Well, then somebody must explain to me the difference of 0 and 1 moralvalue.
As I see it there are no difference regarding breaktests as there are no
modifiers when checking morale when breaking.
So to me, a morale of 1 or 0 is just the same.
Eivind
----- Original Message -----
From: <primarch_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Monday, March 19, 2001 8:02 PM
Subject: Re: [NetEpic ML] Are we in agreement?
> Hi!
>
> Seems we have enough nods. I suggest the idea brought by Ed and
> others regarding a "0" morale be tested, perhpas it may be used in
> the near future.
>
> Peter
>
>
> --- In netepic_at_y..., "Eivind Borgeteien" <eivind.borgeteien_at_c...>
> wrote:
> > Nod :-)
> >
> > Eivind
> > ----- Original Message -----
> > From: <primarch_at_b...>
> > To: <netepic_at_y...>
> > Sent: Friday, March 16, 2001 9:01 PM
> > Subject: [NetEpic ML] Are we in agreement?
> >
> >
> > > Hi!
> > >
> > > It seems the never ending "kroxigor" and "Emperor's children"
> threads
> > > have quieted down.
> > >
> > > To recap is this what has been agreed on?
> > >
> > > 1. Kroxigor, 150 point cost, +2 CAF bonus against chaos ONLY,
> immune
> > > to psychic powers. Demons can still save versus their attacks,
> but at
> > > double card cost.
> > >
> > > 2. Morale checks, accounts for everything from fear.terror to mind
> > > affecting powers, one stat one use. Units that have no morale stat
> > > are immune to checks that affect morale (fear/terror,mind powers,
> > > etc.).
> > >
> > > Give me the last nod before I redo all this.
> > >
> > > Peter
> > >
> > >
> > >
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> > >
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> > >
> > >
>
>
>
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Received on Mon Mar 19 2001 - 23:25:46 UTC