RE: [NetEpic ML] Titan CC

From: Karlsen Rune <rune.karlsen_at_...>
Date: Mon, 5 Mar 2001 10:59:24 +0100

> > This is only one of the things i find strange about some
> > chaos powers. Like the way some dont discriminate between
> > good units or lousy ones. The burning bodies card,
> > for example. Since its a non-physical psychic card,
> > it doesnt differenciate between units. No matter if
> > they are 0 CAF infantry with no save which are
> > a dime a dousin, or Vanguards with 4+ fixed save.
> > These cards may not be that valuable when playing
> > against f.ex IG, they are indeed game killers when
> > played against the Slann. Not to mention that
> > every time we play chaos, there are A LOT of discussions
> > about rules and powers. The result is always : "Can
> > affect any unit" or "Can be played at any time".
> > I agree its in chaos' nature to be unpredictable,
> > but if they were this good, they'd have overrun
> > the universe a long time ago....Who can stand a chance
> > except those who have units like the astropath?
>
> The powers ARE good, that's why so many armies have special anti-chaos
> units. Slann doesn't get these, but as they are immune to
> morale checks, I
> feel this evens out the mightiest chaos power - FEAR!

Well, they are very few in number, so if they were to be
really affected by fear, they'd be wiped out quite
easily by chaos. The Slann arent immune to morale tests btw.
 
> > Our chaos player has also adopted a very good strategy
> > against us. He simply hides his demons, so that
> > we cant take any cards away from him, and use
> > his legions and juggers to attack. VERY effective
> > in conjunction with some of the awesome "no save, no how"
> > powers/cards. I've pointed out that a demon would
> > probably not hide behind buildings, and would certainly
> > not retreat into the setup zone to hide behind a
> > building. He certainly agrees to this, but there are
> > no rules against this, and wont admit that its
> > cheesy. Its in fact a very sound tactic! Never mind
> > that the demons behave like cowards :)
>
> Hello??? If I can reach CC with my demons, I do! This is
> where their power
> is. If you're referring to saturday's game, 3 out of 5 demons charged
> forward to fight enemy units. Two demons were trapped in the
> middle with
> nothing to fight. If they had moved out of cover, you would
> have had roughly
> 50 shots to take them out. Why on earth would I do that?
> Would you use your
> mages to charge into an area I control? The fact that they're
> greater demons
> do not mean that they're stupid...

Im not saying this is a bad tactic, its not, im just saying
its rather uncharacteristic of chaos. Rather like our discussion
on whether or not a demon would crouch down in the woods
to avoid being shot at (since he was standing higher than
the treetops). After i pointed out that all we had to do
was buy higher trees (which is silly), we all agreed that
noone could shoot at anything in the woods unless they were
inside and very close (and then at a -1).

> > Like the game we played yesterday. Slann/SM vs. Chaos and
> > Renegade armies. After 2 rounds, Chaos 104? Slann/SM 46 i
> > think.. Both armies made mistakes, and they had quite
> > a few lucky dice rolls (like taking out a scout titan
> > with 3 shots from HW infantry. BUT, its just too good
> > when they can charge an OP, make the unit invis after CC,
> > and noone can shoot in. And take out a titan in one
> > average rolled shot.
>
> No, it took Magnus the red two turns to take out the titan.
> You didn't even
> use your titan, you just tried to hide it from Magnus. If it
> is cowardous to
> hide a demon, how about hiding a titan?

I was quoting statistics, not what actually happened:)
It seems i should have gotten the 3+ shield save anyways,
not to mention that i forgot the regen..pff...No more
late night game sessions :)

I placed the titan on the wrong side. The move i made
to, as you say "hide" the titan, was made to lure
magnus the red further out so i could attack him
with my Conqueror and titan, not just the titan.
Not a bad move, except that i forgot that demons
are also skimmers and can pop-up :) Doesnt help
much to have 2 good units on AF then...
 
> > And take over a necron detachment
> > after the overtakers had moved (no save of course,
> > why would there be any, they're "chaos powers" after
> > all), then play a chaos card on that very same detachment
> > (after CC) and charge 10 more cms to another detachment.
> > One by one, they're not gamekillers. Together, they
> > are. With chaos cards, you can always adjust. They're
> > more than equalizers. Before i played chaos, i saw
> > the discussions going on on this list, but i never
> > really took any notice of them. Now i understand what
> > they were all griping about..
>
> You lost on saturday because:
> 1) You did not field a single barrage weapon against 10K
> worth of chaos.
> Hello??? How about using Slann titans with huge templates?

Yes, these cost 1500/2000 points. What part of the battlefield
would you have like to seen without any units on it?
Besides, if you can posess a titan which costs this much (you
will if i roll a 1 or 2), i felt it was a gamble to bring.

> 2) Eivind held his precious grey knights until round two,
> only to hide them
> inside a building. Why did he field them?

I dont know.

> 3) Chaos had a triple backup plans for each single objective
> on the board.
> Didn't seem like you had any...

No, we didnt. For one simple reason. We didnt have enough
units to do this. Thats the major problem with playing
the Slann (as well it should be).

> 4) Nils had some wonderfully lucky rolls...

He sure did...And only on important battles as well.

> > The good news is that we all agreed the Slann look good
> > now. We thought the necron titan is overpriced at 750,
> > but thats just after one game. Against another army,
> > it might be more balanced. I can certainly understand
> > why noone wanted to play against the Slann before
> > they were balanced (except Nils of course, he loves
> > to be the underdog), i have just the same feeling
> > against chaos. I cant imagine how its possible to
> > beat chaos with the orks for example...
> >
>
> We haven't tried that yet... maybee we should??

Yes, well, only if you like winning a sure thing :)
You could probably beat our "fresh" Ork player with
half the points...

> > > -----Original Message-----
> > > From: Hellreich [mailto:helreich_at_...]
> > > Sent: 4. mars 2001 18:19
> > > To: netepic_at_yahoogroups.com
> > > Subject: Re: [NetEpic ML] Titan CC
> > >
> > >
> > > I do belive you are talking about the Lure of Slannash, and
> > > yes it is very
> > > powerful. It does work as such, but I do belive it is not
> > > auto, as you make
> > > a Morale check for this if you fail the morale check then the
> > > enemy may take
> > > control.
> > > ----- Original Message -----
> > > From: "Karlsen Rune" <rune.karlsen_at_...>
> > > To: <netepic_at_yahoogroups.com>
> > > Sent: Sunday, March 04, 2001 3:25 AM
> > > Subject: RE: [NetEpic ML] Titan CC
> > >
> > >
> > > > >
> > > > > Hi!
> > > > >
> > > > > Karlsen Rune wrote:
> > > > >
> > > > > > Hi!
> > > > > >
> > > > > > Can someone please summarise the rules for how infantry etc.
> > > > > > attack Titans? It'd be great with a clarification :)
> > > > >
> > > > > The newest adopted rule playes as follows:
> > > > >
> > > > > Infantry engged with a titan make a "save" on a roll of 5+.
> > > > > If the roll
> > > > > is failed they die and are removed. They play no further part
> > > > > in close
> > > > > combat. Vehicles do the same except tehy use their
> own armor save
> > > > > instead of the 5+. Survivors fight the titan normally as
> > > per standard
> > > > > close combat rules.
> > > > >
> > > > > In mixed battles (titans and non-titans engaged in close
> > > > > combat), treat
> > > > > each combat separately. This means treat all the non-titan
> > > > > units engaged
> > > > > versus the titan as one combat and resolve titan versus
> > > titan close
> > > > > combat as another. No bonus d6 are transfered in mixed
> > > combat's. That
> > > > > means the combat of non-titans units gives no bonus to the
> > > > > titan close
> > > > > combat and viceversa. They are virtuaally independent combats.
> > > >
> > > > Hi, thanx for clearing this up :)
> > > >
> > > > > > Also, is it possible for chaos to take over
> robots/necrons with
> > > > > > their power? Dont remember what its called, but it allows
> > > > > > it to take over "any unit" within 25cms. When you can put
> > > > > > the buggers in rhino's and charge 50cms with them in
> > > > > > the first round, 25cms is alot, and affecting any unit then
> > > > > > is just downright cheesy. It would mean f.ex, that
> > > > > > the Necron Titan (which has no shields) could be
> > > > > > taken over without a save. Now, thats just plain
> > > > > > old Jarlsberg im smelling! :)
> > > > >
> > > > > The take over unit power applies to all units regardless
> > > of what they
> > > > > are because it controls the "mind" be it organic or CPU,
> > > it does not
> > > > > matter. Now having said that, all chaos powers concerning
> > > > > morale checks
> > > > > or terror do NOT affect necrons or robotic units, since
> > > they do not
> > > > > "fear" in the "organic" sense. The power does allow you to
> > > > > take ove one
> > > > > unit, a helpful boon but hardly a game breaker. Besides the
> > > > > Necron titan
> > > > > has a psy save of 3+.
> > > > >
> > > > > As slann, I have played against chaos. Chaos needs to fight a
> > > > > different
> > > > > style battle since many of te standard tactics dont work.
> > > > > Remember the
> > > > > magi can nullify psychic powers so it relatively simple
> > > to eliminate
> > > > > powers such as this.
> > > >
> > > > Simple is a relative word yes. To use the nullify psychic power,
> > > > you have to bring a Slann mage in a mech, be within 50cms and
> > > > roll a 3+. AND you cant use a psy power the next turn.
> > > > Why dont make them need LOS as well, and they'll be really
> > > > worth taking ;)
> > > >
> > > > > > Also, the chaos rot power says it affects all units.
> > > > > > Were these cards made before Praetorians/Titans came
> > > > > > into the picture? Once again, you charge your legion
> > > > > > 50cms, and everything within 15cms of it has to
> > > > > > save or die when the power is used. Everything!
> > > > > > Now, in a large battle, say 10k, this will be devastating.
> > > > > > Im sure the rot is really the reek of really old, moldy
> > > cheese ;)
> > > > > > Id like some clarifications on the chaos powers, and
> > > > > > what they can and cant do please :)
> > > > >
> > > > > First, the rot power affects anything because its "magical"
> > > > > rot, so even
> > > > > vehicles and titans. Second titan with shields of
> > > psy-saves get thier
> > > > > saves. Third, the unit gets its armor save which in case of
> > > > > titans/preatorians is always a 1+, thus rendering them
> > > immune to this
> > > > > power. (assuming their location template has a 1+ armor save
> > > > > somewhere,
> > > > > but most titans except the smaller ones have that, even then
> > > > > it affects
> > > > > only a single location, that of the best save). I use
> mortarion
> > > > > regularly, belive me, its an infantry killer, but is very
> > > > > poor against
> > > > > any unit with a decent save.
> > > > >
> > > > > Peter
> > > > >
> > > > >
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Received on Mon Mar 05 2001 - 09:59:24 UTC

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