Re: [NetEpic ML] unballanced armies

From: Peter Ramos <primarch_at_...>
Date: Wed, 30 May 2001 19:03:51 -0400

Hi!

Hmmm.. very interesting points, you should have pointed that out during
the revision, we could have up the cost. I see the merit in what you
say, they are pretty more resilient know with templates, especially
since vortex and other one-shot kills are now expensive, makes
preatorians pretty nasty.

What say others in this regard? I think the points cost Ryan states are
on the money too, opinions?

Peter

Ryan Lawson wrote:

>> Damn thats expensive! The original idea was to make preatorians worth
>> their points by giving them templates, is templates and their original
>> cost too good? I'd like to hear comments on this, since its a very
>> interesting point.
>
>
> Squat praetorians have a LOT of firepower. They have better firepower than
> titans. They also have the FF and move ability which is also extremely
> valuable.
>
> In the old rules, the Colossus and Cyclops were pointed properly with regard
> to most everything.....but vortex missiles, warp missiles, gutbusters and a
> handful of other shield ignoring weapons skewed their value way too much.
>
> Adding hit locations to them made them withstand those one-shot kill
> weapons, but it also made them much more resilient against regular weapons
> and units. We found that they were too powerful with hit locations without
> an additional increase in points. The points I pay right now are little high
> probably, I figured it was better to overpay for them than underpay. Now
> that we have fielded them a few times as they are, I think 700 is more in
> line for a Colossus and 650 for a Cyclops. They take hits better than
> titans, have excellent firepower....but they have no weapon options and
> their maneuverability is nonexistent.
>
>
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Received on Wed May 30 2001 - 23:03:51 UTC

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