Heresy: the inital run

From: Peter Ramos <primarch_at_...>
Date: Sun, 20 May 2001 10:21:07 -0400

Hi!

For those interested Darius and I gave Heresy a test run on Saturday. We
were pleased with the inital results. the game worked as it should,
putting a premium on combined arms approach. The game requires a totally
different approach and mindset than net epic. It was kinda funny that
Darius and i still used net epic tactics in Heresy and they didn't work
one bit.

Things like advancing infantry supported by armor (like in real life)
are key. Command control is essential and the rules seem to reflect that
well. Things like training also impact on close combat. It was good to
see a small group of marines take on many times their number in orks and
potentially inflict enormous casualties. Of course we probably used some
rules wrong and forgot some others, even though I wrote these rules with
Kenneth, it was the first true game, but what tactics should be used
became obvious.

The d10 use is great, it gives a good spread of probability and the
close combat tables worked very well. Close combat is very
decisive.Moving the system to a straight activation with one fire action
(like warzone and void) was very good, makes the game very simple and
quick. There are some things to get used to heres a short explanations:

1. In Heresy you can double move and forgoe firing. This means a
transport can move its double move and the cargo can disembark and
double move too. It cost 5cm to the stand and the transport vehicle to
embark and disembark. In heresy you can do both in a single turn, making
rapid movement a possibility. Or course reaction fire (overwatch) makes
this dangerous

2. Since you can fire before, after or doing your move, you could fire
then move into close combat. This makes for some interesting situations.

3. Armored vehicles are dangerous. In epic vehicle tend to be fodder if
infantry gets close. In heresy, infantry armed with anti-personnel
weapons have a very slim chance of harming them, close combat is their
only hope, of course by the time you close the gap between you and the
vehicle their may be no infantry left.

Any questions of comments appreciated.

Peter
Received on Sun May 20 2001 - 14:21:07 UTC

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