Sv: RE: [NetEpic ML] Optional Squat Unit

From: <eivind.borgeteien_at_...>
Date: Thu, 7 Jun 2001 11:15:33 +0200

The problem with dreads in epic vs 40k is really the size of the battles fought. In epic, your marines always have rhinos to take them wherever they want. In 40k they might have a rhino, but they seldom go out of weaponrange of the dread. The dread is used to support the infantry, a role they cant fulfill in epic.

I think that giving dreads and robots two bolters is a good idea, but as they never can catch up with the infantry, the dreads will for a large part remain a defensive unit, maybe more suited for IG than SM...

Eivind
>
> Fra: "Tom Webb" <mail_at_...>
> Dato: 2000/01/07 Fri AM 08:55:13 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] Optional Squat Unit
>
> I totally agree with this, Dreadnaughts are limited at the moment.
>
> Tom.
> -----Original Message-----
> From: quester [mailto:quester666_at_...]
> Sent: 06 June 2001 21:45
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Optional Squat Unit
>
>
> I think the big problem with robots and dreads is somewere along the line
> they got slowed down in epic, robots should be 2 times faster then troops
> and dreads should be 1.5 times faster then troops ex. in 40K troops move 4",
> dreads move 6", and in RT robots move 8". also they should have a bonus
> fighting troops in CC (like 3 dice and pick the best 2)or( give them their 2
> bolters they have) this will go a long way in making them what they should
> be in the game
>
> Eivind Borgeteien <eivind.borgeteien_at_...> wrote:
>
> As any player (I think) that has been around for a while and have an IG
> or SM army, I have a whole bunch of robots laying around. With my ideas on
> using robots in drop pods, and now a unit for the squats, I hope we all can
> dry the dust off theese guys.
>
> This is a unit I made shortly after watching the latest Star Wars movie,
> and with the recent discussions around Squats, and lately robots/walkers I
> thought this was a proper time to present the unit.
>
>
> Ironbreaker Armoured Robot Squadron (Company Card)
> The Ironbreaker Armoured Robot Squadron consist of two robot detachments
> and one super heavy command vehicle. The role of the command vehicle is to
> transports the robot detachments into battle, and then control the robots.
>
> As long as the command vehicle is operational, the owning player can
> give orders to the robots as normal. If the command vehicle should be
> destroyed, the robots will go back to their prewritten programs. The command
> vehicle has to be within 25 cm of the robotdetachments to be able to give
> them orders. If the vehicle is further away than this, the robots will go
> back to their prewritten programs.
>
> The command vehicle is considered a commander, so all rules for
> commanders applies to this vehicle
>
> Due to the technical nature of this units, the availability is somewhat
> scarce. Only one IARS is allowed pr 3000 points.
>
> Models: For the vehicle, use any suitable tank of super heavy size
> without big guns. For robots, any robotic looking 6 or 10 mm miniature will
> do.
>
> Unit Name
> Move
> Save
> CAF
> Weapon
> Range
> Attack Dice
> To hit roll
> Target�s save modifier
> Notes
>
> Robots
> 10 cm
> 5+
> +2
> Autocannon
> 75 cm
> 1
> 5+
> 0
> Walker, special rules.
>
> Command Vehicle
> 15 cm
> 1+ all round
> +3
> Heavy Bolters
> 25 cm
> 4
> 5+
> 0
> Carries 10 robots
>
>
>
> Name
> Contents
> Break
>
> Point
> Morale
> Victory
>
> Points
> Cost
>
> Ironbreaker Robot Squadron
> 2 robot detachments (5 robots each)
>
> 1 Command Vehicle
> 10/CV
> -
> 2+1
> 300
>
>
>
> Would love to get some feedback on this!
>
> Eivind
>
>
>
>
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[ Attachment content not displayed ] Received on Thu Jun 07 2001 - 09:15:33 UTC

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