Sv: Re: Sv: RE: [NetEpic ML] Optional Squat Unit

From: <primarch_at_...>
Date: Fri, 08 Jun 2001 13:57:36 -0000

Hi!

You could ADD these to the company cards, but I'd leave the company
cards, besides its not like the Squats have a lot to choose from....

Peter


--- In netepic_at_y..., <eivind.borgeteien_at_c...> wrote:
> Hi
> If people are afraid of letting Squats get more companycards, we
could always do it different.
>
> How about making the robot company a supportcard consisting of one
modified hellfury APC + a robotdetatchment? Maybe the company should
consist of 3 such detatchments? I think this would make it rather
expencive.(I will work on the details later)
>
> How about this?
>
> On the Slayer I must disagree. I would also rather keep it as a
special card. The Squat player should chosse away some heavy units to
gain this card.
>
> If the berserkers have 15 cm move, I cant really see why the Slayers
should not?
>
> Is 10 cm + infiltration better?
>
> Eivind
> >
> > Fra: primarch_at_b...
> > Dato: 2001/06/08 Fri PM 01:11:21 CEST
> > Til: netepic_at_y...
> > Emne: Re: Sv: RE: [NetEpic ML] Optional Squat Unit
> >
> > Hi!
> >
> > First, they are optional, so there is no need to "restrict" them
> > because they are already restricted by being optional. Squat
> > praetorians are special cards, so those slots are usually reserved
for
> > them, so making these "special cards" will most certaintly mean
they
> > wont be used. These units are pretty low key, I'd leave them as
is,
> > but I definately make their move 10cm, they are squats, they ARE
SLOW.
> > Besides couple this with transports and you got too much mobility.
> >
> > Peter
> >
> >
> > --- In netepic_at_y..., <eivind.borgeteien_at_c...> wrote:
> > > This unit is no gamewinner it can only take those OPs infantry
cant
> > take, and the squats already have a unit for this purpose, bikes.
And
> > the minute the command vehicle is gone, the unit is quite useless.
> > >
> > > I'm not sure if people are going to use the unit if it ends up
as a
> > special card as all the other special cards are much better than
this
> > one.
> > >
> > > If we make it a SC we will have to make the card somewhat
better.
> > >
> > > What does the rest of you say?
> > >
> > > Eivind
> > > >
> > > > Fra: Karlsen Rune <rune.karlsen_at_e...>
> > > > Dato: 2001/06/08 Fri AM 11:59:16 CEST
> > > > Til: "'netepic_at_y...'" <netepic_at_y...>
> > > > Emne: RE: [NetEpic ML] Optional Squat Unit
> > > >
> > > > Yes, that is Nils' and my opinion as well.
> > > > Make the company a special card if it's going
> > > > to be implemented.
> > > >
> > > > Rune
> > > >
> > > > > -----Original Message-----
> > > > > From: Trygve Bjørnstad [mailto:trygve_at_n...]
> > > > > Sent: 8. juni 2001 11:34
> > > > > To: netepic_at_y...
> > > > > Subject: RE: [NetEpic ML] Optional Squat Unit
> > > > >
> > > > >
> > > > > Should be a special card itself, not a company card!
> > > > >
> > > > > Trygve
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: Karlsen Rune [mailto:rune.karlsen_at_e...]
> > > > > > Sent: 8. juni 2001 10:48
> > > > > > To: 'netepic_at_y...'
> > > > > > Subject: RE: [NetEpic ML] Optional Squat Unit
> > > > > >
> > > > > >
> > > > > > Are we really sure we want to give the squats a cheap
> > > > > company card? This
> > > > > > will
> > > > > > allow them to take even more Colossuses and Leviathans.
> > > > > >
> > > > > > Rune
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_c...]
> > > > > > Sent: 6. juni 2001 22:25
> > > > > > To: netepic_at_y...
> > > > > > Subject: [NetEpic ML] Optional Squat Unit
> > > > > >
> > > > > >
> > > > > > As any player (I think) that has been around for a while
> > > > > and have an IG or
> > > > > > SM army, I have a whole bunch of robots laying around.
With
> > > > > my ideas on
> > > > > > using robots in drop pods, and now a unit for the squats,
I
> > hope
> > > > > > we all can
> > > > > > dry the dust off theese guys.
> > > > > >
> > > > > > This is a unit I made shortly after watching the latest
Star
> > Wars
> > > > > > movie, and
> > > > > > with the recent discussions around Squats, and lately
> > > > > robots/walkers I
> > > > > > thought this was a proper time to present the unit.
> > > > > >
> > > > > >
> > > > > >
> > > > > > Ironbreaker Armoured Robot Squadron (Company Card)
> > > > > >
> > > > > >
> > > > > > The Ironbreaker Armoured Robot Squadron consist of two
robot
> > > > > > detachments and
> > > > > > one super heavy command vehicle. The role of the command
> > > > > vehicle is to
> > > > > > transports the robot detachments into battle, and then
control
> > > > > > the robots.
> > > > > >
> > > > > > As long as the command vehicle is operational, the owning
> > > > > player can give
> > > > > > orders to the robots as normal. If the command vehicle
should
> > be
> > > > > > destroyed,
> > > > > > the robots will go back to their prewritten programs. The
> > > > > command vehicle
> > > > > > has to be within 25 cm of the robotdetachments to be able
> > > > > to give them
> > > > > > orders. If the vehicle is further away than this, the
robots
> > will
> > > > > > go back to
> > > > > > their prewritten programs.
> > > > > >
> > > > > > The command vehicle is considered a commander, so all
rules
> > for
> > > > > > commanders
> > > > > > applies to this vehicle
> > > > > >
> > > > > > Due to the technical nature of this units, the
availability
> > > > > is somewhat
> > > > > > scarce. Only one IARS is allowed pr 3000 points.
> > > > > >
> > > > > > Models: For the vehicle, use any suitable tank of super
> > > > > heavy size without
> > > > > > big guns. For robots, any robotic looking 6 or 10 mm
> > > > > miniature will do.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > Unit Name
> > > > > >
> > > > > > Move
> > > > > >
> > > > > > Save
> > > > > >
> > > > > > CAF
> > > > > >
> > > > > > Weapon
> > > > > >
> > > > > > Range
> > > > > >
> > > > > > Attack Dice
> > > > > >
> > > > > > To hit roll
> > > > > >
> > > > > > Target's save modifier
> > > > > >
> > > > > > Notes
> > > > > >
> > > > > >
> > > > > > Robots
> > > > > >
> > > > > > 10 cm
> > > > > >
> > > > > > 5+
> > > > > >
> > > > > > +2
> > > > > >
> > > > > > Autocannon
> > > > > >
> > > > > > 75 cm
> > > > > >
> > > > > > 1
> > > > > >
> > > > > > 5+
> > > > > >
> > > > > > 0
> > > > > >
> > > > > > Walker, special rules.
> > > > > >
> > > > > >
> > > > > > Command Vehicle
> > > > > >
> > > > > > 15 cm
> > > > > >
> > > > > > 1+ all round
> > > > > >
> > > > > > +3
> > > > > >
> > > > > > Heavy Bolters
> > > > > >
> > > > > > 25 cm
> > > > > >
> > > > > > 4
> > > > > >
> > > > > > 5+
> > > > > >
> > > > > > 0
> > > > > >
> > > > > > Carries 10 robots
> > > > > >
> > > > > >
> > > > > > Name
> > > > > >
> > > > > > Contents
> > > > > >
> > > > > > Break
> > > > > >
> > > > > > Point
> > > > > >
> > > > > > Morale
> > > > > >
> > > > > > Victory
> > > > > >
> > > > > > Points
> > > > > >
> > > > > > Cost
> > > > > >
> > > > > >
> > > > > > Ironbreaker Robot Squadron
> > > > > >
> > > > > > 2 robot detachments (5 robots each)
> > > > > >
> > > > > > 1 Command Vehicle
> > > > > >
> > > > > > 10/CV
> > > > > >
> > > > > > -
> > > > > >
> > > > > > 2+1
> > > > > >
> > > > > > 300
> > > > > >
> > > > > >
> > > > > > Would love to get some feedback on this!
> > > > > >
> > > > > > Eivind
> > > > > >
> > > > > >
> > > > > >
> > > > > > Yahoo! Groups Sponsor
> > > > > >
> > > > > >
> > <http://rd.yahoo.com/M=206662.1458837.3039162.908943/D=egroupmail/
> > > > > S=17000590
> > > > >
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> > > > 39-0?mpt=99185
> > > > > 8458> Check out great fares at Orbitz!
> > > > >
> > > > >
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> > > > 3/D=egroupmail
> > > > /S=1700059081:N/A=682980/rand=330448846>
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Received on Fri Jun 08 2001 - 13:57:36 UTC

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