>
> Hi!
>
> Karlsen Rune wrote:
>
> > Hi!
> >
> > Can someone please summarise the rules for how infantry etc.
> > attack Titans? It'd be great with a clarification :)
>
> The newest adopted rule playes as follows:
>
> Infantry engged with a titan make a "save" on a roll of 5+.
> If the roll
> is failed they die and are removed. They play no further part
> in close
> combat. Vehicles do the same except tehy use their own armor save
> instead of the 5+. Survivors fight the titan normally as per standard
> close combat rules.
>
> In mixed battles (titans and non-titans engaged in close
> combat), treat
> each combat separately. This means treat all the non-titan
> units engaged
> versus the titan as one combat and resolve titan versus titan close
> combat as another. No bonus d6 are transfered in mixed combat's. That
> means the combat of non-titans units gives no bonus to the
> titan close
> combat and viceversa. They are virtuaally independent combats.
Hi, thanx for clearing this up :)
> > Also, is it possible for chaos to take over robots/necrons with
> > their power? Dont remember what its called, but it allows
> > it to take over "any unit" within 25cms. When you can put
> > the buggers in rhino's and charge 50cms with them in
> > the first round, 25cms is alot, and affecting any unit then
> > is just downright cheesy. It would mean f.ex, that
> > the Necron Titan (which has no shields) could be
> > taken over without a save. Now, thats just plain
> > old Jarlsberg im smelling! :)
>
> The take over unit power applies to all units regardless of what they
> are because it controls the "mind" be it organic or CPU, it does not
> matter. Now having said that, all chaos powers concerning
> morale checks
> or terror do NOT affect necrons or robotic units, since they do not
> "fear" in the "organic" sense. The power does allow you to
> take ove one
> unit, a helpful boon but hardly a game breaker. Besides the
> Necron titan
> has a psy save of 3+.
>
> As slann, I have played against chaos. Chaos needs to fight a
> different
> style battle since many of te standard tactics dont work.
> Remember the
> magi can nullify psychic powers so it relatively simple to eliminate
> powers such as this.
Simple is a relative word yes. To use the nullify psychic power,
you have to bring a Slann mage in a mech, be within 50cms and
roll a 3+. AND you cant use a psy power the next turn.
Why dont make them need LOS as well, and they'll be really
worth taking ;)
> > Also, the chaos rot power says it affects all units.
> > Were these cards made before Praetorians/Titans came
> > into the picture? Once again, you charge your legion
> > 50cms, and everything within 15cms of it has to
> > save or die when the power is used. Everything!
> > Now, in a large battle, say 10k, this will be devastating.
> > Im sure the rot is really the reek of really old, moldy cheese ;)
> > Id like some clarifications on the chaos powers, and
> > what they can and cant do please :)
>
> First, the rot power affects anything because its "magical"
> rot, so even
> vehicles and titans. Second titan with shields of psy-saves get thier
> saves. Third, the unit gets its armor save which in case of
> titans/preatorians is always a 1+, thus rendering them immune to this
> power. (assuming their location template has a 1+ armor save
> somewhere,
> but most titans except the smaller ones have that, even then
> it affects
> only a single location, that of the best save). I use mortarion
> regularly, belive me, its an infantry killer, but is very
> poor against
> any unit with a decent save.
>
> Peter
>
>
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Received on Sun Mar 04 2001 - 11:25:57 UTC