Unit means detachment (or model in the case where the detachment consists of
one model only). The cards that apply to one model only state so (e.g.
Growth).
Trygve
> -----Original Message-----
> From: Karlsen Rune [mailto:rune.karlsen_at_...]
> Sent: 5. mars 2001 11:01
> To: 'netepic_at_yahoogroups.com'
> Subject: RE: [NetEpic ML] Chaos Q&A files
>
>
> As soon as its clarified whether unit means detachment
> or one model...This is my main gripe...
>
> > -----Original Message-----
> > From: Trygve Bj�rnstad [mailto:trygve_at_...]
> > Sent: 5. mars 2001 10:55
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] Chaos Q&A files
> >
> >
> > Thanks! This is exactly how we use the powers (made a mistake with the
> > Dameon engine +'s ones...). Can we all agree on this now?
> > Rune? Eivind?
> >
> > Trygve
> >
> > > -----Original Message-----
> > > From: Peter Ramos [mailto:primarch_at_...]
> > > Sent: 4. mars 2001 19:44
> > > To: netepic_at_yahoogroups.com
> > > Subject: [NetEpic ML] Chaos Q&A files
> > >
> > >
> > > Hi!
> > >
> > > I guess I should have done this long ago, but here it is anyway. One
> > > thing I have learned during the many years playing epic is
> > that pleyers
> > > interpret the rules differently. Its not to error as much
> > that no matter
> > > how "clear" one may think rules are varied interpretations exsist.
> > >
> > > So as not to clutter the main rules, since after all not much
> > > explanation can go into a chaos card, its better to answer the most
> > > commonly asked questions i have been asked through the
> > years. If you got
> > > any more nows that time. This will be tacked on to the end
> > of the chaos
> > > army list.
> > >
> > > Demon engines
> > > "Can only use charge or advance orders" this mostly refers
> > to the khorme
> > > demon engines, demon engines from other powers do not
> > follow this unless
> > > the rules say so. Even some khornite ones can first fire, unit
> > > description takes precedence.
> > >
> > > The demon bonus starts at the beginning of the next turn.
> > You get +1 on
> > > ALL attack dice, including barrages AND a extra d6 in close
> > combat, no
> > > CAF bonus.
> > >
> > > Greater demon powers
> > > Keeper of secrets- it does NOT need line of sight.
> > > Great unclean one, use small teardrop template, not big one
> > > Lord of change-the chaos spawn does not gain extra d6 in
> > close combat it
> > > has a maximum of 4d6 to fight, period.
> > > Fulgrim- units get a morale save at -2, if failed they are
> > controlled as
> > > per orders.
> > > Moratarion- chaos player chooses which units to affect
> > within 10cm, he
> > > may bypass units with saves to go for more vulnerable ones
> > as long as
> > > they are in range. titans/praetorians without shields or
> > psy-save are
> > > hit once and use the highest saving throw for a given location
> > >
> > > Minor demons
> > > Bloodletter- regeneration is not the same as being
> > "eliminted" therefore
> > > unit coherency MUST be maintained.
> > > Horrors, if a pink demon is slain in close combat two blue
> > demons appear
> > > engaged with the same model.
> > > Contagion plague engines- as with any unit with barrage attacks if
> > > engaged in close combat it may not fire.
> > >
> > > Chaos cards
> > > General- most cards tell you EXACTLY when they can be
> > played, those that
> > > dont can be played ANYTIME.
> > > Warty skin, scaly skin, resilient- there is a mistake in
> > "when they can
> > > be played" it should be in the "combat segment" not close combat
> > > segment. You MUST play this card BEFORE dice are rolled,
> > you can't roll
> > > and then see if the card is any good.
> > > Horrible stench, uncontrollable flatulence, round CAF DOWN!
> > > Telekenisis- cannot be played on preatorins either.
> > > Invisibility- shots nominated against them are LOST!!, the unit
> > > themselves MAY NOT attack in any way, nor may they be attacked.
> > > Crystalline body, ONLY works against lasers, not battlecannons,
> > > autocannons, bolters or barrages. If your not sure an
> > attack is a laser
> > > then its NOT.
> > > Hypnotic gaze-nonphysical, psy-saves and shields apply.
> > > Burning body- non-physical, titans and praetorians immune (add to
> > > description)
> > > Iron hard skin, works for ONLY one attack not the whole turn.
> > > Plague bearer- titans/praetorians immune-add to description.
> > > Duplication, troop stands ONLY!!!
> > > Eyestalks- the model must be in cover in order for this to
> > work, it does
> > > not work in open ground.
> > >
> > > The rest of the cards are morale and CAf bonus which are
> > self-explanatory
> > >
> > > Chaos marine gifts
> > > General, they tell WHEN they can be played, the most
> > liberal one is the
> > > tzeentch power that can be cast anytime in the combat
> > phase. All powers
> > > affect ONE of the three detachments in the company.
> > > Blood rage of khorne- triple move (30cm) and extra d6 in
> > close combat.
> > > Magic of tzeentch- needs line of sight to target, use rules
> > for vortex
> > > missile.
> > > Lure of slaanesh- non-physical, psy saves and shields
> > apply. One unit
> > > affected.
> > > Nurgles rot- non-physical power, psy-saves and shields apply.
> > > titans/praetorians use their Highest location save.
> > >
> > > Peter
> > >
> > >
> > >
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> > >
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> > >
> > >
> >
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Received on Mon Mar 05 2001 - 11:36:43 UTC