I guess the palce to start is the fluff for the WHfantasy Dwarfs.
Nils
-----Original Message-----
From: eivind.borgeteien_at_... [mailto:eivind.borgeteien@...]
Sent: 24. juni 2001 14:11
To: netepic_at_yahoogroups.com
Subject: Re: RE: [NetEpic ML] On the new squat units
Sensitivity: Confidential
Hi!
We definately need some fluff on the little guys, but I dont think that to
limit their choce of units is the way to go. They have few enough as it is.
I got to think about this....
Eivnid
>
> Fra: "Sam Dale" <epic_at_...>
> Dato: 2001/06/22 Fri PM 10:55:12 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: RE: [NetEpic ML] On the new squat units
>
> > SM chapters has been there all the time. As has most IG, ork and chaos
> > units.
>
> I think you may have hit a nail there. The big problem with the squats is
a
> LACK OF FLUFF. You've got 6 big Ork clans, half a dozen eldar craftworlds,
> many many marine chapters, but NOTHING specific for the lawn ornaments.
>
> What the Squats need more than anything else is someone who can to sit
down
> and draft up some clans with defining characteristics and colours and
> tendancies and so on. Nids don't need this, cos they're an amorphous mass
by
> definition, and that's part of their charm, but I think the Squats suffer
> badly from this.
>
> Hmm. Maybe:
>
> Clan 1 lost most of their tech. They get access to Slayers and
Shortbeards,
> but hasn't got many/any engineering guilds. Loadsa assault troops. No/very
> limited vehicles of all types.
> Clan 2 live in cities around a high gravity gas giant. Think Bespin. Many
> fliers, lotsa infantry. Nothing else.
> Clan 3. Toxic planet. Tunnellers, Light Artillery, Infantry. Not a lot
else.
> Clan 4 ultra high tech. No berserkers. very few other infy.
>
> Cheers,
>
> Sammy Chaos. Barprop of Slaanesh and Bane of the Organised.
>
>
>
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Received on Mon Jun 25 2001 - 06:58:21 UTC