> 
> Hi!
> 
> Karlsen Rune wrote:
> 
> > Hi!
> > 
> > Can someone please summarise the rules for how infantry etc.
> > attack Titans? It'd be great with a clarification :)
> 
> The newest adopted rule playes as follows:
> 
> Infantry engged with a titan make a "save" on a roll of 5+. 
> If the roll 
> is failed they die and are removed. They play no further part 
> in close 
> combat. Vehicles do the same except tehy use their own armor save 
> instead of the 5+. Survivors fight the titan normally as per standard 
> close combat rules.
> 
> In mixed battles (titans and non-titans engaged in close 
> combat), treat 
> each combat separately. This means treat all the non-titan 
> units engaged 
> versus the titan as one combat and resolve titan versus titan close 
> combat as another. No bonus d6 are transfered in mixed combat's. That 
> means the combat of non-titans units gives no bonus to the 
> titan close 
> combat and viceversa. They are virtuaally independent combats.
Hi, thanx for clearing this up :)
 
> > Also, is it possible for chaos to take over robots/necrons with
> > their power? Dont remember what its called, but it allows
> > it to take over "any unit" within 25cms. When you can put
> > the buggers in rhino's and charge 50cms with them in
> > the first round, 25cms is alot, and affecting any unit then
> > is just downright cheesy. It would mean f.ex, that 
> > the Necron Titan (which has no shields) could be
> > taken over without a save. Now, thats just plain
> > old Jarlsberg im smelling! :)
> 
> The take over unit power applies to all units regardless of what they 
> are because it controls the "mind" be it organic or CPU, it does not 
> matter. Now having said that, all chaos powers concerning 
> morale checks 
> or terror do NOT affect necrons or robotic units, since they do not 
> "fear" in the "organic" sense. The power does allow you to 
> take ove one 
> unit, a helpful boon but hardly a game breaker. Besides the 
> Necron titan 
> has a psy save of 3+.
> 
> As slann, I have played against chaos. Chaos needs to fight a 
> different 
> style battle since many of te standard tactics dont work. 
> Remember the 
> magi can nullify psychic powers so it relatively simple to eliminate 
> powers such as this.
Simple is a relative word yes. To use the nullify psychic power,
you have to bring a Slann mage in a mech, be within 50cms and
roll a 3+. AND you cant use a psy power the next turn.
Why dont make them need LOS as well, and they'll be really
worth taking ;)
> > Also, the chaos rot power says it affects all units.
> > Were these cards made before Praetorians/Titans came
> > into the picture? Once again, you charge your legion
> > 50cms, and everything within 15cms of it has to
> > save or die when the power is used. Everything! 
> > Now, in a large battle, say 10k, this will be devastating. 
> > Im sure the rot is really the reek of really old, moldy cheese ;)
> > Id like some clarifications on the chaos powers, and
> > what they can and cant do please :)
> 
> First, the rot power affects anything because its "magical" 
> rot, so even 
> vehicles and titans. Second titan with shields of psy-saves get thier 
> saves. Third, the unit gets its armor save which in case of 
> titans/preatorians is always a 1+, thus rendering them immune to this 
> power. (assuming their location template has a 1+ armor save 
> somewhere, 
> but most titans except the smaller ones have that, even then 
> it affects 
> only a single location, that of the best save). I use mortarion 
> regularly, belive me, its an infantry killer, but is very 
> poor against 
> any unit with a decent save.
> 
> Peter
> 
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Received on Sun Mar 04 2001 - 11:25:57 UTC