RE: [NetEpic ML] New Slann Titan Weaponry Part 2 (Long)

From: Trygve Bj�rnstad <trygve_at_...>
Date: Tue, 27 Feb 2001 16:09:47 +0100

[snip]
> Vendetta Cannon : This is perhaps the strangest Slann weapon ever made,
> and is very old, even by Slann standard. The weapon fires a shell
> of scarabs
> which are programmed to disassemble any enemy unit. The affected target(s)
> are swarmed with the little critters which then try to take all electronic
> and
> mechanical equipment apart, but not touching anything living. If they
> succeed
> in taking apart their target, they will try to warp jump to another target
> within
> 6 cms. They will succeed at this jump on a roll of 4+. The weapon fires
> a 6cm barrage template. If no there is no LOS, apply the usual scatter.
> Once the target area is determined, roll to hit. The weapon hits
> on a 3+. If
> a hit is made, the following happens.
>
> 1. Every non-shielded unit in the area has to make an unmodified save.
> Units
> with no save receive a save of 6+. Shielded units are unaffected, and
> anything
> bigger than a vehicle is simply to big to be affected.
> 2. If a unit is "killed", pick the closest unit (not previously engaged
> by scarabs),
> within 6cms and roll a d6. On a roll of 4+, the scarabs warpjump to the
> target unit, which then has to make a save as described in (1).
> 3. Do this for all the units which have been "killed". If more units are
> "killed", repeat the process. If the closest unit is a Slann, Necron or
> Dracon, the scarab attack
> stops there, and the scarabs fall dead to the ground. This is a failsafe
> mechanism to
> make sure that the Scarabs never attack friendly units. If no other units
> are
> within 6cms, the scarabs terminate themselves and fall dead to the ground.
> This
> is to make sure that no scarabs ever survive to lurk about and
> possibly harm
> civilian equipment after the battle.
>
> The units "killed", do not die, but they are left completely without any
> functioning
> equipment whatsoever, and are for all game purposes dead and count towards
> the
> Break Point. Vehicles are reduced to their basic components, leaving the
> driver
> holding the wheel. Should there be any units within the vehicle, they are
> considered
> disassembled along with it, but they all get the best save (either their
> own, or the
> vehicle save, whichever is better)

Fun weapon, but should Slann really get access to chaos type weapons?

Trygve
Received on Tue Feb 27 2001 - 15:09:47 UTC

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