Re: [NetEpic ML] ramblings

From: quester <quester666_at_...>
Date: Thu, 17 May 2001 20:40:15 -0700 (PDT)

 how would you handle tanks meant to fight CC (ork death roller ETC.)

and tank on tank combat ??


  Ryan Lawson <kurmark_at_...> wrote:
Ok, for vehicles the CAF is based largely on the number of bolters. A
Shadowsword (6 bolters) of CAF +6 goes up against a Titan and the bolters
are useless so why is it's CAF even valid? This was a problem of Epic and
its way of doing CAF. Only infantry can really do a close assault so they
should be the only ones who have CAF values. When infantry attack vehicles,
instead of just doing a Close Combat, let the infantry plant a melta-bomb
(-2 to the armor save) if they survive the first fire of the vehicle they
are attacking. If the infantry has an attack that is -3 or higher, then it
simply replaces the melt-bomb hit. Infantry with power armor, like
Terminators, hit at a -3 to represent a powerfist and other assorted nasty
weapons.

Bolters hitting on a 6 at 15cm is pathetic and a waste of time (especially
when you have 16 bolters on a Colossus). It would be more worthwhile to make
bolters hit on a 5+ and have a range of 25cm (something that actually
reconciles with infantry bolters). Then if infantry assault a tank, the
bolters get to automatically fire on the infantry, but any infantry stands
that survive automatically plant a melta-bomb that does a hit. I never did
like that armor saves were not used for close combat and assaulting tanks
was too easy in Epic anyway.

As a standard, all titans should be able to trample.....that's what they do
with those big feet! Anything the titan touches during its movement (that is
not a superheavy or larger) should be crushed on a 5+. To assault a titan is
very difficult at best. Its feet are constantly moving and are up in the air
out of reach quite often- presenting an unusual target compared to a tank.
Planting a charge on it would be very difficult (needing a roll of 6 on a
d6). This way the titan won't kill everything (like pesky infantry), but it
will be hard to assault the titan as well. And wouldn't the idiots have
realized the necessity of armoring the titans' legs to a 1+ because of the
legs' vulnerability to assaults, mines and debris?

When titans fight other titans they should do what they did in Adeptus
Titanicus- roll to thit with each close combat weapon which has its own save
modifier and damage modifier. This way weapons like powerfists can actually
have a point again. If it does not have a close combat weapon it can only
jab you with an arm or kick you (doing generally less damage). Negating
armor saves and ensuring that one side always wins in a CC (current Epic)
causes most titan CC to be fast and dull. Whoever wins always aims for the
head or reactor with their hit that doesn't deviate and doesn't allow saves
(nevermind the Shadowsword with bolters blowing past a Titan's reactor
armor!!!!!!). Then the titan CC is over or the losing titan is screwed with
one hit.

Overall, I hated the CC system of Epic the most. A change would speed the
game up a little as only infantry would need to roll off on close combat
(enough to add variety and distinction to units good in close combat with
high CAF's).


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Received on Fri May 18 2001 - 03:40:15 UTC

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