Re: [NetEpic ML] unballanced armies (New Units)

From: Albert Farr� Benet <cibernyam_at_...>
Date: Wed, 30 May 2001 19:40:51 +0200

Hi,

my intention with Squats was to make them a little more flexible and not always the same Colossus-Bikes-Thunderers-Gyros (repet the receipt until you get the army total points).

So as first approach, they could field "Squat Young Blood units" (change the name if you come across something better)

Move: 10cm
CAF: 0
Save: none
weapon: bolters (or something like that - lasguns) 50 cm / 1 dice / 5+ / 0 STM
another possibility (better in my opinion) would be bolt pistols 25 cm / 1 dice / 5+ / 0 STM
Special: Infiltration?

Break Point: 50% (as for normal units other than squats)
Morale: 3?

Fielded as Company

3 Young Blood units of 5 stands
*optional* 1 Squat "trainer" unit of 2 stands (stats as for berserkers) Command unit

break point: 9
point cost: 300 (without trainers)/ 350 (with trainers)
VP: 3/4

Fielded as support

1 young blood unit of 5 stands

Break Point: 3
point cost: 100
VP: 1

Another possibility may be a kind of Squat support unit (whatever name u like)

Same stats as Thunderers BUT range 50 cm and 2 attack dice -1 STM

Fielded as support

1 unit of 5 stands

Morale 2
Point Cost: 200
BP: 4
VP: 3

Or even Squat close support units

Move: 10 cm
CAF: +1
ST: none
weapon: Flamers 25cm 1 dice / 4+ / 0 / ignores cover

treat as normal squats for morale effect and rerolls

Fielded as support

Equivalent to warriors (1 hearthguard, 9 flamers)
Morale 2
BP: 8
Point cost: 300
VP: 4

It would also be possible to make a mix with company card units (Like a "new warrior brotherhood" replacing warriors and thunderers with "support" and "close support"). Or not. What do you think? Point cost should be rearranged


Well, that's enough for now, once we agree about this, we'll talk about new tunellers

P.S. Note that I haven't used the Point cost formula. Point cost are merely an idea.


  ----- Original Message -----
  From: Tom Webb
  To: netepic_at_yahoogroups.com
  Sent: Wednesday, May 30, 2001 4:59 PM
  Subject: RE: [NetEpic ML] unballanced armies (New Units)


  What about underground tanks? A form of tunneling leman russ, could provide some mobility and support fire ability. But unfortunatly I cannot recommend a model.

  Tom.
    -----Original Message-----
    From: Peter Ramos [mailto:primarch_at_bellatlantic.net]
    Sent: 30 May 2001 02:37
    To: netepic_at_yahoogroups.com
    Subject: Re: [NetEpic ML] unballanced armies


    Hi!

    I'm always for new units, I need some more before the new units book is to be made. Are you aware the recent squat book includes tunnelers and squat specific tanks and transports?

    If possible try to recommend a suitable model for any new units you make so as to make it easy for others to field them.

    Anxious to hear some ideas on this.

    Peter

    Albert Farr� Benet wrote:

      Well, I agree that squats are difficult to beat, but it depends on the ability of your opponent (and yours, of course). I think that Squats are the easiest army to play. Anyone can take Squats and sit down, start to fire and wipe out anything that comes out of the smoking craters.

      But you'll find that playing squats this way you'll win some (lots of) games UNTIL some one beats you. Then you'll start losing because your tactic is worn out and your gaming group has found the spoiler for the basic squat tactics. And then you'll have lots of problems to surprise your opponent with a new tactic, because squats are not Eldar nor SM. Squat army is a very unflexible one, even less than IG, because IG at least has a wider choice of different units to allow different possibilities of approaching each game.

      I also agree with Peter, Squats are the opposite of Chaos, if you survived 3 turns against squats, this means you'll have much chances to win.

      And now for somehing completely different: the squat army

      Would it be possible to add more squat units? I find their army list too undeveloped. I know this is not a problem from Netepic, because GW has never developed squats to their full capability (has he ever developed them beyond the basic game first approach?).

      I think squats should have something as scouts, or learning warriors or some kind of cheaper troop with less morale. It can't be that ALL squats are amazing warriors...they had to spent some time learning, and in times of war every citizen is needed to fight.
      And what about some infantry variants, like support squats with flamers or medium range heavy weapons (like Heavy Bolters - 2 dice 50 cm -1 ST)

      I also think we could add some specific squat tunnellers. They live underground, don't they? so they should have better technology than IG.

      New ideas always welcomed of course, but please, don't make squats still more static; no more artillery pleaze!

      I would like to hear some opinions on that, perhaps even a poll (oh my god, heretic! heretic! cleanse'im!) wether squats could be developed a little further.

      Albert
        ----- Original Message -----
        From:nils.saugen_at_...
        To:netepic_at_yahoogroups.com
        Sent: Tuesday, May 29, 2001 9:56 AM
        Subject: RE: [NetEpic ML] unballanced armies


        I have to agree, I played sqats with my Necrons (3.0 rules if I remnember
        correctly) and barely won. I played one of IMHO best games ever, and my
        opponend did some strange things.( I won because he chose not to attack a VP
        on the flank with his bikes, thus making it possible for me to move my mechs
        up close to them and blast away with my heavy weaponry, + I made that all
        crutial repair roll on a unit holding a objective on a bridge in the centre
        of the field). I have said it for a while, I guess both Rune and Trygve can
        confirme this, squats are very hard to defeat perhaps too difficult. Now
        that is just a challenge for me, I love playing against armies with superior
        stats. However, I understand perfectly well why some groups might ban squats
        from the game ruling them as an unbalanced army. (They are certainly very
        close)

        Nils

        -----Original Message-----
        From: Karlsen Rune [mailto:rune.karlsen_at_...]
        Sent: 29. mai 2001 09:25
        To: 'netepic_at_yahoogroups.com'
        Subject: RE: [NetEpic ML] unballanced armies


        Yes, we've tried Slann Vs. Squats. I brought the firepower i could, and my
        best CC troops, but i still lost pretty had. A company of Medium mechs
        and a necron titan just doens't compare with two Leviathans (or was it
        Colossuses?),
        neither in price or killing power. If Slann want to take heavy support equal
        to two
        Leviathans, they have to bring out the big Titans, and fielding one of these
        in a 3-4k battle is just ludicrous. Besides, any of the Slann titans can be
        taken out in one lucky shot (this
        is true for all titans, but Slann titans are even more vulnerable to this).
        Squats are even harder to beat than chaos imho, mostly due to their high
        BP's and cheap Praetorians.

        Rune

        -----Original Message-----
        From: Albert Farr� Benet [mailto:cibernyam_at_hotmail.com]
        Sent: 29. mai 2001 02:00
        To: netepic_at_yahoogroups.com
        Subject: Re: [NetEpic ML] unballanced armies


        Hi,

        I don't understand why you keep saying squats have a bad CAF.

        Besides from SM, which non-CC-focused army (this is, all but Nids and Chaos)
        fields troops with a minimum CAF of +2 (remember the "1" reroll gives Squats
        an equivalent of almost +2 extra CAF)?.

        Eldar? no, they have very low numbers with good CAF.
        IG? absolutely no, their assault troops have +1 CAF (and remember chain of
        command and bad morale).
        Orks? their best CC troops are +3 while you reroll "1" and "2" ( equivalent
        to +3/+4 CAF).
        Slann? Yip, they have a little better CAF but you fight them on equal
        numbers. Your superior firepower should balance that.
        PDF and SOB? Don't make me laugh, PDF couldn't win a CC fight even against a
        tree... and sisters of battle are ajust a little better than PDF.

        If you try to beat Nids and Chaos in CC with Squats (or any other army) then
        I can't say nothing, because I can't imagine how (Don't tell me with big
        numbers, because big numbers means big morale disadvantatges, and playing
        against Chaos in CC bad morale means losing CC even before starting).

        Even so, a good Squat player will try to shatter the opponent's army to
        pieces before CC to equal numbers, or obviously will lose due to
        overwhelming numbers.

        I'm just talking of infantry, but I really hate bikers when playing against
        Squats. My figures point that for every squat biker I loose about 1,5 SM
        bikes in CC; just compare the break points and you'll see that Bikers are
        really tough (but not invincible, for sure).

        Anyone disagrees?


        P.S. Anyone tried Squats vs Slann? I think it will be very interesting,
        could show the tactics ability of commanders trying to make maximum use of
        very few units. Kinda empty field, isn't it?

        ----- Original Message -----
        From: Sam <mailto:epic_at_...> Dale
        To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
        Sent: Monday, May 28, 2001 9:25 PM
        Subject: Re: [NetEpic ML] unballanced armies


> They have no infantry with good CAF. +2 at most, they have some +6 but
        only one pr detachment, so almost every army can beat you in CC. If you want
        to beat your opponent in CC you have to swarm him, which leads to my other
        point.

        Ummmm. Bikers with +4 CAF and a move of 30cm... Yeah, you can't storm
        buildings, but that's what the mass of artillery and the berserkers in
        rhinos are there to deal with.

> Few in numbers. This might sound odd as the companies are quite large. But
        because of the low CAF you have to committ at least 2/3 of a company to gain
        controll of an OP. As the companies are quite expencive I never controll
        more than 3 in a 3k game.

        I had 4 companies, 1 support and 1 special in 3k. I was outnumbered by the
        marines, but outgunned and outfought them to a terrifying degree.

> Bad movability.

        Bikes, trikes, gyrocopters. And the Overlords just keep going.

        Cheers,

        Sammy Chaos. Barprop of Slaanesh and Bane of the Organised.




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