RE: [NetEpic ML] Kroxigors

From: <nils.saugen_at_...>
Date: Thu, 15 Mar 2001 10:02:50 +0100

Jepp one of mine actually!

-----Original Message-----
From: Trygve Bjørnstad [mailto:trygve_at_...]
Sent: 15. mars 2001 09:41
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Kroxigors


My mistake, it was mentioned earlier that a demon couldn't save when
defeated by a Kroxigor... I guess this was just a suggestion then...

> -----Original Message-----
> From: Hellreich [mailto:helreich_at_...]
> Sent: 15. mars 2001 04:58
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Kroxigors
>
>
> oooo quit crying, they come with no transport. They have no
> ranged attack,
> And they can not telaport to anywhere they like on the board. They do not
> out right kill deamons, the deamons would be able to use their cards to
> save.
>
> hey chaos guys take a look at a unit that you guys all seem to bring to
> battle evertime I play Chaos. Just look at your Blood Letters before you
> start crying about the Kroxigors.
>
> And Darius you have never had a problem kicking the living tar out of me
> with Choas. As most of the kroxigors I ever take seem to get mowed down
> before they even get to fight. The only one that make combat are
> the ones I
> put in transports and most of them seem to get killed soon as they are
> dropped off.
>
> Hey, I don't like alot of things about alot of armies but you don't see me
> bitching about them I find ways to beat them. This unit is not
> that strong,
> they just have the power to stay and take the fight to Choas, and I've
> noticed that alot of Choas players don't seem or like it when a unit can
> stay and fight them for they are not use to this type of battle.
>
> But, do as you please! I'm done with it, and don't give a crud what they
> become.
> UUgg rant mode off
> ----- Original Message -----
> From: "Trygve Bjørnstad" <trygve_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Wednesday, March 14, 2001 6:29 AM
> Subject: RE: [NetEpic ML] Kroxigors
>
>
> > And what about the cost? They're better close assault units than
> > terminators, they have more powers - yet they cost only 150??
> >
> > Trygve
> >
> > > -----Original Message-----
> > > From: Karlsen Rune [mailto:rune.karlsen_at_enitel.com]
> > > Sent: 14. mars 2001 15:27
> > > To: 'netepic_at_yahoogroups.com'
> > > Subject: RE: [NetEpic ML] Kroxigors
> > >
> > >
> > > Yes, at that price they are indeed cheap, but
> > > it only works against chaos. I will agree to
> > > this if they get the +4 psy save as well
> > > against chaos, that at least makes them
> > > usable against other units than demons..
> > >
> > > Rune
> > >
> > > > -----Original Message-----
> > > > From: primarch_at_... [mailto:primarch@...]
> > > > Sent: 14. mars 2001 15:01
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: Re: [NetEpic ML] Kroxigors
> > > >
> > > >
> > > > Hi!
> > > >
> > > > heheh, someone from your group is bound to catch it if you dont. 150
> > > > points is not a lot. They have a great CAF, its a good buy. The only
> > > > power I'd entertain to give them in addition to what has
> been said is
> > > > a psy-save of 4+. The nullifying business is just too much.
> > > >
> > > > Peter
> > > >
> > > >
> > > > --- In netepic_at_y..., Karlsen Rune <rune.karlsen_at_e...> wrote:
> > > > > That takes away too much. They go from being excellent chaos
> > > > figthing
> > > > > machines, to being regular troops with a better CAF
> against demons.
> > > > > IF they survived 2 rounds of moving over the board, and IF they
> > > > moved
> > > > > in after the demon has moved (big IF's, chaos always have more
> > > > > detachments than the Slann), the chaos player would at most have
> > > > > to sacrifice a few chaos cards. I agree, the rules need
> clarifying,
> > > > > and perhaps changing, but im getting rather fed up with all
> > > > > the downsizing...
> > > > >
> > > > > It seems every time i ask a question on this list, the unit in
> > > > question
> > > > > is "modified". The Slann need some units which can kick
> ass against
> > > > > chaos. Chaos has so many options to take over units and even
> > > > > kill them even if they are engaged in CC.
> > > > >
> > > > > The next time i see a unit which i wonder about, ill keep my big
> > > > mouth
> > > > > shut, else it will be modified to something almost useless..
> > > > >
> > > > > Rune
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: peter ramos [mailto:ramospeter_at_h...]
> > > > > Sent: 14. mars 2001 14:47
> > > > > To: netepic_at_y...
> > > > > Subject: Re: [NetEpic ML] Kroxigors
> > > > >
> > > > >
> > > > >
> > > > > Hi!
> > > > >
> > > > >
> > > > >
> > > > > I have to agree with Darius, it sounds too good for 150 and too
> > > > complicated.
> > > > > These guys are assault units. The only bonus I'd give them for the
> > > > warp claw
> > > > > is +2 to CAF when fighting demons, so in effect they are real good
> > > > demon
> > > > > hunters. Thats it though, no psychic immunity or the rest of it.
> > > > This bonus
> > > > > for 150 points is good enough.
> > > > >
> > > > > Opinions?
> > > > >
> > > > > Peter
> > > > >
> > > > >
> > > > >
> > > > > >From: "dardman"
> > > > > >Reply-To: netepic_at_y...
> > > > > >To:
> > > > > >Subject: Re: [NetEpic ML] Kroxigors
> > > > > >Date: Wed, 14 Mar 2001 09:38:55 -0500
> > > > > >
> > > > > >Auras are energy fields that are emitted around creatures/humans.
> > > > Stench
> > > > > >and beguiling voices are not auras. I am being hard because I
> > > > would not
> > > > > like
> > > > > >to play against a Slann kroxigor that has more powers
> than the Grey
> > > > > Knights,
> > > > > >save for the teleportation. Make it a special card and
> move on. At
> > > > least
> > > > > >that will reduce the cheese factor some.
> > > > > >Darius
> > > > > >
> > > > > >
> > > > > >Shop online without a credit card
> > > > > >http://www.rocketcash.com
> > > > > >RocketCash, a NetZero subsidiary
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Received on Thu Mar 15 2001 - 09:02:50 UTC

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