Re: [NetEpic ML] Chaos Q&A files

From: Hellreich <helreich_at_...>
Date: Sun, 4 Mar 2001 17:57:32 -0800

or better have a FAQ section on the site. Have it broke into each section , core rules, SM, Chaos, and so forth. This would be better as tyhe ones that need it can just go to the site and then print it. and we don't need to and to the size of the rules file to be down loaded
  ----- Original Message -----
  From: Albert Farré Benet
  To: netepic_at_yahoogroups.com
  Sent: Sunday, March 04, 2001 1:41 PM
  Subject: Re: [NetEpic ML] Chaos Q&A files


  That's a good idea.

  How about adding a FAQ section to core rules and each army?
  I don't think it will be very difficult, as most Q&A have come across this group very often.
  Experience (and I'm sure you'll agree with me) tells me that most young (and other less experienced) players tend to have problems with the same aspects of the game. A FAQ add-on is a good help for them, as most discussions come from varied interpretations (as you pointed). They are as good as an example on each rule.
  I think there was a WD or two with FAQ on Space Marine.

  Albert
    ----- Original Message -----
    From: Peter Ramos
    To: netepic_at_yahoogroups.com
    Sent: Sunday, March 04, 2001 7:44 PM
    Subject: [NetEpic ML] Chaos Q&A files


    Hi!

    I guess I should have done this long ago, but here it is anyway. One
    thing I have learned during the many years playing epic is that pleyers
    interpret the rules differently. Its not to error as much that no matter
    how "clear" one may think rules are varied interpretations exsist.

    So as not to clutter the main rules, since after all not much
    explanation can go into a chaos card, its better to answer the most
    commonly asked questions i have been asked through the years. If you got
    any more nows that time. This will be tacked on to the end of the chaos
    army list.

    Demon engines
    "Can only use charge or advance orders" this mostly refers to the khorme
    demon engines, demon engines from other powers do not follow this unless
    the rules say so. Even some khornite ones can first fire, unit
    description takes precedence.

    The demon bonus starts at the beginning of the next turn. You get +1 on
    ALL attack dice, including barrages AND a extra d6 in close combat, no
    CAF bonus.

    Greater demon powers
    Keeper of secrets- it does NOT need line of sight.
    Great unclean one, use small teardrop template, not big one
    Lord of change-the chaos spawn does not gain extra d6 in close combat it
    has a maximum of 4d6 to fight, period.
    Fulgrim- units get a morale save at -2, if failed they are controlled as
    per orders.
    Moratarion- chaos player chooses which units to affect within 10cm, he
    may bypass units with saves to go for more vulnerable ones as long as
    they are in range. titans/praetorians without shields or psy-save are
    hit once and use the highest saving throw for a given location

    Minor demons
    Bloodletter- regeneration is not the same as being "eliminted" therefore
    unit coherency MUST be maintained.
    Horrors, if a pink demon is slain in close combat two blue demons appear
    engaged with the same model.
    Contagion plague engines- as with any unit with barrage attacks if
    engaged in close combat it may not fire.

    Chaos cards
    General- most cards tell you EXACTLY when they can be played, those that
    dont can be played ANYTIME.
    Warty skin, scaly skin, resilient- there is a mistake in "when they can
    be played" it should be in the "combat segment" not close combat
    segment. You MUST play this card BEFORE dice are rolled, you can't roll
    and then see if the card is any good.
    Horrible stench, uncontrollable flatulence, round CAF DOWN!
    Telekenisis- cannot be played on preatorins either.
    Invisibility- shots nominated against them are LOST!!, the unit
    themselves MAY NOT attack in any way, nor may they be attacked.
    Crystalline body, ONLY works against lasers, not battlecannons,
    autocannons, bolters or barrages. If your not sure an attack is a laser
    then its NOT.
    Hypnotic gaze-nonphysical, psy-saves and shields apply.
    Burning body- non-physical, titans and praetorians immune (add to
    description)
    Iron hard skin, works for ONLY one attack not the whole turn.
    Plague bearer- titans/praetorians immune-add to description.
    Duplication, troop stands ONLY!!!
    Eyestalks- the model must be in cover in order for this to work, it does
    not work in open ground.

    The rest of the cards are morale and CAf bonus which are self-explanatory

    Chaos marine gifts
    General, they tell WHEN they can be played, the most liberal one is the
    tzeentch power that can be cast anytime in the combat phase. All powers
    affect ONE of the three detachments in the company.
    Blood rage of khorne- triple move (30cm) and extra d6 in close combat.
    Magic of tzeentch- needs line of sight to target, use rules for vortex
    missile.
    Lure of slaanesh- non-physical, psy saves and shields apply. One unit
    affected.
    Nurgles rot- non-physical power, psy-saves and shields apply.
    titans/praetorians use their Highest location save.

    Peter




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Received on Mon Mar 05 2001 - 01:57:32 UTC

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