As the transporter/comand vehicle is a superheavy, I dont see this as a unit for the Space Marines. IG an TG could have this unit, same cost and BP, only with 4 robots in stead of 5 in each detachment. (This is the Imperial standard)
Chaos renegades have acces to all IG support cards, so by making this unit available for the IG, chaos also gains access.
Eivind
----- Original Message -----
From: quester
To: netepic_at_yahoogroups.com
Sent: Wednesday, June 13, 2001 10:11 PM
Subject: Re: [NetEpic ML] Squat Robots
Eivind Borgeteien <eivind.borgeteien_at_...> wrote:
The only other thing I would add is a space marine, Imp. guard, and chaos robot company also.
Hi!
I see theres no feedback on the squat Robots. I take it that hey are OK the way they are now. I want to change one thing though, the price on the company should go down somewhat.
It is custumary in epic that a compay is cheaper than bying the detachments seperately, so the new cost is 650, VP 8
Eivind
----- Original Message -----
From: Eivind Borgeteien
To: netepic_at_yahoogroups.com
Sent: Tuesday, June 12, 2001 9:02 PM
Subject: [NetEpic ML] Squat Robots
Hi!
Here are the new and revised robot unit!
A note on the breakpoint: All robot detachments have 100% BP so thats why the BP on this unit is high, but that just fits in with the rest os the squat units.
Is this OK?
Eivind
ARMOURED ROBOT SQUADRON
The greater availability of robots has led to even more development of the robotic weaponsystems. The Armoured Robot Squadron consist of 5 robots and one super heavy command vehicle. The role of the command vehicle is to transports the robots into battle, and then control the robots.
As long as the command vehicle is operational, the owning player can give orders to the robots as normal. If the command vehicle should be destroyed, the robots will go back to their prewritten programs. The command vehicle has to be within 25 cm of the robots to be able to give them orders. If the vehicle is further away than this, the robots will go back to their prewritten programs.
The command vehicle is considered a commander, so all rules for commanders applies to this vehicle
Unit Name
Move
Save
CAF
Weapon
Range
Attack Dice
To hit roll
Target's save modifier
Notes
Robots
10 cm
5+
+2
Autocannon
75 cm
1
5+
0
Walker, special rules.
Hellfury Command Vehicle
15 cm
1+ all round
+3
Autocannon
Heavy Bolters
50 cm
25 cm
2
4
5+
5+
-1
0
Carries 5 robots
Name
Contents
Break
Point
Morale
Victory
Points
Cost
Armoured Robot Squadron
(Support Card)
5 robots
1 Command Vehicle
5
-
3
250
Armoured Robot Company
(Company Card)
3 Commad Vehicles, 3 Robot detatchments
15
-
9
750
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Received on Wed Jun 13 2001 - 20:54:10 UTC