RE: [NetEpic ML] unballanced armies (New Units)

From: Tom Webb <mail_at_...>
Date: Wed, 30 May 2001 15:59:57 +0100

What about underground tanks? A form of tunneling leman russ, could provide
some mobility and support fire ability. But unfortunatly I cannot recommend
a model.

Tom.
  -----Original Message-----
  From: Peter Ramos [mailto:primarch_at_...]
  Sent: 30 May 2001 02:37
  To: netepic_at_yahoogroups.com
  Subject: Re: [NetEpic ML] unballanced armies


  Hi!

  I'm always for new units, I need some more before the new units book is to
be made. Are you aware the recent squat book includes tunnelers and squat
specific tanks and transports?

  If possible try to recommend a suitable model for any new units you make
so as to make it easy for others to field them.

  Anxious to hear some ideas on this.

  Peter

  Albert Farr� Benet wrote:

    Well, I agree that squats are difficult to beat, but it depends on the
ability of your opponent (and yours, of course). I think that Squats are the
easiest army to play. Anyone can take Squats and sit down, start to fire and
wipe out anything that comes out of the smoking craters.

    But you'll find that playing squats this way you'll win some (lots of)
games UNTIL some one beats you. Then you'll start losing because your tactic
is worn out and your gaming group has found the spoiler for the basic squat
tactics. And then you'll have lots of problems to surprise your opponent
with a new tactic, because squats are not Eldar nor SM. Squat army is a very
unflexible one, even less than IG, because IG at least has a wider choice of
different units to allow different possibilities of approaching each game.

    I also agree with Peter, Squats are the opposite of Chaos, if you
survived 3 turns against squats, this means you'll have much chances to win.

    And now for somehing completely different: the squat army

    Would it be possible to add more squat units? I find their army list too
undeveloped. I know this is not a problem from Netepic, because GW has never
developed squats to their full capability (has he ever developed them beyond
the basic game first approach?).

    I think squats should have something as scouts, or learning warriors or
some kind of cheaper troop with less morale. It can't be that ALL squats are
amazing warriors...they had to spent some time learning, and in times of war
every citizen is needed to fight.
    And what about some infantry variants, like support squats with flamers
or medium range heavy weapons (like Heavy Bolters - 2 dice 50 cm -1 ST)

    I also think we could add some specific squat tunnellers. They live
underground, don't they? so they should have better technology than IG.

    New ideas always welcomed of course, but please, don't make squats still
more static; no more artillery pleaze!

    I would like to hear some opinions on that, perhaps even a poll (oh my
god, heretic! heretic! cleanse'im!) wether squats could be developed a
little further.

    Albert
      ----- Original Message -----
      From:nils.saugen_at_...
      To:netepic_at_yahoogroups.com
      Sent: Tuesday, May 29, 2001 9:56 AM
      Subject: RE: [NetEpic ML] unballanced armies


      I have to agree, I played sqats with my Necrons (3.0 rules if I
remnember
      correctly) and barely won. I played one of IMHO best games ever, and
my
      opponend did some strange things.( I won because he chose not to
attack a VP
      on the flank with his bikes, thus making it possible for me to move my
mechs
      up close to them and blast away with my heavy weaponry, + I made that
all
      crutial repair roll on a unit holding a objective on a bridge in the
centre
      of the field). I have said it for a while, I guess both Rune and
Trygve can
      confirme this, squats are very hard to defeat perhaps too difficult.
Now
      that is just a challenge for me, I love playing against armies with
superior
      stats. However, I understand perfectly well why some groups might ban
squats
      from the game ruling them as an unbalanced army. (They are certainly
very
      close)

      Nils

      -----Original Message-----
      From: Karlsen Rune [mailto:rune.karlsen_at_...]
      Sent: 29. mai 2001 09:25
      To: 'netepic_at_yahoogroups.com'
      Subject: RE: [NetEpic ML] unballanced armies


      Yes, we've tried Slann Vs. Squats. I brought the firepower i could,
and my
      best CC troops, but i still lost pretty had. A company of Medium mechs
      and a necron titan just doens't compare with two Leviathans (or was it
      Colossuses?),
      neither in price or killing power. If Slann want to take heavy support
equal
      to two
      Leviathans, they have to bring out the big Titans, and fielding one of
these
      in a 3-4k battle is just ludicrous. Besides, any of the Slann titans
can be
      taken out in one lucky shot (this
      is true for all titans, but Slann titans are even more vulnerable to
this).
      Squats are even harder to beat than chaos imho, mostly due to their
high
      BP's and cheap Praetorians.

      Rune

      -----Original Message-----
      From: Albert Farr� Benet [mailto:cibernyam_at_...]
      Sent: 29. mai 2001 02:00
      To: netepic_at_yahoogroups.com
      Subject: Re: [NetEpic ML] unballanced armies


      Hi,

      I don't understand why you keep saying squats have a bad CAF.

      Besides from SM, which non-CC-focused army (this is, all but Nids and
Chaos)
      fields troops with a minimum CAF of +2 (remember the "1" reroll gives
Squats
      an equivalent of almost +2 extra CAF)?.

      Eldar? no, they have very low numbers with good CAF.
      IG? absolutely no, their assault troops have +1 CAF (and remember
chain of
      command and bad morale).
      Orks? their best CC troops are +3 while you reroll "1" and "2" (
equivalent
      to +3/+4 CAF).
      Slann? Yip, they have a little better CAF but you fight them on equal
      numbers. Your superior firepower should balance that.
      PDF and SOB? Don't make me laugh, PDF couldn't win a CC fight even
against a
      tree... and sisters of battle are ajust a little better than PDF.

      If you try to beat Nids and Chaos in CC with Squats (or any other
army) then
      I can't say nothing, because I can't imagine how (Don't tell me with
big
      numbers, because big numbers means big morale disadvantatges, and
playing
      against Chaos in CC bad morale means losing CC even before starting).

      Even so, a good Squat player will try to shatter the opponent's army
to
      pieces before CC to equal numbers, or obviously will lose due to
      overwhelming numbers.

      I'm just talking of infantry, but I really hate bikers when playing
against
      Squats. My figures point that for every squat biker I loose about 1,5
SM
      bikes in CC; just compare the break points and you'll see that Bikers
are
      really tough (but not invincible, for sure).

      Anyone disagrees?


      P.S. Anyone tried Squats vs Slann? I think it will be very
interesting,
      could show the tactics ability of commanders trying to make maximum
use of
      very few units. Kinda empty field, isn't it?

      ----- Original Message -----
      From: Sam <mailto:epic_at_...> Dale
      To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
      Sent: Monday, May 28, 2001 9:25 PM
      Subject: Re: [NetEpic ML] unballanced armies


> They have no infantry with good CAF. +2 at most, they have some +6
but
      only one pr detachment, so almost every army can beat you in CC. If
you want
      to beat your opponent in CC you have to swarm him, which leads to my
other
      point.

      Ummmm. Bikers with +4 CAF and a move of 30cm... Yeah, you can't storm
      buildings, but that's what the mass of artillery and the berserkers in
      rhinos are there to deal with.

> Few in numbers. This might sound odd as the companies are quite
large. But
      because of the low CAF you have to committ at least 2/3 of a company
to gain
      controll of an OP. As the companies are quite expencive I never
controll
      more than 3 in a 3k game.

      I had 4 companies, 1 support and 1 special in 3k. I was outnumbered by
the
      marines, but outgunned and outfought them to a terrifying degree.

> Bad movability.

      Bikes, trikes, gyrocopters. And the Overlords just keep going.

      Cheers,

      Sammy Chaos. Barprop of Slaanesh and Bane of the Organised.




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Received on Wed May 30 2001 - 14:59:57 UTC

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