >
> > Powergamer!
> >
> > Trygve
> >
> > > -----Original Message-----
> > > From: Karlsen Rune [mailto:rune.karlsen_at_...]
> > > Sent: 27. februar 2001 13:56
> > > To: 'netepic_at_yahoogroups.com'
> > > Subject: [NetEpic ML] New Slann Titan Weaponry Part 1 (Long)
> > >
> > >
> > > Hi!
> > >
> > > Here are some new weapons for the Slann Titans. Feel free
> > to comment,
> > > these are just suggestions.
> > >
> > > Rune
> > >
> > > Head :
> > >
> > > Control Center : This is a sensor and computer upgrade,
> > which enables
> > > the titan to track its targets much faster and more
> > efficient. All attacks
> > > made by the titans weaponry receives a +1 modifier,
> > including barrage
> > > and missiles. Due to the size of the control center, some
> > armor has to
> > > be sacrificed, reducing the save of the head location by 1.
> > >
> > > Purgatory Strike : This weapon is a testimony to the Slanns psychic
> > > abilities. The weapon actually houses a powerful Slann Mage, who's
> > > powers are amplified tenfold by specialized circuitry, resulting in
> > > increased range and power. The weapon fires a concentrated
> > beam of psychic
> > > energy at one single target. The beam hits on a 3+ , has a range
> > > of 100cms,
> > > and
> > > a save modifier of -4. This counts as a non-physical psychic attack.
> > > Shielded targets gets a regular psychic save. If fired at a
> > > titan/praetorian, it automatically targets the
> > > head/bridge, no deviation rolls. Due to the increased
> > power, the damage
> > > roll is taken with a +1 bonus against units with templates. This
> > > weapon can
> > > be fired once per round.
> > >
> > > Arm :
> > >
> > > Force blade : This is a close combat weapon for titans. It
> > is a blade of
> > > force which
> > > is capable of devastating damage. It gives the Titan an
> > ekstra die in CC,
> > > and adds
> > > +2 to the damage roll.
> > >
> > > Mounted : Arm only
> > > Range : CC
> > >
> > > Plasma Fist : When mounted, this weapon give the Titan +4 CAF
> > > against Titans/Praetorians in close combat. It can also be used as
> > > a ranged weapon. It has then 4 attacks at 25cms, hits on 4+
> > > and has a save modifier of -1.
> > >
> > > Gravitron Cannon : This weapon opens up a rift in time and space,
> > > creating a localized black hole on the target. The rift is
> > very unstable,
> > > and will on impact be the size of a normal blast template. In each
> > > combat phase, roll a d6. On a roll of
> > >
> > > 1: The rift collapses in on itself, forcing everything
> > under the template
> > > area to make a save at -2 or be destroyed. Shielded targets
> > lose 1 shield.
> > > Unshielded Praetorians/Titans suffer one hit to a random location.
> > > 2-3 : The rift stays open, but is very weak, forcing
> > everything under the
> > > template to make a roll to be able to do anything but hold on for
> > > dear life.
> > >
> > > The roll is made on a 4+ for infantry and vehicles, 5+ for
> > > Superheavies and
> > > Knights, And 6+ for Praetorians and Titans. Shielded units lose 1
> > > shield. If
> > > a unit fails
> > > its save, it can do nothing for the rest of the turn
> > > 4-5 : The rift stays open, and is very strong. All units
> > without saves are
> > > automatically destroyed by the gravitational pull. Units
> > with saves, make
> > > these at a -3 penalty. Shielded targets lose 1 shield. Unshielded
> > > Praetorians/Titans suffer d3 hits to random locations.
> > > 6 : The rift actually grows to the size of a 12cm diameter
> > template. Apply
> > > effects
> > > from 4-5 at all units under the template.
> > >
> > > As long as a "1" is not rolled, the rift will be open, and the
> > > terrain will
> > > be
> > > impassable. It is also impossible to see through or over, due to the
> > > fact that the black hole absorbs light.
> > >
> > > The weapon has a range of 100cms, and needs LOS. After the
> > target has been
> > > chosen, place a 6cm barrage there, roll on the table above
> > and apply the
> > > results.
> > > This weapon can be fired once per round. Note, this is not a
> > > barrage weapon,
> > > even though a barrage template is used.
> > >
> > > Implosion Cannon : This is another weapon based on the
> > Slann Gravitron
> > > Generator. Negatively charged gravitons are fired at a
> > target, exposing it
> > > to extreme forces. Any unit with a save of 5+ (not fixed)
> > or less are
> > > automatically
> > > destroyed. Shielded (power shields etc. , not holofields)units are
> > > unaffected by
> > > this attack. This attack can be especially dangerous to units
> > > with template
> > > saves.
> > > If the targeted template location (after deviation rolls)
> > should fail its
> > > save (at a -1d6 modifier, due to the instability of the weapon),
> > > 1d6 random
> > > adjacent locations are automatically hit at half the save
> > modifier rolled
> > > (never less than 1) due to the
> > > extreme gravitational forces. If there are less surrounding
> > locations than
> > > the number rolled, the excess is lost. Super Heavy vehicles
> > > suffer 1d3 rolls
> > > on the damage table
> > > if the save at -1d6 is failed.
> > >
> > > This weapon can be fired 2 times per round and hits on a 4+
> > with a save
> > > modifier of -1d6. Destroys buildings.
> > >
> > > Turret :
> > >
> > > Time Slow Missiles : The Slann have developed a technology
> > which enables
> > > them to slow down time to a certain degree. The result is a
> > field, which
> > > slows down movement. Any non-shielded unit (includes all types of
> > > shield, except holofields due to their nature) , where at
> > least half the
> > > unit is covered by the template, suffer the following :
> > > Units on FF are delayed until the AF phase. Units on AF may not fire
> > > at all that turn. There is no save. Shielded units get a save of 4+.
> > >
> > > Due to the immense amount of energy required to power these fields,
> > > they burn out in the end phase of the round in which they
> > were activated.
> > >
> > > The missiles are four one shot weapons and use the normal
> > 6cm diameter
> > > barrage template. The number of missiles fired in any turn
> > is up to the
> > > player,
> > > but four is the limit. They can be fired in two ways :
> > >
> > > Fast : The missiles are fired and hit immediately. If out
> > of LOS, they
> > > get the usual scatter. In this mode, the missiles have a
> > range of 150cms,
> > > sacrificing range for speed (burning fuel more quickly).
> > >
> > > Slow : The missiles are fired, and may move 40 cms each
> > turn and make
> > > up to two 45 degree turns each turn. They may hit anywhere, even out
> > > of LOS, and do not scatter. In this mode, the missiles have
> > unlimited
> > > range. These missiles cannot snapfire, and if the titan
> > should be used to
> > > snapfire,
> > > the only way the missiles can be fired is in slow mode. Of
> > course, you
> > > can always choose not to fire any.
> > >
> > > The missiles hit on a 3+ (one roll for all models under the
> > template).
> > >
> > > Ion Cannon : This weapon fires a concentrated beam of
> > negatively charged
> > > ions.
> > > The beam causes the target to be negatively charged. The effect
> > > is much like
> > > a localized lightning strike. Bolts of electricity will instantly
> > > strike the
> > > target.
> > > Shielded targets are unaffected. Resolve damage normally.
> > >
> > > The weapon can be fired 6 times per round, has a range of
> > 50cms, hits
> > > on a 5+ and a has a save modifier of -1. This weapon will not
> > > down shields.
> > >
> > >
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > >
> > > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > >
> > >
> > >
> >
> >
> > To unsubscribe send
> > e-mail to: netepic-unsubscribe_at_egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Received on Tue Feb 27 2001 - 15:01:54 UTC