Hi
If people are afraid of letting Squats get more companycards, we could always do it different.
How about making the robot company a supportcard consisting of one modified hellfury APC + a robotdetatchment? Maybe the company should consist of 3 such detatchments? I think this would make it rather expencive.(I will work on the details later)
How about this?
On the Slayer I must disagree. I would also rather keep it as a special card. The Squat player should chosse away some heavy units to gain this card.
If the berserkers have 15 cm move, I cant really see why the Slayers should not?
Is 10 cm + infiltration better?
Eivind
>
> Fra: primarch_at_...
> Dato: 2001/06/08 Fri PM 01:11:21 CEST
> Til: netepic_at_yahoogroups.com
> Emne: Re: Sv: RE: [NetEpic ML] Optional Squat Unit
>
> Hi!
>
> First, they are optional, so there is no need to "restrict" them
> because they are already restricted by being optional. Squat
> praetorians are special cards, so those slots are usually reserved for
> them, so making these "special cards" will most certaintly mean they
> wont be used. These units are pretty low key, I'd leave them as is,
> but I definately make their move 10cm, they are squats, they ARE SLOW.
> Besides couple this with transports and you got too much mobility.
>
> Peter
>
>
> --- In netepic_at_y..., <eivind.borgeteien_at_c...> wrote:
> > This unit is no gamewinner it can only take those OPs infantry cant
> take, and the squats already have a unit for this purpose, bikes. And
> the minute the command vehicle is gone, the unit is quite useless.
> >
> > I'm not sure if people are going to use the unit if it ends up as a
> special card as all the other special cards are much better than this
> one.
> >
> > If we make it a SC we will have to make the card somewhat better.
> >
> > What does the rest of you say?
> >
> > Eivind
> > >
> > > Fra: Karlsen Rune <rune.karlsen_at_e...>
> > > Dato: 2001/06/08 Fri AM 11:59:16 CEST
> > > Til: "'netepic_at_y...'" <netepic_at_y...>
> > > Emne: RE: [NetEpic ML] Optional Squat Unit
> > >
> > > Yes, that is Nils' and my opinion as well.
> > > Make the company a special card if it's going
> > > to be implemented.
> > >
> > > Rune
> > >
> > > > -----Original Message-----
> > > > From: Trygve Bj�rnstad [mailto:trygve_at_n...]
> > > > Sent: 8. juni 2001 11:34
> > > > To: netepic_at_y...
> > > > Subject: RE: [NetEpic ML] Optional Squat Unit
> > > >
> > > >
> > > > Should be a special card itself, not a company card!
> > > >
> > > > Trygve
> > > >
> > > > > -----Original Message-----
> > > > > From: Karlsen Rune [mailto:rune.karlsen_at_e...]
> > > > > Sent: 8. juni 2001 10:48
> > > > > To: 'netepic_at_y...'
> > > > > Subject: RE: [NetEpic ML] Optional Squat Unit
> > > > >
> > > > >
> > > > > Are we really sure we want to give the squats a cheap
> > > > company card? This
> > > > > will
> > > > > allow them to take even more Colossuses and Leviathans.
> > > > >
> > > > > Rune
> > > > >
> > > > > -----Original Message-----
> > > > > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_c...]
> > > > > Sent: 6. juni 2001 22:25
> > > > > To: netepic_at_y...
> > > > > Subject: [NetEpic ML] Optional Squat Unit
> > > > >
> > > > >
> > > > > As any player (I think) that has been around for a while
> > > > and have an IG or
> > > > > SM army, I have a whole bunch of robots laying around. With
> > > > my ideas on
> > > > > using robots in drop pods, and now a unit for the squats, I
> hope
> > > > > we all can
> > > > > dry the dust off theese guys.
> > > > >
> > > > > This is a unit I made shortly after watching the latest Star
> Wars
> > > > > movie, and
> > > > > with the recent discussions around Squats, and lately
> > > > robots/walkers I
> > > > > thought this was a proper time to present the unit.
> > > > >
> > > > >
> > > > >
> > > > > Ironbreaker Armoured Robot Squadron (Company Card)
> > > > >
> > > > >
> > > > > The Ironbreaker Armoured Robot Squadron consist of two robot
> > > > > detachments and
> > > > > one super heavy command vehicle. The role of the command
> > > > vehicle is to
> > > > > transports the robot detachments into battle, and then control
> > > > > the robots.
> > > > >
> > > > > As long as the command vehicle is operational, the owning
> > > > player can give
> > > > > orders to the robots as normal. If the command vehicle should
> be
> > > > > destroyed,
> > > > > the robots will go back to their prewritten programs. The
> > > > command vehicle
> > > > > has to be within 25 cm of the robotdetachments to be able
> > > > to give them
> > > > > orders. If the vehicle is further away than this, the robots
> will
> > > > > go back to
> > > > > their prewritten programs.
> > > > >
> > > > > The command vehicle is considered a commander, so all rules
> for
> > > > > commanders
> > > > > applies to this vehicle
> > > > >
> > > > > Due to the technical nature of this units, the availability
> > > > is somewhat
> > > > > scarce. Only one IARS is allowed pr 3000 points.
> > > > >
> > > > > Models: For the vehicle, use any suitable tank of super
> > > > heavy size without
> > > > > big guns. For robots, any robotic looking 6 or 10 mm
> > > > miniature will do.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Unit Name
> > > > >
> > > > > Move
> > > > >
> > > > > Save
> > > > >
> > > > > CAF
> > > > >
> > > > > Weapon
> > > > >
> > > > > Range
> > > > >
> > > > > Attack Dice
> > > > >
> > > > > To hit roll
> > > > >
> > > > > Target's save modifier
> > > > >
> > > > > Notes
> > > > >
> > > > >
> > > > > Robots
> > > > >
> > > > > 10 cm
> > > > >
> > > > > 5+
> > > > >
> > > > > +2
> > > > >
> > > > > Autocannon
> > > > >
> > > > > 75 cm
> > > > >
> > > > > 1
> > > > >
> > > > > 5+
> > > > >
> > > > > 0
> > > > >
> > > > > Walker, special rules.
> > > > >
> > > > >
> > > > > Command Vehicle
> > > > >
> > > > > 15 cm
> > > > >
> > > > > 1+ all round
> > > > >
> > > > > +3
> > > > >
> > > > > Heavy Bolters
> > > > >
> > > > > 25 cm
> > > > >
> > > > > 4
> > > > >
> > > > > 5+
> > > > >
> > > > > 0
> > > > >
> > > > > Carries 10 robots
> > > > >
> > > > >
> > > > > Name
> > > > >
> > > > > Contents
> > > > >
> > > > > Break
> > > > >
> > > > > Point
> > > > >
> > > > > Morale
> > > > >
> > > > > Victory
> > > > >
> > > > > Points
> > > > >
> > > > > Cost
> > > > >
> > > > >
> > > > > Ironbreaker Robot Squadron
> > > > >
> > > > > 2 robot detachments (5 robots each)
> > > > >
> > > > > 1 Command Vehicle
> > > > >
> > > > > 10/CV
> > > > >
> > > > > -
> > > > >
> > > > > 2+1
> > > > >
> > > > > 300
> > > > >
> > > > >
> > > > > Would love to get some feedback on this!
> > > > >
> > > > > Eivind
> > > > >
> > > > >
> > > > >
> > > > > Yahoo! Groups Sponsor
> > > > >
> > > > >
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> > > > 81:N/A=682980/*http://altfarm.mediaplex.com/ad/ck/1114-3934-10
> > > 39-0?mpt=99185
> > > > 8458> Check out great fares at Orbitz!
> > > >
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Received on Fri Jun 08 2001 - 13:44:48 UTC